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If you're interested to see how much your army value impacts things, just try disbanding all your units from a late-game savefile. Not only will the enemy army be smaller but it will mostly consist of low-price units from what I've seen. You can even try recruiting an army of 100-cost units and see how little they matter in determining the enemy army.
AI army power is determined what you are bringing to battle (i.e. derived from their cost) and also your hero power (i.e. experience).
While it’s not ideal it holds pretty well for majority of players who will try to get more units and upgrade them throughout the campaign.
The unit’s price should roughly matching its usefulness, but it’s sometimes hard to determine whenever specific skills are involved. We have arena test where unit fights vs. other units to normalise their cost - that works pretty well for melee, but not that great for ranged and spellscasters.
Maybe we should start another post where we try to find the undervalued / overvalued units.
However, I see from this post there should be some minimum baseline based on game progress, i.e. at 50% of game progress, AI shouldn’t have less that x units which cost no less than y. I will try to patch it soon.
Switching weaklings for canons is an exploit, but it’s difficult to solve actually. Btw, if someone wants to exploit game, there are few more ways ^^
Take care,
Les
I have just patched Free World to address raised issues:
(i) there is a baseline now setting the lowest possible AI team size and its cost based on game-progress;
(ii) the team cost will be computed based on the most expensive units in a whole team, therefore switching weaklings with powerful units won't work;
(iii) player's team power will be also computed considering the items that heroes carry.
Please let me know how that works.
I have also started a post about prices of units - please comment:
https://steamcommunity.com/app/882410/discussions/0/1812044473309125913/
Take care,
Les
No, they count as well - I was thinking of excluding them, but it could cause spikes/lows in difficulty.
Floating units like Hellbat, Banshee, etc. can now fly over allies ^^