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However, this mod will get rid of that restriction: https://modworkshop.net/mod/38530
There's very few achievements in the first place, so it's silly to lock them anyways.
But tell me you would not want to try this
https://steamcommunity.com/sharedfiles/filedetails/?id=2978090656
Imagine losing all mods because you wanted to try something silly.
The mods ive used consist of robe color changes and death screen changes.
i wouldn't want my first time exploring areas to be overwritten. I would like to be able to remove them manually however.
Sorry, that makes no sense ever.
Even Heroes of Hammerwatch changed it so mods no longer affect Achievements.
It's a non-issue.
Thankfully, the modding community doesn't believe in this kind of silly gatekeeping and made a mod to remove a pointless restriction on achievements.
If its truly pointless why want them at all?
Huh?
Turning on Invincibility?
I mean, if you want to cheat, and get achievements in this game, that requires a bit more work than just mods.
Not everyone made cheat mods.
Also, Achievements are mostly pointless regardless.
Also what do you mean Not everyone made cheat mods?
I assume you mean that not everyone uses them and thats true. But again if they were pointless You wouldnt have users asking for them on ports without achievements.
For some people it gives them reason to play. And while i agree that shouldnt be your focus when playing games it wont change the fact some players do take it serious. And diluting those peoples "achievements" is weird.
I think Achievements are cool, but I never could see why people got so obsessed over them.
Some people like to speedrun games for years. Even i still launch up left for dead and see how fast i can run through it everynow and then.
Some people Only touch multiplayer games. Some only single player. I think putting too much focus on a way to play hurts my personal enjoyment but not everyone is going to see it the same way.
Unfortunately steam has no intentions of allowing users to correct mistakenly given achievements. I asked like 5 years ago about resetting my game time due to crashes and i wanted the ingame timer to line up only to get told its like rocket science on their end.
Ah. I see.
I can understand it being a big deal for some.
I know SAM can fix broken achievements, including ones given incorrectly.
Maybe that would be an okay use of it, to fix a broken given achievement.
I'm sure you could craft one. Although what merit is there in arguing against player agency in a single player game? People can turn to one of the many ways to unlock achievements without even interacting with the game. I think we can both agree that we shouldn't be pointing or even humoring such ideas.
Does it really matter how someone else unlocked them? You get nothing for performing the task, and you get nothing for getting them all. You get nothing for having one someone else doesn't, and they get nothing for having one locked you don't.
Frankly going this route, I could argue that 3rd party programs exist allowing you to get all of the achievements with only launching the game and closing it. By this logic, developers should just remove achievements as a whole because of those 3rd party programs.
We shouldn't be using any kind of argument that only focuses on a select small amount of people while actively ignoring the rest of the playerbase that uses mods that aren't focused on being invincible from the moment they start the game. If anything, I'd argue we shouldn't even be considering them at all because they're the most apt to use the next method of cheats anyways.
Using mods atleast means you're interacting with the game. I think we can all agree that's infinitely better then running to SAM or one of the other 3rd parties that have a dubious history.
Changing your player skin or changing the looks of wands disables achievements. If it were gameplay changing only, we could have a completely different discussion on the matter. But as it stands, all mods = no achievements. I think we can both agree that there's little reason in locking out a cosmetic mod.
Plus it's worth noting that the mod I linked re-enables other features then just achievements.
Irony is ironic.
We have similar views my guy.
Although id like to Counter you saying it focuses on a select small amount of people. I dont exactly have the stats at the ready but im pretty positive you have it backwards. Unmodded has to be more popular just due to the nature of how people get into the game. You see it as literally an everyday thing so you assume everyone does it. Im not saying people that play this game are old heads that cant figure out a microwave. But modding in general is not more normal than vanilla.
And you dont need to add notes about how your linked mod is cool. Its fine my man. I already let it go. Steam wont let me reset my game stats so its already cooked.
Id argue its actually worse for new players modding due to the missing features you reference. Like the ghost for example. I started with colored robes and a death change that said bruh instead of the death text.
This game in all honesty suffers from an accessibility issue. But any suggestions to the game are seen as an attack at its identity.