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Also feels like it would have been more fun if the first few levels where more random in terms of biome enemies and make it for newer players more interesting early on when dying will be ALOT more frequent to later stages and expirienced players.
If you want a stronger wand, in the second area, try to go west. You'll die a lot there, but the small area to the west of the second one has some goodies.
Overall it's a game with quite a learning curve, so don't get discouraged if you die a lot early on.
that's my experience after a few hours.
In terms of wands, you're looking for capacity in order to make the really juicy combos. Specifics of mana max and charge are unimportant, the big thing is whether it's a standard style, massive pool with no charge, or reverse wand. You also don't want any wand that has higher than about 0.51 recharge time.
Of course, this is important stuff for once you finish the first area. If you're struggling to get to the first Holy Mountain, I'd recommend leaving the Mines early, even if that means you're not as well-equipped or wealthy as you'd like to be. After all, what does wealth benefit the man who lives in constant fear of death?
1) Don't be afraid to restart early on until you get a start you like. Some starter wand combos suck, and sometimes you won't get any heart upgrades or other promising stuff. Don't waste your time (unless you're so good it doesn't matter - I am not that good)
2) Develop your skills enough to take very little damage in the first area. This is hard, but try to get there
3) Be very strategic about using water. It's incredibly strategic and important.
4) Try very hard to have a plan to get through the Holy Mountain without collapsing it (I in fact restart if I can't do this, but this may be a bit extreme)
5) Build yourself with the idea that you're eventually going to go into parallel worlds. Make save-vs-discard choices accordingly. Know where ambrosia can be found. Accelerated black holes are your friend. The materials-to-dirt thingy is good to grab once you have the right materials for it
6) Make the trip to the desert to get the heart on the pyramid early on, maybe before your first HM.
7) Also decide early on if you want to try to use big worms to breach the holy mountain. It's viable but messy (and sometimes you'll just hatch little worms from the eggs on the tree).
8) Learn where you can trade a bit more danger for a chance at better wands, and if you're not satisfied with what you have and you have the health to spare, go for it
9) Because you're not collapsing mountains, don't collect health refills unless you really, really need to. Save them for when you really need them. Once you're doing parallel worlds, you have another set of them to go for
10) Be very careful with bosses, and remember that parallel worlds spawn a lot of very nasty bosses on the surface. This can end your run very quickly if you're not careful
If you decide you're cool with it (some see it as cheating), use external tools to figure out the perk progression and manipulate the heck out of that. Enter the seed, see what's ahead, see how you can tweak the progression. You also might consider manipulating fungal shifts (e.g. to turn lava to water). Don't get too crazy with this though; it can be dangerous
Good luck, have fun.
HM?
Not collapsing mountains?
Parallel worlds?
Not collapsing mountains means you can exit Holy mountain without triggering earthquake. You just need to find a way.
Parallel worlds. Well let's say there's more than your eyes can see and literally every border every curse can be broken.
HM is just short for Holy Mountain. About not collapsing the HM, the reason why you don't want to collapse it if you can is that you can then return to it to edit your wands at any time. The trigger for collapsing the mountain is in the upper left-ish part of the funnel leading out of the mountain, so you just have to avoid entering that area, be it through the use of teleport spells, teleportatium, digging through another part of the mountain (although this spawns Steve, so it's not an ideal method), turning yourself into another creature with some form of polymorphine so that "you" do not enter the area (just don't get eaten by the hostile mobs lol) etc.
Don't worry about that stuff until you've at least beaten Kolmisilmä.
i usually die before getting a torch wand tho. i should really learn to just leave and go to area 2
climbing the pyramid?