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Any good run that would be a setback to die in, you'd have a way to kill the 'gods' easily.
Freezing field (or any freezing attacks) + kick is an instant kill.
Polymorphine also works if you don't care about not getting gold.
Chaotic polymorphine if you like gambling.
Berserkium + bomb and a well timed shot will do the thing in.
Sure, you could be looking to be doing a pacifist run I guess in which case I'd see why getting the gods' panties in a twist would be a problem, but otherwise not really. I go out of my way to anger them every runs.
I'm not sure they didn't. In my last run where this happened to me just hours ago it was those burrowing spiders from the jungle. Worms may or may not still be able to do it, I'm not sure.
I just think it should be player triggered only.
as far as I can tell, the update makes it a bit more forgiving. I had a worm dig into the walls a bit, but not make it into the room itself and not trigger it, when I'm pretty sure it dug deep enough it would have triggered it previously.
It's just the standard, non-falsifiable copout to ignore the game's problems. Imagine if devs actually designed things with the only consideration being "can this obstacle ever conceivably be overcome? yes = fun game"
Of course the lich isn't invincible. If you know what you're doing you can handle him. That doesn't change the fact it's a garbage mechanic with no redeeming qualities.
I had to manually go down below the portal into the worm holes to anger them but I wasn't chase by anything as I went right back up.
That isn't non-falsifiable, that's a statement that can be proven one way or another. A non-falsifiable statement is something like "God exists." Nobody can prove that he doesn't, erego, you get to take a victory lap because nobody can prove that you're wrong.
And while I don't have much trouble with the lich myself (I've died a number of times to it but usually either go around it or am able to kill it), I'd be hard pressed to argue that it isn't somewhat poor design. It isn't about whether killing it is difficult, it's about shoehorning a specific handful of ways to deal with that thing just in case it turns up, which requires foreknowledge of what to do and how to do it, earned only by either dying a hundred times yourself while experimenting against the lich or having other people tell you what to do.
Most people like me who don't consider it much of a hurdle will handwave it away, but the principle of the matter irks me. The devs even acknowledged this with their attempted change to the Holy Mountain last patch (a change which, for all I can tell, basically did nothing). As I told someone else a few days ago, the very first run in which I won the game I had three Holy Mountains wrecked on my way down. THREE. In a row. I avoided one lich and killed the other two, but it occurs far too commonly (even if you avoid destroying lots of terrain).
It obviously has a projectile shield, and so far I've not been able to hit it with anything, even from point-blank inside the shield. Its attack looks like the bolts from the plants in the Underground Jungle and is dodgeable. I haven't had a chance to try with a chainsaw.
My best success so far was to drag it to the left, then run out and let the collapsing stonework trap it.
The point is that it's a severe event in the game that is happening more than intended, and in a manner that the player has no reasonable control over.