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That's what I would do.
Also also, if you've found either Alpgha, Gamma, Omega, Phi, or Tau, they're all better choices for what you want to do with Zeta here. Also, also, also, keep a sharp eye out for healing spells; if you have access to greek letters, they're a game-changer.
Do not reroll while doing this if you can avoid it- Every visited reroll machine will have the Current reroll price assigned to them, so the more you reroll, the more expensive this whole process is. You may need to visit the gold biomes to get enough to reroll all of them, depending on how much you rerolled before you started doing this.
If there is a perk you want to grab from any of these holy mountains, use the infinite black holes to drop the reroll machine roughly a screen length below the holy mountain, then go grab the perk.
Once you've visited all these holy mountains, back track and reroll once at every single one of the 39~ holy mountains- Each time, the price will be whatever it was when you first generated it, but will then jump to the new proper price.
Repeat across all 39 mountains, and the price of a reroll escalates over the 50~trillion gold limit and overflows, becoming a price an extremly leftward offset 1.
Yes, 1. 1 gold. You can now reroll around 975~ times for between 1 and 9 gold each. After that 975~th roll, the price fixes itself and becomes an amount you basically are never going to be able to afford though. But this is more than enough to set you up on an incredible run.
This. Polymorph is a big cause of death on longer runs. It doesn't help that poly and chaotic poly have a pinky and purply hue. So do slime, fungal blood, berserkium, poison, ominous liquid, and pheromone. Thank god I'm not colorblind.
If you can find an orbit larpa it goes well with your black hole. Dragon sometimes drops it. It makes a wider hole, and also makes going to parallel worlds easier. It creates divots for you to pour ambrosia. If you don't have ambrosia, the wider hole is safer because touching cursed rock does a lot more damage to you than does travelling through it.
If you don't have the Tinker With Wands Anywhere perk, go to the Wizard's Den to the east of the Temple of the Arts. A boss there will give you what you seek, but beware, as he requires a certain tactic and is very dangerous especially if you do tons of damage. Once you've obtained his treasure (or you have the perk), you can go explore around the other biomes, only grabbing certain spells from wands to upgrade your existing wands.
Always, ALWAYS be wary of polymorph. One of the wizards in the Wizard's Den will cast it, and it WILL kill you. Eating his body will help you, for a time.
What Shurenai said is pretty good but he explains some advanced concepts that only make sense if you've done this a lot of times.