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Destroying the first few Holy Mountains by exiting normally is fine. As long as you keep at least one in good shape, you're good. In the absolute worst case, you can keep some egg spells on reserve to fight your way into the Wizards' Den without digging options, to beat the boss there for the Sauvan Ydin which allows editing wands everywhere, but I've never had to do that.
Of course they help, but early perks/spells hardly matter at all in the long run. As long as you come out of the jungle with some decent wands, you can potentially access any content you want.
There is kind of an order of operations w the secret content, but it can flex if you get the right RNG.
I rambled a bit, but this is kind of my to-do list when I go for an end-game run:
One of the best things you can do for early insurance is to shroom-trip Poly out of existence. Get a flask of it in your inventory & eat some shrooms. This can be done on the 2nd floor, so not much time wasted if it backfires. Note: Will probably backfire once or twice.
Next, I would focus on farming the jungle for HP. Find the enemies that halve your HP, lure them to a health upgrade, and let them hit you a few times. Presto, health upgrade just added ~500 hp to your bar.
Next, parallel worlds. Get ambrosia & something that can clear lots of terrain very quickly.
My favorite is black hole w speed ups & projectile orbit. Go east or west. Use ambrosia to take minimal damage from cursed rock. If you aren't ready, stay underground to avoid the Connoisseurs that will spawn.
Go through the floors of the dungeons & prioritize perks & exotic/crit spells. If you take multiple 'More Health' perks, you can get your health into the millions fairly quickly. Get all immunities & stack the forcefield perk, too. x5 Forcefield will be invaluable against the Connoisseur.
Obviously, all of this will take some time. Noita does not respect your time. Even if you think you are invincible, play as if you are not.
Don't get Gold Forever unless you are willing to detour to the altar of nullification. Same goes for angry ghost.
FYI the greed perk stacks multiplicatively. 2x 4x 8x 16x 32x etc... So, you should only need to hit 'The Gold' once on any given run.
Once you surpass 100% crit chance, the extra % multiplies crit damage. Yes. You read that correctly. Crit+ perks can be stacked infinitely, too.
Once you are sufficiently close to god-hood, clear the wizards tower for the top-tier wands at the peak. Make something nasty, ideally including lots of greek character spells.
Congrats, the world of noita is your oyster.
Swim through lava. Bathe in acid. Jump for joy that Poly is gone from your sandbox.
Go crazy.
Try not to get yeeted by the leviathan. That dude can still kill you even if you're rocking >30million HP.
There is an alchemist in pyramid and usually at the bottom of coals pits (and often in fungal cave, but he tends to die fast).
If you can get them to toss you a teleport flask before killing themselves, or if you kill fungal cave teleport mages with low damage spam wands you should be able to get out of the temple without breaking it.
You could also find a teleportium pool/flask somewhere.
(Teleportium: make a little puddle behind statue if you didn't need to kick it to kill steve, aim down, done. Unstable teleportium is a little more annoying as the teleport is random, so takes multiple tries usually.)
Teleportium lets you get out without angering steve/disabling temple.
A teleport wand does the same. Or polymorphing.
The area that causes collapse is a square from like halfway up the exit tunnel to the end of the flat part on top.
If you need spells the blue fungal cave east of the pyramids (and down) has tons of stuff.
(Power Plant is dangerous and projectile wands don't work there, so stay away from it for now.)
Once you have enough to beat the High Alchemist, see what he drops.
(some of those are the best spells in the game, can also use key to unlock coral chest easily, dark chest is more involved. Coral Chest spells tend to be more useful though.)
Once you can tunnel through extremely dense/cursed rock (i.e. have max speed infinite black holes), tunnel down from where sand cave orb is (can go straight across from the bottom of the pit east of snow cave, you can hear orb if you are close to it, so you know when to go down - this lets you avoid most fighting.)
drop into top of tower, grab uber wand, use portal out.
Can go to parallel worlds and repeat to get all slots with uber wands, so no real need to look for other wands with good stats.
(can also beat high alchemist in parallel worlds for more greek letter spells)
The only runs I abandon are ones with bad fungal shifts.
Yesterday managed to kill ghost / forgotten boss, ancient king and unlock coral chest, enter hell for the last orb i needed to unlock for its spell to spawn. Only problem was that the ♥♥♥♥♥♥♥ GAME DIDNT SAVE THE RUN BECAUSE IT CRASHED.
I'm currently trying to kill everything/ unlock as many things as possible in regards of item drops before making an attempt at the cosmetic related quests, already taking ages to do. Also, how does that work in jungle? If you kill an enemy while low while being near a +health you get more health off of it?
There is a specific enemy type found only in the jungle that fires bolts which apply a debuff that halves your max hp for a period of time (20s ?).
If you increase your max hp during the debuff, when the debuff wears off, that added hp will double. So, if you get your HP halved multiple times and grab a health+, you will receive 2x, 4x, 8x, 12x, etc. extra max hp.
Can't remember their name but they are the red mages, and their projectiles give off little hearts (I think).
Happy to help fellow Noita'er! GL in your exploration.
Also, crashing the game is probably the most common reason to lose a god tier run... Which sucks, but there's really not much to be done about it.
Once my save is >200mb crashes can start happening...
The red mage that shoots heart projectiles at you halves your max hp every hit, if you have no shields you can get 9x stacked.
sit in ambrosia next to a heart.
You can dig under hearts to drop them down or use homebringer bolt to pull mages to hearts, need to get both near each other though.
It stops reducing max hp with you are at 8-10hp, so if your starting max is too low you don't get the full benefit.
You can get thousands of hp/heart though.
Jungle usually has the right mages, temple west of snow cave can, but don't count on finding one there (would have to drag them to heart in snow cave or orb room).
There are other places they (and hearts) show up, but that is the earliest/easiest place to blow up your max hp.