Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Every pixel is a material. As such you're going to run into the problem of there still being a pixel hanging in the air. You could say, program the game to do checks every X seconds to see if anything is around say, 5 pixels of material and if not it fall and *connects* to anything below it; resuming it's solid static nature. But that would require a lot of coding and draw on the CPU pretty heavily to do that.
I think the best course of action to avoid these sorts of things is either lighten the burnt materials' textures or cause burn marks to fade over time. Can't say I've gotten trapped on any single pixel and lost because of it though.
It's a rare occurrence but can get you killed when it happens.
yeah, liquids act the same too, which can send ignited oil from a dying monster upwards trough a wall, killing you in the process if you are standing above it.. terrible
Just make it so whenever the player collides with something, if it's just a single pixel, either remove it or detach it & drop it to the ground. Making calculations only when necessary basically.
Blowing stuff up is part of the game. The explosions leaving behind a single blackened pixel of dirt hanging in the air almost invisible on a black background, not so much imho.
sometimes single pixels are fun, but just infuriating when you absolutely not expecting (and not able to see) that pixel that stop your nuke much sooner then expected.