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Reduce recharge modifier seem to work no matter where you put them, I put mine in the first slot.
For ridiculous results, put a spell trigger, formation/multicast and chainsaws with a reduce recharge mod on the same wand(non-shuffle ofc). Pretty much deletes anything you point it at :)
I'm not entirely sure how many of a spell you need for this to work, and it's different with cast 2, cast 3, etc.
so you would need a minimum 5 slot wand?
<arrow w/hit trigger> <double cast> <chainsaw><chainsaw> <reduce recharge>
https://i.imgur.com/q9rsTJs.mp4