Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Tips
Despite what the description says, the x0.25 bonus is additive, not multiplicative (i.e. an enemy with a x0.5 damage multiplier will take x0.75 damage with the curse, rather than x0.625). Meaning that enemies with a x0 damage multiplier afflicted with the respective curse will take x0.25 damage, effectively ignoring immunities.
Keep in mind that this only works on x0 multipliers, and enemies with negative multipliers such as Kammolukki and Vakoilija will simply recieve a reduced amount of healing."
seem like it might actually
Regarding the last bit about enemies with negative multipliers -- that is actually false! I plugged Projectile Weakening into my chain bolt wand before Lukki Lair, and was able to kill Toothy Spiders (they have a -0.2 multiplier for projectile damage, so the +0.25 pushed it to 0.05, or 5% damage).
(some of the spell data is in the entry in data/scripts/gun_actions.lua)
data/entities/misc/curse_wither_<whatever type>.xml
data/scripts/curse_wither_start.lua
data/scripts/curse_wither_end.lua
It reads the damage mult from the entity data & +0.25 to it for 300 frames (60 = 1sec, so 5sec) & puts an icon over the entity's head, then -0.25 it when time runs out.
It is always reading the creature's base mult every time it is applied though, so no way to make it stack.