Noita
Matze Mar 16, 2020 @ 5:18am
Searching for some OP-Wands
Hey guys, I'd like to ask you if you have some op-wands with op-spells (-combos) in mind?

Just tell me your most effective, most common or best spell combos on your wands. Most times I have problems finding a good combination between many spells, since they're pretty strong under certain circumsances
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Showing 1-12 of 12 comments
AirborneMuffins Mar 16, 2020 @ 6:12am 
Any immunity + the related spells and glass cannon means the run's gonna be a win.
Calamity Heart Mar 16, 2020 @ 6:17am 
Chain Bolt. Period.

Chain Bolt is by far one of THE best offensive spells in the game. It's naturally homing. It deals great damage. It can go through walls and around corners if you're positioned right, making it incredibly safe to deal with dangerous enemies or things that may be holding dangerous wands. It's explosion effect doesn't hurt you. The only real problem with Chain Bolt is that its range isn't the best. You'll have to get fairly close to enemies in order for more than one hit to register. But with perks like shield or projectile reflection, that becomes less of a problem.

Chain Bolt by itself can deal with absolutely everything in the early game, all the way up to Jungle. The only thing I've really bothered to do to Chain Bolt is to use the tried and true "machine gun" combo of (Chainsaw > Double Spell > Chain Bolt) in order to fire off multiple Chain Bolts instantly. It costs a lot of mana, so you may only be able to get off only 2 or 3 before it recharges, but that's more than enough. With 2 Increased Mana spells on that combo, though, you'll be able to fire Chain Bolts indefinitely, and delete absolutely everything.

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The lightning bolt spell is another one that's just an incredible spell. By itself, it has more raw power than Chain Bolt. One lightning bolt can carry you all the way to the end of the game, depending on how the rest of your perks are looking. Like Chain Bolt, I don't really do anything to Lightning Bolt. The most I do, is use multicast spells on multiple copies of lightning bolt to double/triple that raw damage.

Biggest downside is that you can EASILY kill yourself if you're not careful, and even if you are. A single particle will block lightning bolt, so if you're close enough to the electric explosion, or the game just hates you, you will eat at LEAST 150 damage, on top of whatever damage whatever you were trying to shoot at decides to deal, since you'll also be stunned for a good five seconds. The Explosion Immunity perk negates this downside partially, plus the Electricty/Electric Immunity Perk, there's suddenly NO downsides to using Lightning Bolt with reckless abandon, except for the fact that it's a mana-hungry spell and it really weighs down any wand's recharge time, so it's not spammable.

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The most fun combo I think I've ever built is (Homing Shot > Explosion on Drunk Enemies > Mist of Spirits). This also works with Explosion on Slimy and Mist of Slime as well. If you have the Homing Shot perk, you'll only need the explosive mod and the respective mist.

The mist spells have a single particle in the center of them than can contact enemies. With Homing Shot, or the Homing Shot perk, these particles will rush to stick to whatever enemy is nearby, and unlike most spell particles, it will not disappear on contact with an enemy. It'll just cling to them until the particle goes away.

This particle normally can't do damage. But with the "Explosion on Drunk Enemies" mod, the Mist of Spirits particle suddenly deals 40 damage and explodes in a pretty decent radius. Because the particle doesn't disappear, and is constantly touching a drunk enemy because of the mist it's producing, this equates to constant explosions every couple of frames for several seconds. One cast of this spell will destroy almost anything in the regular game. There's a couple of enemies you're not advised to use this combo on, though, namely the white orbs in the Temple. But everything else? Go wild. It will NOT survive.

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And then there's (Freeze Charge > Tentacle). Instantly kills anything by freezing it and then immediately dealing physical damage with the tentacle. Boring, effective, not a lot to say.
Last edited by Calamity Heart; Mar 16, 2020 @ 6:21am
I have this weird thing where, sooner or later, I always end up making these 2 specific wands in my inventory: one is a long range spell with freeze charge, and the other is a trigger spell with one of the explosion spells or lightning bolt attached to it. Very fun to use but in icy depths it’s really easy to shoot the ceiling and have Canada fall on top of you.
saurce Jan 13, 2021 @ 10:27am 
A very powerful combo I found recently is a trigger firebolt/magic missile + explosive crystal. You also need the Unlimited Spells perk. I've never beaten the game, and only reached the Vault once, but this wand made me feel powerful for the first time in Noita.

It's a very specific set of requirements, but the result is a very powerful wand capable of digging through terrain like nothing, and dealing hundreds of damage in seconds. The firebolt/magic missile explosion immediately detonates the explosive crystal, resulting in quite the destructive force.
Last edited by saurce; Jan 13, 2021 @ 10:31am
Vintorez Jan 13, 2021 @ 10:53am 
Homing + Piercing with relatively long lived and low momentum spells like bouncy or triple bolt is extremely powerful, the projectile will hover over the enemy and damage them as fast as the game can. Just be careful against enemies that retaliate every time they're hit.
Chainsaw + Heavy Spread + Bouncing Spells + Glass Cannon :ws_daman:

It might be more fun than OP but still pretty good :synchronous:
PlebNC (UK) Jan 13, 2021 @ 4:11pm 
I got a wand with Homing + Casts 8 Duplicates On Hitting Something + a bunch of Giant Magic Missiles.
If the initial hits doesn't kill them, the room filling with giant magic missiles will.
Thing was basically a Ghallerhorn from Destiny in wand form.
jetblackmoon Jan 13, 2021 @ 4:14pm 
ping pong + luminous drill
Doombringer Jan 14, 2021 @ 3:27am 
Any multicast that is preceded by a ton of mana increase and ends with chainsaw...
The more mana increase you find the sillier it can be.
(Chainsaw sets cast delay to 0. Find a wand with low recharge delay.)
Last edited by Doombringer; Jan 14, 2021 @ 3:29am
x_equals_speed Jan 14, 2021 @ 3:28am 
I had a very effective wand that was acid trail + triple cast + ping pong + ping pong + ping pong

It killed everything. Enemies. Walls. Floors. Barrels. Me. It didn't care. Everything died.
Devious_Craven Jan 14, 2021 @ 4:29pm 
My favourite combo is fairly dangerous to the user if it goes wrong, but the payoff is insane.

Homing, damage field, explosive impact, freeze charge, saw blade.

It's a hard group of spells to find but this combo does over a 1000 damage. When an enemy dies, their frozen corpse shatters, the fragments can kill other nearby enemies with physics damage. Think of it like shrapnel from an explosion.

Gingusa Jan 16, 2021 @ 6:12am 
I created the Yaka Arrow from guardians of the galaxy. luminous drill + lots of dmg up / crit up / accelerative homing / auto aim so it can't miss when it gets close / heavy shot (the slower shot is countered by accerative homing and speed ups) / especially increase duration modifiers to make it last as long as possible, and drilling shot so that the material doesn't matter. Imagine u just shoot a little green thing that proceeds to curve towards enemies then snap through them with auto aim when its close enough, crits and oneshots them and moves on to the next enemy ignoring any hard surfaces in the way, and proceed to whistle.
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Date Posted: Mar 16, 2020 @ 5:18am
Posts: 12