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2.This miniboss is the new 1.0 effect of claiming that previously "easy to get" orb. It spawns a really mean miniboss that summons wands and has a pretty beefy shield.
Using ambrosia and projectile proof spells/perks is a good place to start. Generally you want something with massive area of effect, and/or damage over time.
Yeah I avoid it unless I have berserkium/ambrosia and a beefy wand. I usually only get that orb if I am coming back up from Snowy Depths with a good haul.
You're more likely to get unstable/teleportatium in the mines early than a luminous drill/digging spell that can do brickwork.
what roof are you talking about? I don't understand
Thanks for the advice everyone!
If you can get far enough from something at some point it's not loaded anymore, so it will stop moving untill you get close again.