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Fire needs some love.
100% this. It feels very strange to be completely on fire, run up to and rub against some wood, and nothing to happen except for you to remain ablaze and the wood untouched.
Especially considering if you do the same with a wand that has the "torch" spell (as in not a fire projectile, just the spell that makes the wand itself on fire) it sets the wood on fire as you would expect.
Air doesn't appear to exist to liquids; you can fill up a tunnel with liquid without having to let the air out (though, maybe, I guess it's possible the air bubbles are just smaller than a pixel; or maybe it has something to do with the third dimension that is hinted by the background but seems to be inaccessible to us and most other things)
Fire needs some love."
Maybe this is to prevent out-of-control chain reactions where a couple of monsters catch fire and suddenly the whole level is burning.
Fair point.
Well, if a level is flammable, shouldn't that be expected?
Depends if your goal is to have "realism" in a game that's based around magic, or to have fun gameplay. I made this post because I find the way fire works in this game a little bit annoying sometimes, so I won't see it as a positive thing if they make it more annoying just for the sake of "realism". Though tbf, I don't think flammable areas are that big, might not be a huge problem in the end.
Yes? Whether it'd a good thing gameplay-wise is an entirely different question.
Fire isn't really that painful. Lava and Acid on the other hand...time to lose half your health because you stepped on one orange pixel.