Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So I had to move on to NG+ in order to be able to continue with my plan, so I did that: killed Kolmi gathered the needed Orbs and transitioned to the next game, and now I'm in NG+ where the scrambled nature of the game map kinda made me lost interest in playing :/
I didn't really want to move on to NG+ since in the normal NG I had built a "base" in one of the holy mountains and collected there all kinds of spells, wands and potions, but as soon as I transferred to NG+ all of that was lost ofc, so I if wanted to continue experimenting with stuff I'd have to gather all of the needed things again.
Also, I found out the worst way that transitioning to NG+ doesn't let you create a new player portal (using the musical notes) but at the same time you lose your previously created portal... so no more convenient teleport system for me :(
All in all, I'll probably end up returning to that game at some point to try to finish that run, or maybe wipe the world clean (or kill Kolmi and end the run, or maybe something will kill me, or I'll just suicide and start over, IDK) to start a new fresh game again. But for now, I kinda found out that I enjoy more watching other people play Noita than to play it myself :)
Never been happier!
Being part of the community back in the game discovering all this secret stuff alongside tons of crazy spell interactions must of been wild, but looking at that aspect of the game "post-mortem" its not very fun to actually do. Theres still some blood to squeeze (and there probably always will be) from the spell combo rock at least, not that I personally am capable of doing so or really want to given the games inventory limitations.
maybe kill everything
maybe take a poly bath
maybe just hit new game idk bro you don't have to keep godhood
Ultimately I wish this whole part of the game was just better designed. All this extra content feels like it was made specifically for secret hunter types with little consideration for how actually playing it feels. I still appreciate it for being weird and experimental, we need more things that are willing to be. Im still holding out hope that someone else's experience with this part of the game could give me some renewed perspective but honestly giving up on the run does seem like the best option unfortunately.
Make it a challenge. See how far you can get.
Today I played a few silly rounds in which I was just blasting through the mountain and somehow it worked. Until it didnt. I died every time I reached the Base and not neccesarily cause I was bad but because by that time I was simply not prepared enough because instead of taking my time I just went for it.
Dont prepare. Dont take precautions. Just play.
Dont go for the ultimate god run of all times. Dont become literally invincible. Just play the game and... have fun?
Look this reminds me a lot of me playing Minecraft. Why is that? I played it since the early days and you know what happened? I started to really hate how it developed after a while. It all felt meaningless. All this progression. Just dig down, get diamonds, go nether, get netherite, beat the enderdragon, get shulkers. For what? Why am I doing it? Nothing can kill me. I got all I need at my small shack. I basically dont need to do anything anymore. Im bored now so why did I even do it??
To progress. Thats pretty much the simplest answer there is.
I didnt want to beat the game. I didnt want to play the game. I wanted to PROGRESS. And you know what happened? I never beat the Enderdragon once till basically two years ago. Hell I never killed the Wither till then either. And it would take another 2 years until I started to do it again. But this time things were different. You know why?
Cause I stopped trying to progress. I havent even gotten Diamonds until 2 months into my world file. And I even set myself small goals here and there to accomplish. My own goals. Stuff I personally want to do. I work on my base, do my thing, get farms up (all only semi automatic cause I want this base to be a place where I gotta be present for it to function).
You dont have to push things as far as you can. You dont have to play optimally. You can also just... have fun. If a god run in the long run (no pun intended) isnt fun for you: Stop doing god runs. It sounds like a cop-out but it IS that simple. You dont WIN anything by doing these. Its just a powertrip.
"Given the opportunity, players will optimize the fun out of a game."
- Soren Johnson
Btw, you dont wanna restart not because of sunk cost fallacy. You dont wanna restart because you dont wanna start fresh so you have to redo all you just did just to get where you are again. Thats the issue here. You know youll get bored again. So why would you waste your time doing everything all over again, knowing youd only get bored anyhow?
Its funny to me how some of the complaints above even really resonate with the ones I had with Minecraft until a year ago. Inventory especially. "I need more space. I want backpacks. Wth Mojang?? Be smarter! Design this better come on! No one needs this other dumb stuff!" I still want backpacks btw KEK. But I dont mind the inventory system anymore.
Playing the whole game is part of the process for Minecraft
Dying is part of the process for Noita
Let the world go, lil god. Its ok to start anew :)
Also sort of irrelevant at this point but its kind of funny how your "Dont prepare. Dont take precautions. Just play." advice runs counter to Noitas entire gameplay loop and general advice from the community as a whole. Noita has developed a very "git gud" fanbase over the years so its refreshing to see someone suggest not worrying about the "optimal" way to play. Sadly its sort of hard to unteach yourself unfun habits when the entire game is hellbent on battering them into you over and over.