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However, a few notes:
(i) Enslaved attribute (and it's negative bonus) is removed when you can recruit a given unit;
(ii) The Idol of Happiness is only one of 7+ ways which improves Team Morale. For example, Bard's Lute or Trickster's Hat will do better job;
(iii) Desertion's design is actually tilting Team Morale balance towards Greenskins - giving them few ways to 'persuade' unit to stay.
Greenskins are meant to be stupid, and goblins cowards, but trolls are bigger and maybe barver?
If slaved units got only the enslaved penalty instead of race+enslaved, we could make better use of that abilitie.
1. True, but most of the time the units you want to enslave are the ones that you can't just recruit. Most useful enslave units for Greenskins IMO, for example, are the dryads to give yourself more magic variety and some long-range archers.
2. IMO the Idol and the...Seal of Excellence I think is the name?...are superior to the lute and hat, for the big reason that they're not taking up important slots on your characters. The Bard's Lute, for example, is a two-handed weapon, taking up space that could be filled with legendary or relic weapons and shields. The opportunity cost alone is pretty high, but also factor in that the lute and hat ALSO come with pretty hefty negatives, such as the lute lowering your attack by 3. They're usually not worth it.
Making the enslaved penalty rule out other team morale issues is a mixed bag. Honestly, they need the team morale bonuses from things like charisma and the seal/idol in order to overcome the enslaved penalty in the first place. I also think that if enslaved units didn't have to worry about racial issues, it'd just encourage players to do silly things like picking up liches, chaos mages, warlocks, and high priests all together.
if you have 2 trolls do you need to counter double stinky debuff ?
I don't believe stinky stacks with itself, but it will stack with other morale penalties. Try picking up the free troll from the bridge event in a chaos/demon army and laugh at how they mutually wreck each others morale into shambles.
(ii) The purpose of Stinky is to discourage adding Trolls to other armies. A wall made from Troll Throwers was just too strong in defensive - imagine putting few Fireball-throwing mages and Rangers behind a wall of Troll Throwers will Greater Regeneration. Such combo was practically unbreakable.
The similar trait (Church Donation) was introduced for Paladins and Inquisitors to balance their use in teams (to a lesser degree).
(iii) Heroes holding Bard's Lute and Trickster's Hat sacrifice their power for better team bonuses - that's pretty good balance imho, preventing to create overpowered teams with super-hero and super-team. No you have to chose - more mixed army or super-hero ^^
Now granted, you can put it on a caster hero in the main games, which involves a significantly smaller loss since they pretty much never use attack anyway. You only get one hero in Free World, so it's a bit harsher there, though.
Is it possible to mod them this way to test this out? I haven't looked into modding AoF much right yet, and it seems most of the mods are manipulating or making new campaigns/locations.
Edit: That said, if I were to make a guess of the new AoF4 faction by the game's current unit data, I'd say that the current greenskins are likely to get another faction they can get some decent enslave units from. So, it may resolve itself by then, whenever AoF4 comes out.
PS Recruitable cyclops when?
The theme of the Age of Fear series is towards Dark Fantasy with majority of heroes being Grey / Evil. Greenskins are Neutral and have their own branch of magic and skills - I didn't want to put them together with Undead/Demons as that will cause the majority of factions being evil.
Anyway, sounds like the tag is less about actual morality and more about being unholy or profane. Which makes sense.
It’s exactly what I came up with yesterday ^^
Once bases are introduced, Greenskins will get an upgrade that boosts Team Morale.
That should balance out Stinky and/or allow for more factions mixing.
I did find out that, bizarrely, necromancers don't count as humanoids.