Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Btw that divinity Original sin 2 mod is also now out of date, and has been for half a year or so. Just a thought tho.
I'm guessing it turns to 1 when using mods. Maybe try changing it to 0 after starting a new modded run ? Don't know if it resets every time though, haven't tried it myself.
Even if it works, I'm fairly certain it won't re-enable the couple secrets that mods disable.
Some mods, like changing the robe's colors or removing that stupid red flashing when hurt bs do not really affect gameplay. It'd be nice if the game allowed them without blocking achievements (like it does translation mods)
Bet you think it's fine to hack the high score board too. Kinda defeats the purpose of achievements/high scores.
Also, you haven't described what you think the purpose of achievements is (and how it clashes with what Woe says), which is important because it differs from person to person and needs to be known for your argument to be valid or refutable.
No one cares how you enjoy the game until you want to have achievements with mods enabled. That dilutes what an "achievement" means for everyone.
Edit: obviously we're talking about steam achievements here and not the in-game achievement pillars
It doesn't matter what "achievement" means to players. It matters what it means to steam and the devs. Players don't get to decide what is an achievement and what isn't.
Achievements become absolutely meaningless (even more than they already are) if it were possible to have them with mods enabled.
Also, since there are always going to be people cheating to get achievements, a part of that purpose just fails.
Achievements through modded gameplay isn't the same as hacking them all in with SAM, there's a big difference. OP wants to actually earn them, and the mods they want would have little to no impact on the way they get them.
Also, people can get some achievements through modded gameplay anyways : 100% enemies, 100% perks and 100% spells progress can all be achieved that way.
And if you consider [backing up saves in case you die], then some people already have gotten achievements """the wrong way""", and therefore rendered them "absolutely meaningless".
For some people, achievements have a personal value.
For some people, achievements are worth nothing.
For some people, achievements are a way to view game completition.
For some people, achievements are something i havent mentioned here.
For some people, achievements are a combination of the above.
Also, how can one know for sure what achievements means to steam and the devs?
Since you say it matters what achievement means to steam and the devs, let me rephrase my previous statement :
You havent described or gave a source to what the devs/steam think the purpose of achievements is (and how it clashes with what Woe says), which is important because it differs from person to person and needs to be known for your argument to be valid or refutable.