Noita
catsgomeow Nov 4, 2024 @ 9:02pm
Not having fun anymore on a long god run
Managed to finally get a long-term god run going and ive sort of lost interest in continuing. Previously all of my attempts at actually completing the wider objectives in the game ended in pretty unceremonious failure. The usual polymorph deaths, getting teleported into lava, killed by boss gimmicks, you know the stuff. This time ive managed to survive so long and play it so safe that, bar the game bugging out, or killing myself with an incorrectly assembled wand, im effectively invincible. Easy access to unlimited healing and max hp (though im purposely keeping it 'reasonably' low) poly immunity farm, infinite perks, emergency eggs, pretty much every bs counter I could find or think of ive got. I wound up playing this way because of losses on previous runs that were 90% there and the time investment required to reach that point only to end up dying without accomplishing much of anything, adjusting your playstyle in accordance to past mistakes is just how you play Noita so this felt correct.

Obviously there are still things that could get me killed, overconfidence is a slow and insidious killer and all that, but the possibility feels distant. What im left with is a game where I tear through the map at mach speed picking up macguffins to use for some obscure purpose in some other part of the map while I oneshot every potentially dangerous being in sight. Noita is too sprawling, convoluted, randomly generated, easy to mess up permanently , and tedious for me to ever be interested in properly solving any of the meta puzzle progress stuff. Perhaps completing these objectives the correct way with no guides would have elicited some fun but im well past that point now and previous experiences tell me I would not have enjoyed Noita's specific implementation of this stuff. Not even wand crafting is fun at this point due to the games frankly godawful inventory system which has so many problems; all the fun of experimentation is slowly sucked out as you accumulate more and more spells so testing new ideas becomes exponentially more tedious. I haven't even killed all the bosses or completed any of the major quests at this point, why bother when its a near frictionless experience?

Has anyone else had a similar experience with this game? I was looking forward to doing the endgame stuff for so long but it just ends up being kind of uninteresting. If anyone else went through this phase but was able to find the fun again let me know, I don't want to entirely give up on the game because there's so much stuff I really do love about it but this content just isn't doing it for me so far at all.
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Showing 1-15 of 23 comments
Leeux Nov 4, 2024 @ 10:22pm 
I'm mostly in the same situation myself. I got a long game running where I planned to do the moon quests, but mostly because I wanted to do the Sun quests and I didn't want to mess up and create the suns without doing the moon stuff first, so I buffed up accordingly and prepared to start getting the needed essences but to my surprise the game screwed me and removed the whole island from the lake including the hut too... so no fire essence in my map nor spell unlocks neither :/

So I had to move on to NG+ in order to be able to continue with my plan, so I did that: killed Kolmi gathered the needed Orbs and transitioned to the next game, and now I'm in NG+ where the scrambled nature of the game map kinda made me lost interest in playing :/

I didn't really want to move on to NG+ since in the normal NG I had built a "base" in one of the holy mountains and collected there all kinds of spells, wands and potions, but as soon as I transferred to NG+ all of that was lost ofc, so I if wanted to continue experimenting with stuff I'd have to gather all of the needed things again.

Also, I found out the worst way that transitioning to NG+ doesn't let you create a new player portal (using the musical notes) but at the same time you lose your previously created portal... so no more convenient teleport system for me :(

All in all, I'll probably end up returning to that game at some point to try to finish that run, or maybe wipe the world clean (or kill Kolmi and end the run, or maybe something will kill me, or I'll just suicide and start over, IDK) to start a new fresh game again. But for now, I kinda found out that I enjoy more watching other people play Noita than to play it myself :)
Last edited by Leeux; Nov 4, 2024 @ 10:22pm
noisyturtle Nov 4, 2024 @ 10:25pm 
I stopped doing long orb runs, and just play 'normie' style by just going down the mines regularly.
Never been happier!
catsgomeow Nov 4, 2024 @ 10:54pm 
Originally posted by Leeux:
I'm mostly in the same situation myself. I got a long game running where I planned to do the moon quests, but mostly because I wanted to do the Sun quests and I didn't want to mess up and create the suns without doing the moon stuff first, so I buffed up accordingly and prepared to start getting the needed essences but to my surprise the game screwed me and removed the whole island from the lake including the hut too... so no fire essence in my map nor spell unlocks neither :/

So I had to move on to NG+ in order to be able to continue with my plan, so I did that: killed Kolmi gathered the needed Orbs and transitioned to the next game, and now I'm in NG+ where the scrambled nature of the game map kinda made me lost interest in playing :/

I didn't really want to move on to NG+ since in the normal NG I had built a "base" in one of the holy mountains and collected there all kinds of spells, wands and potions, but as soon as I transferred to NG+ all of that was lost ofc, so I if wanted to continue experimenting with stuff I'd have to gather all of the needed things again.

Also, I found out the worst way that transitioning to NG+ doesn't let you create a new player portal (using the musical notes) but at the same time you lose your previously created portal... so no more convenient teleport system for me :(

All in all, I'll probably end up returning to that game at some point to try to finish that run, or maybe wipe the world clean (or kill Kolmi and end the run, or maybe something will kill me, or I'll just suicide and start over, IDK) to start a new fresh game again. But for now, I kinda found out that I enjoy more watching other people play Noita than to play it myself :)
Oof, bugs like that are another large contributing factor making me not want to do things "properly" with zero guides. I mean how is someone in that situation using no outside information even supposed to know that anything is "wrong"? even assuming they've worked out how many essences there are supposed to be from previous attempts whose to say one of them disappearing isn't some new lead to a wild secret? Hell maybe it literally is some lead to a wild secret considering there's stuff in the game that STILL hasn't been solved. The high savefile corruption chance the longer your run goes on for is another big contributor, how am I supposed to take my time and methodically figure things out at a leisurely pace with that threat looming in the background? Yeah obviously you're supposed to figure things out one piece at a time across many different runs but eugh, consistently starting up a proper godrun is such a mind numbing process id rather try to cram it all into as few runs as possible.

Being part of the community back in the game discovering all this secret stuff alongside tons of crazy spell interactions must of been wild, but looking at that aspect of the game "post-mortem" its not very fun to actually do. Theres still some blood to squeeze (and there probably always will be) from the spell combo rock at least, not that I personally am capable of doing so or really want to given the games inventory limitations.
Last edited by catsgomeow; Nov 4, 2024 @ 10:55pm
NW/RL Nov 5, 2024 @ 12:40pm 
Once you've done everything and know how to properly abuse the system it's real easy to lose interest because anything that could kill you would probably do it through ♥♥♥♥♥♥♥♥. I don't bother with long runs anymore because they're just not fun
catsgomeow Nov 5, 2024 @ 1:39pm 
Originally posted by NW/RL:
Once you've done everything and know how to properly abuse the system it's real easy to lose interest because anything that could kill you would probably do it through ♥♥♥♥♥♥♥♥. I don't bother with long runs anymore because they're just not fun
I wish I had more fun just going through the main path but it got pretty old pretty fast. Shockingly low variance compared to most other roguelikes which makes sense considering just how much other stuff there is to do outside that main path. It simultaneously ends up feeling like the most and least fleshed out part of the game, its more content dense but almost none of that content is connected to the larger gameworld in any meaningful way. Its paradoxical yet I cant help but feel im wasting my time whenever I go through the normal route.
Plutoski Nov 9, 2024 @ 12:50pm 
Originally posted by NW/RL:
Once you've done everything and know how to properly abuse the system it's real easy to lose interest because anything that could kill you would probably do it through ♥♥♥♥♥♥♥♥. I don't bother with long runs anymore because they're just not fun
can you explain whats a long run? thx
Anoobis Nov 9, 2024 @ 1:24pm 
so you sucked the fun out of the game by obtaining limitless potential and you haven't killed everything..

maybe kill everything
maybe take a poly bath
maybe just hit new game idk bro you don't have to keep godhood
NW/RL Nov 9, 2024 @ 2:09pm 
Originally posted by Melyn:
Originally posted by NW/RL:
Once you've done everything and know how to properly abuse the system it's real easy to lose interest because anything that could kill you would probably do it through ♥♥♥♥♥♥♥♥. I don't bother with long runs anymore because they're just not fun
can you explain whats a long run? thx
Usually just a several hour long run where you go around doing some or all of the secondary objectives in Noita
catsgomeow Nov 9, 2024 @ 3:20pm 
Originally posted by Anoobis:
so you sucked the fun out of the game by obtaining limitless potential and you haven't killed everything..

maybe kill everything
maybe take a poly bath
maybe just hit new game idk bro you don't have to keep godhood
I feel like the only reasonable way to complete many of the games objectives is to become near invincible which unfortunately has the consequence of sucking most of the fun out. Id be more okay with taking less precautions if all this stuff took less time, was more consistent, and maybe most importantly better conveyed. God runs require such an aggressive time investment and snowball in power so fast that I cant imagine the average player just knocks out 1 or 2 achievement pillars says: "That was fun!" and then hits new game. If you're on a god run you want to push it as far as possible, its a real sunken cost fallacy. I don't want to keep playing being doing so isn't fun and I don't want to restart because of the time investment, mental stalemate.

Ultimately I wish this whole part of the game was just better designed. All this extra content feels like it was made specifically for secret hunter types with little consideration for how actually playing it feels. I still appreciate it for being weird and experimental, we need more things that are willing to be. Im still holding out hope that someone else's experience with this part of the game could give me some renewed perspective but honestly giving up on the run does seem like the best option unfortunately.
Arachnoides Nov 9, 2024 @ 3:52pm 
If you could just be able to save your position would be great.
catsgomeow Nov 9, 2024 @ 4:46pm 
Originally posted by Arachnoides:
If you could just be able to save your position would be great.
You can always just make save backups which I think is considered fair game for most of the community. Unfortunately in my case I think that would just make things even more uninteresting.
The Magnum Opus is not Godhood, it's the alchemical process of bettering yourself. The journey IS Godhood.
catsgomeow Nov 9, 2024 @ 6:17pm 
Originally posted by The Fountaineer 🖋:
The Magnum Opus is not Godhood, it's the alchemical process of bettering yourself. The journey IS Godhood.
me no likey journey part no more is does require no thought unga bunga
Vi-El Nov 9, 2024 @ 8:48pm 
Originally posted by catsgomeow:
Originally posted by Anoobis:
so you sucked the fun out of the game by obtaining limitless potential and you haven't killed everything..

maybe kill everything
maybe take a poly bath
maybe just hit new game idk bro you don't have to keep godhood
I feel like the only reasonable way to complete many of the games objectives is to become near invincible which unfortunately has the consequence of sucking most of the fun out. Id be more okay with taking less precautions if all this stuff took less time, was more consistent, and maybe most importantly better conveyed. God runs require such an aggressive time investment and snowball in power so fast that I cant imagine the average player just knocks out 1 or 2 achievement pillars says: "That was fun!" and then hits new game. If you're on a god run you want to push it as far as possible, its a real sunken cost fallacy. I don't want to keep playing being doing so isn't fun and I don't want to restart because of the time investment, mental stalemate.

Ultimately I wish this whole part of the game was just better designed. All this extra content feels like it was made specifically for secret hunter types with little consideration for how actually playing it feels. I still appreciate it for being weird and experimental, we need more things that are willing to be. Im still holding out hope that someone else's experience with this part of the game could give me some renewed perspective but honestly giving up on the run does seem like the best option unfortunately.
Why not just take less precautions and say "f it"?
Make it a challenge. See how far you can get.

Today I played a few silly rounds in which I was just blasting through the mountain and somehow it worked. Until it didnt. I died every time I reached the Base and not neccesarily cause I was bad but because by that time I was simply not prepared enough because instead of taking my time I just went for it.

Dont prepare. Dont take precautions. Just play.

Dont go for the ultimate god run of all times. Dont become literally invincible. Just play the game and... have fun?

Look this reminds me a lot of me playing Minecraft. Why is that? I played it since the early days and you know what happened? I started to really hate how it developed after a while. It all felt meaningless. All this progression. Just dig down, get diamonds, go nether, get netherite, beat the enderdragon, get shulkers. For what? Why am I doing it? Nothing can kill me. I got all I need at my small shack. I basically dont need to do anything anymore. Im bored now so why did I even do it??

To progress. Thats pretty much the simplest answer there is.

I didnt want to beat the game. I didnt want to play the game. I wanted to PROGRESS. And you know what happened? I never beat the Enderdragon once till basically two years ago. Hell I never killed the Wither till then either. And it would take another 2 years until I started to do it again. But this time things were different. You know why?

Cause I stopped trying to progress. I havent even gotten Diamonds until 2 months into my world file. And I even set myself small goals here and there to accomplish. My own goals. Stuff I personally want to do. I work on my base, do my thing, get farms up (all only semi automatic cause I want this base to be a place where I gotta be present for it to function).

You dont have to push things as far as you can. You dont have to play optimally. You can also just... have fun. If a god run in the long run (no pun intended) isnt fun for you: Stop doing god runs. It sounds like a cop-out but it IS that simple. You dont WIN anything by doing these. Its just a powertrip.

"Given the opportunity, players will optimize the fun out of a game."
- Soren Johnson

Btw, you dont wanna restart not because of sunk cost fallacy. You dont wanna restart because you dont wanna start fresh so you have to redo all you just did just to get where you are again. Thats the issue here. You know youll get bored again. So why would you waste your time doing everything all over again, knowing youd only get bored anyhow?

Its funny to me how some of the complaints above even really resonate with the ones I had with Minecraft until a year ago. Inventory especially. "I need more space. I want backpacks. Wth Mojang?? Be smarter! Design this better come on! No one needs this other dumb stuff!" I still want backpacks btw KEK. But I dont mind the inventory system anymore.

Playing the whole game is part of the process for Minecraft
Dying is part of the process for Noita

Let the world go, lil god. Its ok to start anew :)
catsgomeow Nov 9, 2024 @ 10:06pm 
Originally posted by Vi-El:
Originally posted by catsgomeow:
I feel like the only reasonable way to complete many of the games objectives is to become near invincible which unfortunately has the consequence of sucking most of the fun out. Id be more okay with taking less precautions if all this stuff took less time, was more consistent, and maybe most importantly better conveyed. God runs require such an aggressive time investment and snowball in power so fast that I cant imagine the average player just knocks out 1 or 2 achievement pillars says: "That was fun!" and then hits new game. If you're on a god run you want to push it as far as possible, its a real sunken cost fallacy. I don't want to keep playing being doing so isn't fun and I don't want to restart because of the time investment, mental stalemate.

Ultimately I wish this whole part of the game was just better designed. All this extra content feels like it was made specifically for secret hunter types with little consideration for how actually playing it feels. I still appreciate it for being weird and experimental, we need more things that are willing to be. Im still holding out hope that someone else's experience with this part of the game could give me some renewed perspective but honestly giving up on the run does seem like the best option unfortunately.
Why not just take less precautions and say "f it"?
Make it a challenge. See how far you can get.

Today I played a few silly rounds in which I was just blasting through the mountain and somehow it worked. Until it didnt. I died every time I reached the Base and not neccesarily cause I was bad but because by that time I was simply not prepared enough because instead of taking my time I just went for it.

Dont prepare. Dont take precautions. Just play.

Dont go for the ultimate god run of all times. Dont become literally invincible. Just play the game and... have fun?

Look this reminds me a lot of me playing Minecraft. Why is that? I played it since the early days and you know what happened? I started to really hate how it developed after a while. It all felt meaningless. All this progression. Just dig down, get diamonds, go nether, get netherite, beat the enderdragon, get shulkers. For what? Why am I doing it? Nothing can kill me. I got all I need at my small shack. I basically dont need to do anything anymore. Im bored now so why did I even do it??

To progress. Thats pretty much the simplest answer there is.

I didnt want to beat the game. I didnt want to play the game. I wanted to PROGRESS. And you know what happened? I never beat the Enderdragon once till basically two years ago. Hell I never killed the Wither till then either. And it would take another 2 years until I started to do it again. But this time things were different. You know why?

Cause I stopped trying to progress. I havent even gotten Diamonds until 2 months into my world file. And I even set myself small goals here and there to accomplish. My own goals. Stuff I personally want to do. I work on my base, do my thing, get farms up (all only semi automatic cause I want this base to be a place where I gotta be present for it to function).

You dont have to push things as far as you can. You dont have to play optimally. You can also just... have fun. If a god run in the long run (no pun intended) isnt fun for you: Stop doing god runs. It sounds like a cop-out but it IS that simple. You dont WIN anything by doing these. Its just a powertrip.

"Given the opportunity, players will optimize the fun out of a game."
- Soren Johnson

Btw, you dont wanna restart not because of sunk cost fallacy. You dont wanna restart because you dont wanna start fresh so you have to redo all you just did just to get where you are again. Thats the issue here. You know youll get bored again. So why would you waste your time doing everything all over again, knowing youd only get bored anyhow?

Its funny to me how some of the complaints above even really resonate with the ones I had with Minecraft until a year ago. Inventory especially. "I need more space. I want backpacks. Wth Mojang?? Be smarter! Design this better come on! No one needs this other dumb stuff!" I still want backpacks btw KEK. But I dont mind the inventory system anymore.

Playing the whole game is part of the process for Minecraft
Dying is part of the process for Noita

Let the world go, lil god. Its ok to start anew :)
Admittedly its been a while since ive played Minecraft but I don't really share any of those sentiments about it or get how the experience relates much to Noita. Seems like kind of the opposite of Noita really, Minecrafts objectives are all quick and easy to accomplish letting you briskly get to the best part of the game, the building. Noitas best parts are the wand building and physics simulations. Unfortunately to make the most of those systems you first have to do a few god runs since so many of the best most fun spells and items are locked behind various tedious objectives. I could just mod the game to unlock everything but Id always rather avoid doing so until properly experiencing everything out of respect for developer intent. The way I personally like to enjoy games just doesn't line up well with Noitas overall structure and I don't think there's a solution to my problem. I guess I have to just accept that I am done with the game despite wanting more out of some aspects of it.


Also sort of irrelevant at this point but its kind of funny how your "Dont prepare. Dont take precautions. Just play." advice runs counter to Noitas entire gameplay loop and general advice from the community as a whole. Noita has developed a very "git gud" fanbase over the years so its refreshing to see someone suggest not worrying about the "optimal" way to play. Sadly its sort of hard to unteach yourself unfun habits when the entire game is hellbent on battering them into you over and over.
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Date Posted: Nov 4, 2024 @ 9:02pm
Posts: 23