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Silly to do that late in a game.
Sorry you bursted your shroom.
I think it's cool that the world and it's enemies can destroy you in weird unexpected ways, but if even picking a perk means you can lose a run that's where I think the design is incredibly flawed.
Like you pikc those perks up ONCE and then never again, there's no situation where you'd WANT legs over flying. They'd need to do something like permastun close enemies for me to even consider it and even then, probably not.
tl;dr yes random ♥♥♥♥ happens and it's fun. A pickup instantly killing your run, that's bs. Needing to google every pickup in case it MIGHT kill your run is obviously bad, so get rid of pickups that harm the player or buff them to a level where it's worth the downside
Have you played this game before? There are lots of negative perks that can ruin a run, even some positive ones. Either pick it up and pay the price or go on the wiki and see if you want it
I was joking to a friend that I'm not sure if I really like this game or it just gave me stockholm syndrome, guess I have the answer now with all you apologists not even being able to acknowledge a clear obvious flaw in design
You played noita for 72 hours and encountered rare bad perk you never seen before. You took it and it ruins your run (but imho you can rush down, skip few floors and defeat boss with any set of perks) now you dont need to take this stuff ever to finish your perk encyclopedia, because you already get it.
Edit: there are mod that let you remove perks in holy montain.
Look at it from another angle: What would be LOST if it simply was not part of the game? No one would cry to add more ♥♥♥♥ perks that ruin your game, so having them there to begin with adds nothing positive
if you were looking for people to validate your opinion, you've got that, albeit perhaps not in the manner you had hoped
because it sure as hell doesn't sound like you were looking to discuss anything
hell, even if i said i agreed with your notion that 'anti-perks' were detrimental to the enjoyment of the game and that the leggy mutation in particular was an unbelievably badly-designed perk - and that their non-standard implementation relative to other perks was, too, a poor design choice - it wouldn't matter
let me guess, random potions is a 'bad design choice' as well, right?
ever "god tier" projectile repultion field suddenly prevent you from using circle of shielding\vigor and mess with your aim.
Since when is allowing the player to make a bad decision evidence of bad design?
Yep, from thread about random starting flask;
A significant portion of game players just can't deal with games where victories are few and far between, or where you actually have to get better at it before you find any success.
Shortly afterwards I had another great run - went to the surface to collect some orbs and found gold blessing inside the giant tree - took it and it killed me swiftly.
Taking weird stuff out there is always risky. I agree that this is somewhat frustrating, but on a positive side it gives you a great story to tell and to reflect upon.