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It still sounds a bit too complicated and risky.
You don't loose ambrosia as long as you don't move --> for the actual teleportation time. But the time you "move" or "fall" until you'd reach the ground counts as moving --> therefore it washes away. That's risky.
So in order to make this work, you have to shoot a fast black hole completely through. Does that work? Isn't the distance too great for that?
I don't like to play with teleportation. It's always trouble for me + I don't want to "sacrifice" a wandslot for that.
So I'm ok with black holes, or luminous drill and the Tannerkivi ;)!
Once you get past the first Parallel world, it becomes easier to reach the other ones as long as you don't grab stupid perks that will cause your death. You'll become more and more powerful as you accumulate perks and eventually end up immune to poison, melee, fire, explosions, electricity, ultra resistant to damage if not stained, unable to be stained, invisible, 5 lairs of shielding, 300,000-1,000,000+ health, enemies dropping tons of money that heals you, extra lives, and nothing outside of bosses showing any aggression to you...
It also gets really crazy when you start stacking the perk to allow % chance to choose multiple perks (Perk Lottery?). Once you get several of them and expand the perk choices a few times, you can choose sometimes up to 4-5 perks. As you start to get perks, the choices narrow down to the ones you are eligible for, so the chances of getting the big health boosts increases over time. You may get 2 or 3 of them in the same holy mountain if you go very far in one direction.
You can still die to polymorph liquid, but you pretty much do as you please exploring your home world. Basically struggle through 1 or 2 parallel worlds, and then just start doing what the dude in the earlier video did through the next 10
For example, learn good perks. This guy makes great Noita content
https://www.youtube.com/watch?v=ktoszpdl-p0&list=FL2g1kPF-djDPO37uaY2muAg&index=3
Also craft great wands. You need to craft great wands to win, do it. You usually want to try and make the following setup early game, you won't always get the resources needed to do this.
Slot 1: A direct attack wand. At a low level this will usually consist of a projectile with a few good modifiers.
Slot 2: A digging wand. This could be magic missiles, firebolts, chainsaws or digging bolts to name just a few. If at all possible you want to replace these with Luminous Drill or Black Hole because those two spells can dig through anything.
Slot 3: Teleport. Teleporting into and out of holy mountain means it won't collapse so you can still edit wands in there without angering the gods by digging out. Teleporting also allows you to escape dangerous encounters or fly.
Slot 4: Either some kind of self healing or a wand slot you leave open for if you want to pick up a wand to bring it to a holy mountain for editing.
Remember the game is about becoming OP, the only way to do that is to know things. Alchemy requires experimentation but you can still learn from the experiments of others.
You make a small pool of teleportium in every holy mountain and aim upwards when you step into it, and you're able to go back to the previous floor. The digging tools aren't meant to dig into the holy mountain or disturb steve until I have a means to easily kill him, which would be Frost Charge of Circle of stillness, both of which easily set him up to be instantly killed in one kick or just stun locked to death with Frost Charge if you wanna do it that way.
With the digging tools I just go all the way to the east or western part of the map where the holy mountain brickwork is gone, and carve a path to the next floor, though yeah, that goes out the window when I find a way to kill steve.
If my run can make it to Level 4, then it's pretty much considered a winning run for me already, and a candidate for exploring the secret areas since you can always return to floor 4 to heal to full at any time, might as well immediately stop using your plasma cutters to dig to prevent it from gibbing you at random if you made it to that point, and never touch electric spells unless you have immunity.
If you're having trouble getting killed on your way down to floor 4, play slow as hell and pick a side of the map to immediately start working towards until you hit the end of it, stick to the high ground to clear lower areas and always run away to areas you cleared when getting chased, never somewhere covered by the fog of war.