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Otherwise it's treated as 0
It can definitely fire faster with lower negative delays. A good test of this is the "improve wands" effect in one of the Twitch viewer polls since that lets you see faster cast delay in a vacuum.
You can't have negative seconds between casts otherwise your second spell would be cast before the first and so on. Zero is zero which is instant.
(reload time, which is also affected by spells mind you, is a different stat)
I think you are failing to account for the spells' native delay and the actual animation frames which may be improved or negated when compensated by that ability.
most modifiers have positive cast delay offset
negative cast delay on wand allow you to negate some of positive offsets.
your wand will not fire faster then ever 6th frame or 10 times per second
negative delay and spread used to counter penalties of spells and counted as zero by itself.