Noita
2019년 10월 1일 오전 6시 06분
Noita update #3
New perks, higher quality replay gifs

이벤트 정보 모두 보기:
https://steamcommunity.com/ogg/881100/announcements/detail/1576747792055902283
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62개 댓글 중 16-30개 표시
Dead Planets and Live TV 2019년 10월 1일 오전 8시 04분 
Stevepunk님이 먼저 게시:
Thanks for a great game!
I love how the difficulty forces you to interact with the systems in the game.
Oh heck yeah

All the things you can do with spells, and with potions, and all the things that the preset enemies and structures (even just the torches and reservoirs of random liquids) do, everything ties into the environment so deeply, it's wonderful

I especially like that the game restores uses of limited-use spells between levels - it's like, "hey, we WANT you to have fun, don't feel like you need to hoard these!"
Dead Planets and Live TV 님이 마지막으로 수정; 2019년 10월 1일 오전 8시 05분
Snobby Hobo 2019년 10월 1일 오전 8시 06분 
Fact that you heard the complaints about several game mechanics and the issues with status effects brings me great joy.

This game is right on track to the stars
agolloh 2019년 10월 1일 오전 8시 13분 
Hauwexis님이 먼저 게시:
The most annoying thing in this Game is the Perma Death. Once i found a really good wand iam getting beaten by a enemy. Second annoying thing is that the levels getting so extremly brutal thats not normal. I got no chance after the ice level. The Game is really cool but this 2 things are annoying me so much. Can you change this maybe?

Another cool thing would be a crafting option, in which i can construct my own wand with my own spells.
I understand that there are players that play casual and don't like the difficulty of the game, so I think the developers can attract more people by adding an easier difficulty that decreases the hp and dmg of enemies, making the game more enjoyable for casual players too
Frozen 2019년 10월 1일 오전 8시 26분 
whatever you do, keep it up, the game is a lot of fun :D
TankTheta 2019년 10월 1일 오전 8시 26분 
agolloh님이 먼저 게시:
Hauwexis님이 먼저 게시:
The most annoying thing in this Game is the Perma Death. Once i found a really good wand iam getting beaten by a enemy. Second annoying thing is that the levels getting so extremly brutal thats not normal. I got no chance after the ice level. The Game is really cool but this 2 things are annoying me so much. Can you change this maybe?

Another cool thing would be a crafting option, in which i can construct my own wand with my own spells.
I understand that there are players that play casual and don't like the difficulty of the game, so I think the developers can attract more people by adding an easier difficulty that decreases the hp and dmg of enemies, making the game more enjoyable for casual players too


I don't want too much changes difficulty wise. Just some telegraphing for enemy attacks and no enemy being able to 1 shot you in from full health in a rogue like.
zxcv 2019년 10월 1일 오전 8시 29분 
"In our next patch we'll focus on balancing various unfair game mechanics and improving the legibility of status effects."

Sounds good, keep up the good work devs!
TankTheta 2019년 10월 1일 오전 8시 29분 
Veilan님이 먼저 게시:
Hauwexis님이 먼저 게시:
The most annoying thing in this Game is the Perma Death. Once i found a really good wand iam getting beaten by a enemy. Second annoying thing is that the levels getting so extremly brutal thats not normal. I got no chance after the ice level. The Game is really cool but this 2 things are annoying me so much. Can you change this maybe?

Another cool thing would be a crafting option, in which i can construct my own wand with my own spells.

permadeath is part of the roguelike/lite genre, if you don't like permadeath, you shouldn't have bought the game.

Main issue is no permanent reward to build upon with this roguelike. Nearly all roguelikes have rewards such as new powers, weapons or actual additions to the character that get unlocked or added. This one, not so much. And I would argue people like me bought it not for the rogue like, but for the simulation element. I would love to see a sort of "power sand game" like mode (not on main game) where you can really do stuff with the terrain. Like make a simulated world.
でかる 2019년 10월 1일 오전 8시 30분 
CreatorTheta님이 먼저 게시:
agolloh님이 먼저 게시:
I understand that there are players that play casual and don't like the difficulty of the game, so I think the developers can attract more people by adding an easier difficulty that decreases the hp and dmg of enemies, making the game more enjoyable for casual players too


I don't want too much changes difficulty wise. Just some telegraphing for enemy attacks and no enemy being able to 1 shot you in from full health in a rogue like.
I think that's why he said they can "add" an easier difficulty for casual players, while the original can stay as per normal but I agree with ya
pengo 2019년 10월 1일 오전 8시 42분 
I just tried playing and I get like 1 FPS and my second monitor keeps blinking and freaking out, is there a problem with this update? It was working fine yesterday
Locked Inman 2019년 10월 1일 오전 8시 43분 
CreatorTheta님이 먼저 게시:
Nearly all roguelikes have rewards such as new powers, weapons or actual additions to the character that get unlocked or added

The meaning of roguelike has been muddled over the years, but the classic roguelikes such as Nethack had few or no unlocks of that nature. Noita seems to reward the player for the knowledge they gather about the mechanics or the ingame world -- just like the classic roguelikes do. The devs call it a roguelite and I think they were interviewed somewhere as saying they considered it such because it wasn't turn based. So they don't seem like they're thinking about the definitions too stringently.

With all that said, I hope I can boost screenshake somehow. I liked having my screen rumble over little things.
Shellback27 2019년 10월 1일 오전 9시 02분 
We've been having so much fun with this - keep up the great work!
Audiopulse 2019년 10월 1일 오전 9시 12분 
All the ... *trembles* FUN to be had...
UsF 2019년 10월 1일 오전 10시 04분 
Please implement a mouse cursor lock to the active window during gameplay, so once doesn't accidentally move off screen. That lock could be disabled when in the menu screen.
Biscuit 2019년 10월 1일 오전 10시 12분 
In terms of difficulty I think the game is fine, I'd just tone down how long all mobility is removed from being hit once. As it is now it is stupidly easy to get stunlocked from one lone shot.
Or even change it so it applies knockback to you rather than deleting your mobility.
Sevvy 2019년 10월 1일 오전 10시 38분 
Thanks Nolla Games, now to add more hours to this game :)
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게시된 날짜: 2019년 10월 1일 오전 6시 06분
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