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I have the following mods enabled (on noita BETA version):
- From Steam:
- Health Containers
- Selectable classes
- Cheatgui
- Menacing berserker
- From discord mods:
- chests may contain perks
- glowing chests and glowing health upgrades
- passive regeneration
- tanksys stacking perk icons
- In-game timer and kills
I usually just do dumb stuff ingame so nothing serious, but it does get repetitive to find only one type of flasks. I die a lot less though because polymorphium spawns only in the twisty passages and ice base.
In my case it was the init.lua of a specific mod that caused the issue. It made a call to append the default potions.lua with information from a file from the mod. When viewing the potions.lua file one can see that the Lava Potion is the first entry in the list, so I speculate that when an error is encountered the game just selects that. However, either the filepath was wrong or the file didn't exist. When I commented out the call so the mod no longer attempted to modify the potions.lua script it solved the issue. (This same call is in the example mod which is why for some people the example mod was the issue)
In line 46 of the example mod's init.lua it says:
If this is the case for your problem there are 3 Viable solutions:
Option 1. you find a mod you are using is causing this issue and the mod does NOT add any potion based content then you can likely safely comment it out to solve the issue
Option 2. you can edit the init.lua to point to the correct file/filepath,
Option 3. you can copy and paste the original potions.lua to the filepath reflected in the append call. (<Noita Directory>/mods/example/data/scripts/items/potion.lua) in this case
It appears to me that in a few of the offending mods that the creators just copy/pasted the init.lua from the example mod and forgot to edit or remove relevant sections.