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It's nice to learn or find the things you need but frustration just takes over when random ♥♥♥♥♥♥♥♥ can send you back to the start every few minutes.
You make progress by learning how the game works, forming ideas about how to succeed while playing it, and getting practice at better executing those ideas. If you want to jump start that process, you could try watching an experienced streamer play it or something.
Noita doesn't need that frustration. Noita has a truckload of interesting stuff, it's got systems and gameplay for days, it really really really does not need frustating random instadeaths and needlesly punishing design masquerading as "true roguelike" to feel vast and mysterious and dangerous.
Like, health upgrades for example : they're a pain to find, most of the time they come with a dangerous fight, and picking them up doesn't even give you the HP, so you have to go all the way to the next holy mountain until they're anything but an empty bit of health bar.
Right now survival is entirely dependant on just taking as little damage as possible, all the while the game is filled with thousands of ways to bleed health. What would normally be Noita's strong point, the myriad interactions happening all around you, become the source of constant frustration as you get hit for 5 damage here, singed for 3 there, splashed for 10 a bit later....
Getting rid of the frustration would do Noita a world of good.