Noita
Some Perks are Redundant
I think that perks such as "Electricity Immunity" should be removed and instead be turned into risk/reward versions such as the already existing "Electricity" perk. Maybe combine exploding corpses with Explosion Immunity and cause Fire Immunity to do the same thing as Electricity but with fire instead.
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Showing 1-9 of 9 comments
TankTheta Oct 1, 2019 @ 8:50am 
Hmmm, personally some perks are pretty solid on their own. Fire and Toxic are great if you keep getting smacked by them. Though alot of perks end up a "Never pick" situation.
loganjamesalex Oct 1, 2019 @ 4:58pm 
Originally posted by CreatorTheta:
Hmmm, personally some perks are pretty solid on their own. Fire and Toxic are great if you keep getting smacked by them. Though alot of perks end up a "Never pick" situation.
I'm not saying fire and toxic immunity shouldn't be perks, but they are to boring/0 risk involved and having "Electricity" and "Electricity Immunity" as two perks that can show up side by side is really not cool since they are functionally identical.
arat360 Oct 2, 2019 @ 9:18am 
Electrical immunity is a hard sell for me, and Electricity is an even harder sell for me. In my opinion, Explosion and Fire immunity are right where they should be, as they are fairly common forms of potential damage. Electrical immunity is useless in 99% of circumstances.
TankTheta Oct 2, 2019 @ 11:12am 
Originally posted by arat360:
Electrical immunity is a hard sell for me, and Electricity is an even harder sell for me. In my opinion, Explosion and Fire immunity are right where they should be, as they are fairly common forms of potential damage. Electrical immunity is useless in 99% of circumstances.
Pretty much.
Stafford's Bees Oct 2, 2019 @ 11:28am 
Electricity immunity can be highly useful for its offensive possibilities, even if the other one might just be straight up better.

Safely using the static charge modifier, especially with something like water trail, can be really powerful.
Aquillion Oct 2, 2019 @ 12:39pm 
Not every perk needs to have a crippling drawback, you know. This suggestion seems generally terrible.

Also, having more perks makes playthroughs more diverse - even variations on existing perks are interesting in this respect. Even when similar-ish perks appear, you still have a meaningful choice between them (ie. do you want the offensive potential of Electricity with its attendant drawback, or just the immunity?)
loganjamesalex Oct 2, 2019 @ 6:26pm 
Originally posted by Aquillion:
Not every perk needs to have a crippling drawback, you know. This suggestion seems generally terrible.

Also, having more perks makes playthroughs more diverse - even variations on existing perks are interesting in this respect. Even when similar-ish perks appear, you still have a meaningful choice between them (ie. do you want the offensive potential of Electricity with its attendant drawback, or just the immunity?)
There is no real reason to pick just the immunity if you got both perks in a lineup. Electricity has almost no downsides besides lighting some things on fire and exploding explosives but it kills anything in water/liquid anywhere near you plus gives you all of the benefits of Electricity Immunity.

Even on perk tier lists people put Electricity at A and Electricity Immunity at D.
maybe Electricity Immunity could be reworked into Lightning Resistance: immune to electricity and take X% less damage from explosions.

After all, you can't consistently get both electricity and explosion immunity in the same run. And you'd ideally want a way to mitigate both when using lightning
Last edited by Aeternalis the Abyssal Alchemist; Oct 2, 2019 @ 6:48pm
Sirwinsalot Oct 3, 2019 @ 3:34am 
i actually enjoy pointless and random perks, if you survive long enough you can mad stack them for some silly fun plays or downright destory your own playthrough and i find that flexability and RNG enjoyable

I WOULD like to see counterpart perks in the parallel world dungeons that have a spin on the currant perks

e.g electricity immunity become's a consistent shock on yourself

i am sure there's good bad perk idea's better than that.
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Date Posted: Oct 1, 2019 @ 7:05am
Posts: 9