Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First one already recovers and they got you cornered, so you say "f*ck it" and try to kill them.
But nope... Their heads are completely bloody and still walking after 8 shots,
So you say "F*ck iiiiit" and shotgun or flame round them... but one still manages to reach you....
Grabbed, you see the counter prompt, so you say "Taking it like a CHAMP!"...
Walk away pissed and with less valuable ammo, and half a broken knife.
(q_q )
It is because of the difficulty adjustment. Enemies gain up to 30% damage reduction if you play well or pick up lots of consumables.
The Matilda is also more like a distraction weapon. You use it to make zombies buckle so you can run past. If you want to kill a zombie, use the shotgun. The handgun is decent against the dogs though, Leon has an advantage there.
The ♥♥♥♥!?
So cos i been aiming properly, stocking up lots of powder, handgun bullets and herbs game negates all of that just.. because?
What is the point of even trying to play well if the game ends up punishing you for it?
At least it explains why i just shot a zombie in the head five times for it to fall down, grab at my leg as i tried going past it, shot it in the head another six times and it not only was moving, but actually getting up.
Yeah, enjoying the game so far but crap like this just taints the good parts and i haven't even triggered the biggest pile of bullcrap that is Mr. X yet!
RE2 features the same difficulty adjustment system as RE7 did, albeit with a much narrower range when it comes to player damage multipliers.
The game keeps an internal rank based on your performance, which determines the overall difficulty of the game, from how much damage you do and how much enemies cause to critical hit chances and even the amount of ammo you can pick up from random ammo packs.
The ranks go from 0 to 9, calculated from the difficulty adjustment score: every one thousand is a new rank, so 0–999 means Rank 0, 1000–1999 means Rank 1, and so on. However, unlike RE7, the score can go up to 12,999, although the game caps at Rank 9 (meaning, its range is 9000–12,999).
Your selected difficulty controls the range of the score (and therefore, the ranks):
Assisted starts at 2100. The minimum you can drop to is 0, and the maximum you can reach is 4999.
Standard starts at 5500. The minimum you can drop to is 3000, and the maximum you can reach is 8999, giving this not only the widest range but also covering every single player damage multiplier in the game (see table below).
On this difficulty, the gas station segment at the start of the A scenarios is set to 4000. It goes back to 5500 as soon as you pass the intro. (Further cementing my theory that the gas station was added very late in production.)
Hardcore starts at 10,000. The minimum you can drop to is 8000, and the maximum you can reach is 12,999.
The 4th Survivor and the Tofu Survivor modes are permanently locked to 7500.
All Ghost Survivors training modes are permanently locked to 2100.
All Ghost Survivors normal scenarios are permanently locked to 6500.
Unlike in RE7, where you could use cheats to assign Rank 0 on Madhouse runs, you cannot go outside these boundaries here, even if you use a memory editor. The game will always correct your multipliers to the nearest legit score and rank.
Simply put, the role of the Matilda is to temporarily stun zombies by making them play out one of their "hurt" animation, so you can run past. It is a good weapon to kill dogs and to incapacitate ivy zombies by shooting their bulbs, but if you want to kill a zombie, you have to use other, specialised weapons (in Leon's case, the shotgun, it is the dedicated anti-zombie weapon).
By the way, the quote above me is from the weapon damage guide, and let me tell you, RE2 really has nothing on RE7 in this regard. RE scales player damage in the 70–120% range. RE7 did in the 50–240% range, yet nobody was complaining about it (granted, apparently nobody knew about it until I discovered it, but still).
Challenge is fine, if i specifically choose it, game applying hidden modifiers just because i am playing well on STANDARD makes me wonder how utterly lopsided the nonsense would be had i chosen to start with the maximum difficulty instead.
Quickly learning that yes, the point is not shooting my way through the hallway full of zombies blocking my way but somehow maneuver past them by spending as little ammo as possible while also not getting bit in the process.
Bit of an disappointment, but i guess i am too accustomed to playing it safe by clearing areas so just gotta recalibrate my view and adjust accordingly.
EDIT: Typos!
Matilda is my favourite handgun in this game, especially for bosses.