Noita
progression broken
talking about progress unlocks. Although the counter could be working fine, there's lot of spells that I found or bought, then loaded into wands and used on live enemies that won't unlock in the progress screen. Also unrelated but why am I angering gods just by chilling out in the holy mountain if a lukki decided to burrow its way towards me?
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Showing 1-5 of 5 comments
Proximo Apr 24 @ 7:43am 
Mods used=no progress is saved
HM destroyed in any way, by anything=your fault, you are steve's target (unless other enemy hits him, or gets his attention)
Just the rules of the game.
Quack Apr 24 @ 8:35am 
Originally posted by Proximo:
Mods used=no progress is saved
HM destroyed in any way, by anything=your fault, you are steve's target (unless other enemy hits him, or gets his attention)
Just the rules of the game.
Ah ok, I always played vanilla though
Proximo Apr 24 @ 8:46am 
Originally posted by Quack:
Originally posted by Proximo:
Mods used=no progress is saved
HM destroyed in any way, by anything=your fault, you are steve's target (unless other enemy hits him, or gets his attention)
Just the rules of the game.
Ah ok, I always played vanilla though
Well if progress is not saved while playing vanilla then something is not right, I cant really help as I never had such issue. Are you sure that you fired a wand that contained certain spell you wanted to 'unlock' in "Progress"?
[Edit] I meant that shuffle wands could be reason- for example if you fired very few times, modifier type spells could not be chosen/fired and that would be reason behind spell progress not being saved.
Last edited by Proximo; Apr 24 @ 8:48am
Quack Apr 24 @ 9:22am 
Originally posted by Proximo:
Originally posted by Quack:
Ah ok, I always played vanilla though
Well if progress is not saved while playing vanilla then something is not right, I cant really help as I never had such issue. Are you sure that you fired a wand that contained certain spell you wanted to 'unlock' in "Progress"?
[Edit] I meant that shuffle wands could be reason- for example if you fired very few times, modifier type spells could not be chosen/fired and that would be reason behind spell progress not being saved.

Although until now I wasn't sure, and sometimes I thought yeah maybe I equipped it but not actually fired it, or maybe I fired it into the HM and that doesn't count, now there's for example the homing spells modifier that I used throughout at least a whole level and even that still doesn't appear. I never noticed perks or enmies not unlocking but spells sometimes won't
Last edited by Quack; Apr 24 @ 9:24am
Originally posted by Proximo:
Mods used=no progress is saved

that's not true, you can get in-game progress even with Cheat GUI on and it applies to spells that require an unlock as well
Last edited by squat_instructor; Apr 24 @ 11:18am
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