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A separately purchased game, Noita multiplayer co-op. Making as little changes as possible in terms of gameplay.
Game balance may be an issue though. In single player Noita, if you die, it's game over and you can restart right away. What would happen if one player dies in co-op? You could introduce a way to revive players but it'd be a precarious balance between making the game too easy or making the game a miserable experience from the moment a player has died. Not impossible, obviously, but it would definitely require some thought and work to actually make it fun. Selling it as a separate game after that work was put in (along with the mechanisms to make streaming work) might not be such a bad idea.
Other than that, surprisingly, the User Interface is already mostly designed to be co-op friendly. It doesn't overlap too much and stacks on top of each other quite nicely. Seriously people, from what it looks - local co-op on the same screen is SO CLOSE.
https://steamcommunity.com/sharedfiles/filedetails/?id=2548302096&fileuploadsuccess=1
Sounds to me, like the devs explicitly don't want it being a co-op game. Maybe it's a against the game "vision", or perhaps they just don't want to even talk about it. Perhaps it had a cost assigned to such a task so I had asked what would it cost just to add that one single feature and got a washy response that basically read like "I don't want to bother with it anymore". So who knows. It's a shame really. Would have been a really interesting co-op experience.