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Hunger clock? eat a worm and it's blood. See what you couldn't for a limited time only. time to eat some more stuff hehehe........
That kind of stuff is why i think this game is cool haha
That said, the game dragging on DOES become a real problem, but mostly in the postgame. In the trip from the surface to the area that contains the standard ending, I think Noita is a fairly serviceable roguelite, and you don't have to stick around too long for anything. Still, I think if it was designed with a hunger clock from the get-go, the designers would've been forced to make the main game more fast paced and personally, I do think that would've improved the game as a whole, especially when that pacing continued in the game outside the main areas.
Interesting response cheers
Eat your vegetables. Thanks for the advise dude. I might just mod that in so i start with it
200-600 gold for perk rerolls plus a few hundred per zone for 1-2 spells/wands should be enough for the beginning. I try to avoid buying perk rerolls unless I really need to because the price goes up exponentially. Maybe you are being too picky and rerolling too often? Remember you can always go parallel for more perks. At a certain point that becomes easier than collecting the money to pay for another reroll.
Eventually buying spells and wands will become obsolete too, after you find the best possible wands and enough copies of all the spells you want. It doesn't take much gold to get to this point either.
Having more HP doesnt help you until late game since environmental dmg scales with your HP making you feel safe since your 100 hp out of 20,000 then you get set on fire and die instantly.
Immunities > HP.
Perks and safer biome + better rng > early levels.
Overall issue is actually more grind = higher chance of getting yourself killed in process. Grind is only logical if you end up in abnormal situation such as with ability to grind gold safely.