Resident Evil 2

Resident Evil 2

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Mordy Aug 4, 2019 @ 11:04am
Why is Matilda such a joke?
It wasn't so bad early on, took at most three bullets to drop an enemy but after the first boss fight i've noticed that all enemies are now bullet sponges..

Biggest what the hell moment was in the morgue, the corpse by the door, poked it with a knife, it got up so i shot it in the face once, twice, three times... four times.. got lunged so knifed it away.. shot it four more times and still it came at me.

Same thing with the zombies when go up the stairs, everything just eats half a clip of bullets before dropping and even then they just get back up anyways as if it was somehow possible to function with EIGHT+ bullets in one's cranium.

So.. why is the standard handgun such utter garbage?
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Showing 1-15 of 30 comments
Milkless Tea Aug 4, 2019 @ 11:24am 
zombies have a lot of hp, shoot the leg to make it crawl and run past no need to kill.
Nish-Ki Aug 4, 2019 @ 11:42am 
I've been there, you take calm and calculated shots to stun a couple of zombies, only to not get a stagger on the second one at all.
First one already recovers and they got you cornered, so you say "f*ck it" and try to kill them.
But nope... Their heads are completely bloody and still walking after 8 shots,
So you say "F*ck iiiiit" and shotgun or flame round them... but one still manages to reach you....
Grabbed, you see the counter prompt, so you say "Taking it like a CHAMP!"...
Walk away pissed and with less valuable ammo, and half a broken knife.
(q_q )
talgaby Aug 4, 2019 @ 11:46am 
I assume you are playing on standard.
It is because of the difficulty adjustment. Enemies gain up to 30% damage reduction if you play well or pick up lots of consumables.
The Matilda is also more like a distraction weapon. You use it to make zombies buckle so you can run past. If you want to kill a zombie, use the shotgun. The handgun is decent against the dogs though, Leon has an advantage there.
Mordy Aug 4, 2019 @ 1:16pm 
Originally posted by talgaby:
I assume you are playing on standard.
It is because of the difficulty adjustment. Enemies gain up to 30% damage reduction if you play well or pick up lots of consumables.
The Matilda is also more like a distraction weapon. You use it to make zombies buckle so you can run past. If you want to kill a zombie, use the shotgun. The handgun is decent against the dogs though, Leon has an advantage there.

The ♥♥♥♥!?

So cos i been aiming properly, stocking up lots of powder, handgun bullets and herbs game negates all of that just.. because?

What is the point of even trying to play well if the game ends up punishing you for it?

At least it explains why i just shot a zombie in the head five times for it to fall down, grab at my leg as i tried going past it, shot it in the head another six times and it not only was moving, but actually getting up.

Yeah, enjoying the game so far but crap like this just taints the good parts and i haven't even triggered the biggest pile of bullcrap that is Mr. X yet!
Last edited by Mordy; Aug 4, 2019 @ 1:18pm
Cursed Hawkins Aug 4, 2019 @ 4:18pm 
Originally posted by Mordy:
Originally posted by talgaby:
I assume you are playing on standard.
It is because of the difficulty adjustment. Enemies gain up to 30% damage reduction if you play well or pick up lots of consumables.
The Matilda is also more like a distraction weapon. You use it to make zombies buckle so you can run past. If you want to kill a zombie, use the shotgun. The handgun is decent against the dogs though, Leon has an advantage there.

The ♥♥♥♥!?

So cos i been aiming properly, stocking up lots of powder, handgun bullets and herbs game negates all of that just.. because?

What is the point of even trying to play well if the game ends up punishing you for it?

At least it explains why i just shot a zombie in the head five times for it to fall down, grab at my leg as i tried going past it, shot it in the head another six times and it not only was moving, but actually getting up.

Yeah, enjoying the game so far but crap like this just taints the good parts and i haven't even triggered the biggest pile of bullcrap that is Mr. X yet!
I really don't understand how getting a challenge from a game is considered "punishment"... oh wait that's right call of duty games made it where the difficulty was boring so naturally players want to have to play a game once and be done with it.
The best way of eliminating zombies while saving ammo is to make them crawl shooting at the legs and then slash them with the knife. I haven't tested it correctly, but sometimes they revive again even after doing this but a lot of them not. While you slash them try to go for their limbs and cut them for making it even more clunky if it revive again.
Last edited by ⎝⧹Za Furan⧸⎠; Aug 4, 2019 @ 4:34pm
Cursed Hawkins Aug 4, 2019 @ 4:51pm 
Originally posted by 𝕂𝕠𝕤𝕥𝕦𝕤:
The best way of eliminating zombies while saving ammo is to make them crawl shooting at the legs and then slash them with the knife. I haven't tested it correctly, but sometimes they revive again even after doing this but a lot of them not. While you slash them try to go for their limbs and cut them for making it even more clunky if it revive again.
If it stops moving chances are its dead, I got the knife achievement by knocking down zombies and slashing at them to check them, its always best to slash at most three times to do a full check to be sure they aren't faking.
Jet Aug 4, 2019 @ 5:26pm 
Because...

RE2 features the same difficulty adjustment system as RE7 did, albeit with a much narrower range when it comes to player damage multipliers.

The game keeps an internal rank based on your performance, which determines the overall difficulty of the game, from how much damage you do and how much enemies cause to critical hit chances and even the amount of ammo you can pick up from random ammo packs.
The ranks go from 0 to 9, calculated from the difficulty adjustment score: every one thousand is a new rank, so 0–999 means Rank 0, 1000–1999 means Rank 1, and so on. However, unlike RE7, the score can go up to 12,999, although the game caps at Rank 9 (meaning, its range is 9000–12,999).

Your selected difficulty controls the range of the score (and therefore, the ranks):
Assisted starts at 2100. The minimum you can drop to is 0, and the maximum you can reach is 4999.
Standard starts at 5500. The minimum you can drop to is 3000, and the maximum you can reach is 8999, giving this not only the widest range but also covering every single player damage multiplier in the game (see table below).
On this difficulty, the gas station segment at the start of the A scenarios is set to 4000. It goes back to 5500 as soon as you pass the intro. (Further cementing my theory that the gas station was added very late in production.)
Hardcore starts at 10,000. The minimum you can drop to is 8000, and the maximum you can reach is 12,999.
The 4th Survivor and the Tofu Survivor modes are permanently locked to 7500.
All Ghost Survivors training modes are permanently locked to 2100.
All Ghost Survivors normal scenarios are permanently locked to 6500.

Unlike in RE7, where you could use cheats to assign Rank 0 on Madhouse runs, you cannot go outside these boundaries here, even if you use a memory editor. The game will always correct your multipliers to the nearest legit score and rank.
talgaby Aug 4, 2019 @ 10:37pm 
Originally posted by Mordy:
So cos i been aiming properly, stocking up lots of powder, handgun bullets and herbs game negates all of that just.. because?

What is the point of even trying to play well if the game ends up punishing you for it?
The point is that the game is trying to tell you that this survival horror is all about survival. You can kill every enemy once you reach the police station even on the highest difficulty, but you have to know how to ration your resources for it.
Simply put, the role of the Matilda is to temporarily stun zombies by making them play out one of their "hurt" animation, so you can run past. It is a good weapon to kill dogs and to incapacitate ivy zombies by shooting their bulbs, but if you want to kill a zombie, you have to use other, specialised weapons (in Leon's case, the shotgun, it is the dedicated anti-zombie weapon).

By the way, the quote above me is from the weapon damage guide, and let me tell you, RE2 really has nothing on RE7 in this regard. RE scales player damage in the 70–120% range. RE7 did in the 50–240% range, yet nobody was complaining about it (granted, apparently nobody knew about it until I discovered it, but still).
Krona🥶 Aug 5, 2019 @ 12:55am 
With the muzzle upgrade it's decent for legshots I think, I'm not an expert so take it with salt.
Stigma Aug 5, 2019 @ 4:33am 
Originally posted by Cursed Hawkins:
I really don't understand how getting a challenge from a game is considered "punishment"... oh wait that's right call of duty games made it where the difficulty was boring so naturally players want to have to play a game once and be done with it.
+1
Mordy Aug 5, 2019 @ 5:32am 
Originally posted by Cursed Hawkins:
Originally posted by Mordy:

The ♥♥♥♥!?

So cos i been aiming properly, stocking up lots of powder, handgun bullets and herbs game negates all of that just.. because?

What is the point of even trying to play well if the game ends up punishing you for it?

At least it explains why i just shot a zombie in the head five times for it to fall down, grab at my leg as i tried going past it, shot it in the head another six times and it not only was moving, but actually getting up.

Yeah, enjoying the game so far but crap like this just taints the good parts and i haven't even triggered the biggest pile of bullcrap that is Mr. X yet!
I really don't understand how getting a challenge from a game is considered "punishment"... oh wait that's right call of duty games made it where the difficulty was boring so naturally players want to have to play a game once and be done with it.

Challenge is fine, if i specifically choose it, game applying hidden modifiers just because i am playing well on STANDARD makes me wonder how utterly lopsided the nonsense would be had i chosen to start with the maximum difficulty instead.

Originally posted by talgaby:
Originally posted by Mordy:
So cos i been aiming properly, stocking up lots of powder, handgun bullets and herbs game negates all of that just.. because?

What is the point of even trying to play well if the game ends up punishing you for it?
The point is that the game is trying to tell you that this survival horror is all about survival. You can kill every enemy once you reach the police station even on the highest difficulty, but you have to know how to ration your resources for it.
Simply put, the role of the Matilda is to temporarily stun zombies by making them play out one of their "hurt" animation, so you can run past. It is a good weapon to kill dogs and to incapacitate ivy zombies by shooting their bulbs, but if you want to kill a zombie, you have to use other, specialised weapons (in Leon's case, the shotgun, it is the dedicated anti-zombie weapon).

By the way, the quote above me is from the weapon damage guide, and let me tell you, RE2 really has nothing on RE7 in this regard. RE scales player damage in the 70–120% range. RE7 did in the 50–240% range, yet nobody was complaining about it (granted, apparently nobody knew about it until I discovered it, but still).

Quickly learning that yes, the point is not shooting my way through the hallway full of zombies blocking my way but somehow maneuver past them by spending as little ammo as possible while also not getting bit in the process.

Bit of an disappointment, but i guess i am too accustomed to playing it safe by clearing areas so just gotta recalibrate my view and adjust accordingly. :ghlol:

EDIT: Typos!
Last edited by Mordy; Aug 5, 2019 @ 5:39am
Cursed Hawkins Aug 5, 2019 @ 5:37am 
Originally posted by Mordy:
Originally posted by Cursed Hawkins:
I really don't understand how getting a challenge from a game is considered "punishment"... oh wait that's right call of duty games made it where the difficulty was boring so naturally players want to have to play a game once and be done with it.

Challenge is fine, if i specifically choose it, game applying hidden modifiers just because i am playing well on STANDARD makes me wonder how utterly lopsided the nonsense would be had i chosen to start with the maximum difficulty instead.
Oh you would of been two-shotted if you played Hardcore first, yeah that stuff about the ranks was true one bite on Hardcore drops your ass all the way into danger.
Last edited by Cursed Hawkins; Aug 5, 2019 @ 5:38am
ageres Aug 5, 2019 @ 8:05am 
Originally posted by Mordy:
It wasn't so bad early on, took at most three bullets to drop an enemy but after the first boss fight i've noticed that all enemies are now bullet sponges..

Biggest what the hell moment was in the morgue, the corpse by the door, poked it with a knife, it got up so i shot it in the face once, twice, three times... four times.. got lunged so knifed it away.. shot it four more times and still it came at me.
The very first zombies you encounter (before you meet Marvin) have much less health than regular zombies. That zombie in the morgue is unique, it has huge hp count indeed. Use shotgun for zombies and dogs, it's useless against any other enemies. You'll get tons of ammo on Standard anyway.
Matilda is my favourite handgun in this game, especially for bosses.
Cursed Hawkins Aug 5, 2019 @ 8:09am 
Originally posted by ageres:
Originally posted by Mordy:
It wasn't so bad early on, took at most three bullets to drop an enemy but after the first boss fight i've noticed that all enemies are now bullet sponges..

Biggest what the hell moment was in the morgue, the corpse by the door, poked it with a knife, it got up so i shot it in the face once, twice, three times... four times.. got lunged so knifed it away.. shot it four more times and still it came at me.
The very first zombies you encounter (before you meet Marvin) have much less health than regular zombies. That zombie in the morgue is unique, it has huge hp count indeed. Use shotgun for zombies and dogs, it's useless against any other enemies. You'll get tons of ammo on Standard anyway.
Matilda is my favourite handgun in this game, especially for bosses.
The game still doesn't encourage shooting to kill them since you're not gonna have any ammo compared to when you reach the morgue.
Last edited by Cursed Hawkins; Aug 5, 2019 @ 8:09am
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Date Posted: Aug 4, 2019 @ 11:04am
Posts: 30