Noita
Proximo Mar 24, 2024 @ 1:51am
Easy wands
Hello I want to ask for help from experienced people, any easy wand ideas for someone who has no clue how to build one? (somehow I finished game yet I cant make good wand)
By good wand I mean something that can easily shred throught bosses or harder biomes.
Thank you!
Last edited by Proximo; Mar 24, 2024 @ 1:52am
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Showing 1-15 of 15 comments
Proximo Mar 24, 2024 @ 1:54am 
(I forgot to add that I know about lumi drill and chainsaw att speed trick) so dont waste ur time on this :D
Last edited by Proximo; Mar 24, 2024 @ 3:25am
Moth Mar 24, 2024 @ 7:35am 
Homing Rock is a classic, can't go wrong with that. Downside is you'd need Unlimited Spells to use it properly. Otherwise look for a trigger spell of some sort and throw a bunch of multicast spells on the end of it (chainsaw is especially good here, even more than it usually is).
Proximo Mar 24, 2024 @ 8:23am 
Originally posted by Moth:
Homing Rock is a classic, can't go wrong with that. Downside is you'd need Unlimited Spells to use it properly. Otherwise look for a trigger spell of some sort and throw a bunch of multicast spells on the end of it (chainsaw is especially good here, even more than it usually is).
thanks I will test the rock for sure :D
roon Mar 25, 2024 @ 5:29am 
If you didn't know if you extend the lifetime of the music note spells(if you found them) and add some sort of +damage to them and homing they become crazy good cos note spells don't dissapere when they hit a target so they then inflict damage every frame there colliding with it. Sry for bad eng.
Proximo Mar 25, 2024 @ 7:48am 
Originally posted by Mustafa:
If you didn't know if you extend the lifetime of the music note spells(if you found them) and add some sort of +damage to them and homing they become crazy good cos note spells don't dissapere when they hit a target so they then inflict damage every frame there colliding with it. Sry for bad eng.
ye I know about music spells but that would be wand for longer run, but I will try it out :D
Black Sheep Inc Mar 25, 2024 @ 8:23am 
Any Homing + Heavy Shot + Accelerating Shot + Bouncing Burst is a classic skeleton for a high damage wand with a baseline damage per shot in the thousands.
terrem88 Mar 25, 2024 @ 9:28am 
homing(optional) piercing(mandatory) trigger spell + mushroom pods(ideally +damage of any kind on them) is wrecking any enemy with big model, you can multicast several mushrooms but don`t start with more than 2 cause it can hand even the high-end PC easily.

the idea is another pod is created for each frame of contact with target and in few seconds a ton of mushrooms explode showering everything with spikes. It oneshotted both Pyramid boss and Alchemist for me, though it took me few shots to actually trigger that because of shields.
BrziKorak Mar 25, 2024 @ 11:31am 
Depends on the boss, but for a lot of enemies you can get away with a [Mist of X] spell with homing and +damage. Now, things get funny when you add essence to power on your mist: almost no bonus from early game enemies. But it absolutely melts bosses, enemies in the Temple, Tower, Work, and in NG+. If you have a projectile curse in there, even immune enemies just get deleted.
This is also one of the few reliable ways to get rid of Thunder creeps, because material mist spells are not converted to lightning bolts.
Afghanistan Mar 25, 2024 @ 7:20pm 
for more defensive wands, simply long distance cast + teleport bolt is perfect for mavneuvering most biomes, especially more tight ones like hiisi base. for offensive wands, a classic that I go with especially early game is any trigger, any multicast(quad for best effect), damage plus, and 2-4 completely random spells. The trigger will make sure all 4 of those spells will hit the enemy, and damage plus (or any modifier) will apply itself to all of the spells, effectively adding 40 damage to the attack, plus with high damage spells like disc projectiles or chainsaws you can one shot a majority of enemies in biomes. Also, not sure if this has been mentioned yet, but ping pong path on luminous drill with a fast enough wand effectively gives you a death laser
5hadowfax Mar 25, 2024 @ 8:24pm 
Originally posted by Afghanistan:
Also, not sure if this has been mentioned yet, but ping pong path on luminous drill with a fast enough wand effectively gives you a death laser

I think I had a similar effect in my last run, when I accidentally gave myself the perk "Spells arc towards wielder" - can't remember the exact name. I had about 6 luminous drills and 2 add manas on a strong wand anyway. It suddenly turned into a death laser when I got the arc perk. I won the run, never used another wand. At one point I reached the portal and just pointed the laser up and started spraying it, and blood, debris, and gold started raining down. Butchered everyone and everything. Insane wand.
5hadowfax Mar 25, 2024 @ 8:27pm 
Dunno if you are aware OP but you can use the chainsaw and most of the drills to reduce casting time and/or casting delay.
Proximo Mar 26, 2024 @ 1:51am 
thank you all for these tipsand ideas hope more players will find this discusion and try out these ideas :D
Wolfguarde Mar 26, 2024 @ 6:11am 
Homing + cloud of blood + exploding fireball modifier is always hilariously good fun, as long as you have the immunities to survive it.

Boomerang spells + homing perk will turn luminous drill into homing missile. Literally everything that makes other god wands better is applicable to this one.

Lightning explosion with lightning/explosion immunity, infinite spellls and high recharge time is pretty much impossible to die with unless you subject yourself to polymorph.

1 and 3 on this list will slow your computer down if you're running on outdated hardware. And may crash it if you spam too much.
Moth Mar 26, 2024 @ 7:18am 
Originally posted by Wolfguarde:
Homing + cloud of blood + exploding fireball modifier is always hilariously good fun, as long as you have the immunities to survive it.

Boomerang spells + homing perk will turn luminous drill into homing missile. Literally everything that makes other god wands better is applicable to this one.

Lightning explosion with lightning/explosion immunity, infinite spellls and high recharge time is pretty much impossible to die with unless you subject yourself to polymorph.

1 and 3 on this list will slow your computer down if you're running on outdated hardware. And may crash it if you spam too much.
Oh, if we're throwing multiple immunities into the mix...
Fire + Explosion Immunities will let you start casting one of my favourite late-game wands: the utterly unreasonable Chain Duck Nuke. Chain Spell - Tau - Omega - Phi - As many nukes and ducks as you can find. Ensure you have a decent computer and perhaps a spare 10 seconds per cast to wait for the game to catch up.
Prodeses Mar 26, 2024 @ 10:20am 
Some builds for earlier stages of game.

My favorite early effective wand is build upon Fireball orbit and Triplicate bolt. Both are quite common spells (but yea, unlocking orbit spells may be tricky for new players). Speed up and reduce spread are great modifiers for this. Damage scales well simply by adding more Tri bolts.

Timer+Plasma beams/cutter or barrier+larpas are good combo against all bosses. Also rather common spells. Dangerous as hell for sure.

Luminous drill and Ping Pong path was mentioned earlier. Usually I use this as a common damage wand at late game. Trick is to get Wand of Multitudes. Some Chainsaws, and Add damage. Enough Add manas early on and Blood magic later, as well as Projectile weakness. Does quick job on anything but 33 orb Kolmisilmä.

For that, there are infinite damage wands.
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Date Posted: Mar 24, 2024 @ 1:51am
Posts: 15