Noita
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noisyturtle Oct 17, 2021 @ 8:31pm
Noita 2 - What would you like to see?
What would you like to see in Noita 2?

Personally I wouldn't want anything changed, just more content. The Noita you already love, packed with like 4x the delicious Noita flavor!

... maybe branching path biomes would be cool so you truly get a random and unique run each time.
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Showing 1-15 of 43 comments
I deify Oct 17, 2021 @ 8:34pm 
more complex bosses
Sedrido Oct 17, 2021 @ 10:13pm 
personally i would want more long term rougelike elements such as when you get so many orbs permanent upgrades are added to the starter areas such as a free heart a selection of starter wands maybe a couple spells something so that once you've traversed the first 3 areas 300 times you get a couple more tools to access the later areas a little faster (no its not only because i hate the spark wand with a 1 second refresh rate)
Rainynight Oct 18, 2021 @ 12:39am 
More options for wooden PC users.
Playing with 12 fps is cool (easy to dodge, easy to hit) but not fun at all...
Arti_Sel Oct 18, 2021 @ 1:55pm 
Originally posted by Sedrido:
personally i would want more long term rougelike elements such as when you get so many orbs permanent upgrades
Permanent upgrades is the quintesential roguelite feature. Roguelite developers intentionally mislabel their games and features like this because the Roguelike label has greater appeal.
Minä Oct 18, 2021 @ 5:35pm 
Answers, answers to the eyes, the cauldron and unlimited power, and then more mysteries. Also, more creative or creation spells, like cement, only more powerful. The game is pretty perfect, but more content is always welcome.
A few more puzzles and unique environmental elements would be cool, like the platform in the ad that's not actually in the game?
wufwofwolfkisser Oct 18, 2021 @ 6:32pm 
3d.
Basically think Risk of Rain vs Risk of rain 2.
Doom Sayer Oct 19, 2021 @ 4:24am 
Slightly more rounded spell combinations.

You pretty much have worms, black hole or luminous drill,
then just either luminous drill with ping pong/increased life time or alternatively a trigger spell with hvg shot multicasted to shotguns or something.

There are only so many spell combinations that make sense. Also aimbot modifiers should be stronger to make spells that dmg player less suicidal. I pretty much never use spells that dmg me out side explosives.

Also with 1000 hours i still havent found uses for a lot of the spells. Nuke for example dmgs player too much while doing nothing to most enemies + is heavily limited by uses making it only really usable for laughs.
Last edited by Doom Sayer; Oct 19, 2021 @ 4:27am
Originally posted by Rainynight:
More options for wooden PC users.
Playing with 12 fps is cool (easy to dodge, easy to hit) but not fun at all...
unless they do away with the whole simulating every pixel thing I don't think that'll change.

simulating the world the way these games do takes a lot of computing power and that ♥♥♥♥ eats up your CPU.
Rainynight Oct 19, 2021 @ 9:38am 
Originally posted by Shifty Thief:
simulating the world the way these games do takes a lot of computing power and that ♥♥♥♥ eats up your CPU.
Yep.

https://youtu.be/prXuyMCgbTc?t=746
Very interesting video, btw
noisyturtle Oct 19, 2021 @ 12:47pm 
Originally posted by Minä:
Answers, answers to the eyes, the cauldron and unlimited power, and then more mysteries. Also, more creative or creation spells, like cement, only more powerful. The game is pretty perfect, but more content is always welcome.
A few more puzzles and unique environmental elements would be cool, like the platform in the ad that's not actually in the game?

Since most of the optional puzzle elements were added in later patches, I bet the developer has something planned for more environmental puzzles in Noita 2 (or whatever game Nolla does next) It seems like they are thinking about that lately, so I'd guess what they put in is like a lite test to see if those elements work.
wufwofwolfkisser Oct 19, 2021 @ 1:11pm 
Originally posted by Doom Sayer:
Slightly more rounded spell combinations.

You pretty much have worms, black hole or luminous drill,
then just either luminous drill with ping pong/increased life time or alternatively a trigger spell with hvg shot multicasted to shotguns or something.

There are only so many spell combinations that make sense. Also aimbot modifiers should be stronger to make spells that dmg player less suicidal. I pretty much never use spells that dmg me out side explosives.

Also with 1000 hours i still havent found uses for a lot of the spells. Nuke for example dmgs player too much while doing nothing to most enemies + is heavily limited by uses making it only really usable for laughs.

Try the randomized spells mod, it's pretty neat.
Considering that this game was inspired by Falling Sands, I want to see things implemented from its sequel Powder Toy.

Simulated pressure
Simulated Newtonian gravity
Simulated radioactivity
Simulated life
5AM1RA Oct 19, 2021 @ 7:24pm 
-h
Wolfguarde Oct 20, 2021 @ 11:35pm 
Multiplayer.
Necrius Oct 21, 2021 @ 10:02am 
A bit less roguelikeness. Maybe a shift towards sandbox genre.
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Date Posted: Oct 17, 2021 @ 8:31pm
Posts: 43