Noita
Dark_Raven May 27, 2020 @ 2:01am
bug with lava flasks
in every game , in all biomes i can collect only lava flasks , no pheromone, fire, poly or others , maybe it's becouse of mods ?
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Showing 1-6 of 6 comments
Asirion May 31, 2020 @ 3:10pm 
I have the same issue, i only found a single healthium flask in about 200 lava flasks through my runs (i kept it going since it's a bit fun just chucking lava everywhere).
I have the following mods enabled (on noita BETA version):
- From Steam:
- Health Containers
- Selectable classes
- Cheatgui
- Menacing berserker
- From discord mods:
- chests may contain perks
- glowing chests and glowing health upgrades
- passive regeneration
- tanksys stacking perk icons
- In-game timer and kills

I usually just do dumb stuff ingame so nothing serious, but it does get repetitive to find only one type of flasks. I die a lot less though because polymorphium spawns only in the twisty passages and ice base.
Last edited by Asirion; May 31, 2020 @ 3:13pm
Dark_Raven Jun 10, 2020 @ 3:50am 
i don't have any of your mods , but it worked for me to simply disable and enable my mods and then i get normal flasks, probably it was becouse "make rare scenes more common" mod , couse it change areas a lot
adventurejj Jun 16, 2020 @ 10:14am 
I experienced the same bug after installing a mod. I was able to resolve this by disabling the example mod that comes pre-installed.
Asirion Jun 21, 2020 @ 11:19am 
I never changed my mod loadout and it randomly stopped. I now see all flasks as normal. Guess mods do make it act a bit funny.
Ragingfirefrog Oct 28, 2020 @ 12:34am 
From what I can tell, the example mod causes this. I had the same thing happen with only two or three minor mods and the flasks went back to normal after turning off the example mod. I with they gave a description about what it did.
Freytana Mar 4, 2024 @ 11:53pm 
Greetings, I know this is an older post but I encountered this issue today and wanted to post my solution for others that might see it.

In my case it was the init.lua of a specific mod that caused the issue. It made a call to append the default potions.lua with information from a file from the mod. When viewing the potions.lua file one can see that the Lava Potion is the first entry in the list, so I speculate that when an error is encountered the game just selects that. However, either the filepath was wrong or the file didn't exist. When I commented out the call so the mod no longer attempted to modify the potions.lua script it solved the issue. (This same call is in the example mod which is why for some people the example mod was the issue)

In line 46 of the example mod's init.lua it says:
ModLuaFileAppend( "data/scripts/items/potion.lua", "mods/example/data/scripts/items/potion.lua" )

If this is the case for your problem there are 3 Viable solutions:
Option 1. you find a mod you are using is causing this issue and the mod does NOT add any potion based content then you can likely safely comment it out to solve the issue
Option 2. you can edit the init.lua to point to the correct file/filepath,
Option 3. you can copy and paste the original potions.lua to the filepath reflected in the append call. (<Noita Directory>/mods/example/data/scripts/items/potion.lua) in this case

It appears to me that in a few of the offending mods that the creators just copy/pasted the init.lua from the example mod and forgot to edit or remove relevant sections.
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