Noita
Kalistri Aug 4, 2020 @ 8:15pm
Fire is too persistent
This isn't a huge problem, but it's something that I always notice as something which is a bit unusual about the game physics.

Basically, a little bit of fire will remove a huge quantity of water, and it will continue to burn despite having no available fuel source. You can pour water onto a fire and it often won't be capable of putting it out. Basically I think the ability for fire to exist on its own or in water needs to be tuned down; in fact, it's weird that you can even have a fire flask... I guess this means that fire might be simulated as a liquid and therefore it might be difficult to change? Well, thought I'd comment on it anyway.
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Showing 1-15 of 16 comments
themac533 Aug 15, 2020 @ 9:04am 
Maybe too persistent for you... but not hot enough to ignite material around you while you are on fire. You just burn up.... and nothing else is affected.
Fire needs some love.
VuULF Sep 11, 2020 @ 2:11pm 
Agreed - if I'm on fire, I should start burning environmentals.
lil'thang Sep 13, 2020 @ 7:22pm 
Originally posted by VuULF:
Agreed - if I'm on fire, I should start burning environmentals.

100% this. It feels very strange to be completely on fire, run up to and rub against some wood, and nothing to happen except for you to remain ablaze and the wood untouched.

Especially considering if you do the same with a wand that has the "torch" spell (as in not a fire projectile, just the spell that makes the wand itself on fire) it sets the wood on fire as you would expect.
Last edited by lil'thang; Sep 13, 2020 @ 7:23pm
Safe-Keeper Sep 22, 2020 @ 12:24pm 
Fire in the game doesn't need oxygen to keep burning, apparently. Or even a flammable material, for that matter. Maybe it's a performance thing. It's one of those quirks of the game, like how moving water doesn't really seem to have much of a current at all (which again might be a performance question). I know it's early access, so hopefully this will be addressed.
Poison Dart Frag Sep 22, 2020 @ 2:05pm 
Originally posted by Safe-Keeper:
Fire in the game doesn't need oxygen to keep burning, apparently. Or even a flammable material, for that matter. Maybe it's a performance thing. It's one of those quirks of the game, like how moving water doesn't really seem to have much of a current at all (which again might be a performance question). I know it's early access, so hopefully this will be addressed.

Air doesn't appear to exist to liquids; you can fill up a tunnel with liquid without having to let the air out (though, maybe, I guess it's possible the air bubbles are just smaller than a pixel; or maybe it has something to do with the third dimension that is hinted by the background but seems to be inaccessible to us and most other things)
Kalistri Sep 22, 2020 @ 7:22pm 
Well, it's not like we need them to simulate real world physics; I just find it annoying how long I have to wait to land in a place where fire has been burning
Safe-Keeper Sep 23, 2020 @ 7:58am 
@Poison Dart Frag: we were discussing how fire can keep burning in water, which shouldn't happen. Fire pixels surrounded by water should be extinguished.
Safe-Keeper Sep 23, 2020 @ 7:59am 
"Maybe too persistent for you... but not hot enough to ignite material around you while you are on fire. You just burn up.... and nothing else is affected.
Fire needs some love."
Maybe this is to prevent out-of-control chain reactions where a couple of monsters catch fire and suddenly the whole level is burning.
Kalistri Sep 23, 2020 @ 11:02am 
Originally posted by Safe-Keeper:
Maybe this is to prevent out-of-control chain reactions where a couple of monsters catch fire and suddenly the whole level is burning.

Fair point.
Poison Dart Frag Sep 23, 2020 @ 11:04am 
Originally posted by Kalistri:
Originally posted by Safe-Keeper:
Maybe this is to prevent out-of-control chain reactions where a couple of monsters catch fire and suddenly the whole level is burning.

Fair point.

Well, if a level is flammable, shouldn't that be expected?
Kalistri Sep 23, 2020 @ 11:11am 
Originally posted by Poison Dart Frag:
Originally posted by Kalistri:

Fair point.

Well, if a level is flammable, shouldn't that be expected?

Depends if your goal is to have "realism" in a game that's based around magic, or to have fun gameplay. I made this post because I find the way fire works in this game a little bit annoying sometimes, so I won't see it as a positive thing if they make it more annoying just for the sake of "realism". Though tbf, I don't think flammable areas are that big, might not be a huge problem in the end.
Safe-Keeper Sep 23, 2020 @ 11:18am 
"Well, if a level is flammable, shouldn't that be expected?"
Yes? Whether it'd a good thing gameplay-wise is an entirely different question.
Poison Dart Frag Sep 23, 2020 @ 11:18am 
Perhaps just have burnable things be "cold" by default, and require some time to heat up the pixels to catch fire, and have the fire on enemies and players be cold enough to require a couple seconds touching the environment pixels to heat them up enough, while the fire of environment and loose liquids/powder burning be already hot enough to spread the fire as usual?
Bard Sep 28, 2020 @ 1:43am 
It's easier to just jump into the fire, grab whatever you wanted, then jump out and throw some water on yourself. No point trying to fight the fire when you can just take 3-4 damage and get whatever you want from it anyway.

Fire isn't really that painful. Lava and Acid on the other hand...time to lose half your health because you stepped on one orange pixel.
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