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you basically have to learn to adept to the rng and plan accordingly. If you find berserkium on floor 1, then you can go heavy with bombs and explosions for digging. If you find invisibilium, abusing the emerald tablet is a good idea. Any seed with ambrosia means you have the potential to get to the parallele worlds safetly. You have to learn to build wands, which means grabbing wands specifically because they have useful spells or mods on them even if the wand itself isnt useful or even useable. Take the good stuff out on holymountain and save it for later. Build your run around the perks, wands, and items you find.
If you're looking to go the distance you clear level 1 and 2 as normal, getting as much loot as you can, feel free to restart if you dont get anything you deem good. Once you hit the ice cave force your way right to the chasm and climb back up and get the orb on the right. While climbing there is point on the left side wall that be cut through for another orb (listen closely) using black holes, luminous drill etc. This part used to be free health on your way back up but now you have to fight random creature(s)once you head back to cross lava lake. You probably know how to cross lava lake but if not just poor water all over it or use the freezing field spell.
Now that youre back up to the start you have some options. As mentioned you can go to the pyramid and kill the boss for its wand. Its weak to fire, if you can light it up ive seen it die before extinguishing itself.
Going strait up from the peak of the mountain there is floating island with a heart inside it.
To the left of the first area is the dark cave which has an extra heart in it, use all seeing eye, the torch spell or worm blood to see in the dark. Past that is an area i dont suggest going to but feel free to gamble.
There are some other options on the surface but most of them are more difficult and less profitable.
You have two options when returning to the ice cave, if you just want to get to the next holy mountain to heal and edit wands go back through the chasm on the right side. If you have a good amount of HP and extra space for wands/flasks you can go back through 1 -> 2, clear out any stuff you missed, if youre still going strong you can loot the fungal caverns on the left side of stage 2. If your STILL in good health loot out the rest of the ice caverns why not, watch out for the ice skulls melee insta-kill.
Once you get the 3rd holy mountain you should hopefully have 200-300 hp and enough spells/wands that you have a good chance to make it through.
Alternatively reroll until you get the Electricity perk and the Water Trail spell mod. Put water trail on a green bouncy ball, flood the entire game, electrify 99% the creatures with out them standing a chance and enjoy an easier Noita experience. If you get the Breathless perk on top of this your near invincible all the way until the final boss. Don't mess with polymorphine or frost magic if you do this.
I'll read through the next change log when the game is updated to see if anything was fixed but based on past updates and reading other player's experiences, the devs are likely to remove helpful tricks because... well because they don't like you doing that apparently.
Did you finally take my advice?
Sometimes in Noita the right option is to move on and not fight or claim anything. I achieved a victory the other day using only Tripleshot and a decent shuffle wand, keep tying and learn your playstyle.