Noita
Robin Nov 5, 2020 @ 1:55am
Anti-perks ruining the fun
Unexpectedly dying to random stuff is fine, but picking up a ♥♥♥♥♥♥ perlks that ends your run is really not. Just got a weird chest, picked up what was inside and now I can't hover anymore and got legs. Great, had a really god run so far, guess I'm not allowed because devs decided to throw a random "♥♥♥♥ you" in my way.
This anit-perk non-sense really needs to stop in my opinion, it's a stupid waste of time and adds nothing of lasting value to the game.
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Showing 1-15 of 31 comments
Qiox Nov 5, 2020 @ 3:49am 
Lukki Mutation can be a lot of fun. If you are taking something when you have no idea what it is, that's a risk that you chose. I do that, early in a game when it doesn't matter if I don't like it.

Silly to do that late in a game.
Jase Nov 5, 2020 @ 4:20am 
@Robin It was your choice to pick up the thing. If i could list the frustrations ive had where im far into a run and some random shti happens. like drilling through the ground only to drop on top of a fungus balloon. thats what this game is, sorry to burst your bubble but get used to it lol
Qiox Nov 5, 2020 @ 4:56am 
Originally posted by Jase:
@Robin It was your choice to pick up the thing. If i could list the frustrations ive had where im far into a run and some random shti happens. like drilling through the ground only to drop on top of a fungus balloon. thats what this game is, sorry to burst your bubble but get used to it lol

Sorry you bursted your shroom.
Robin Nov 5, 2020 @ 5:00am 
Well I killed a chest it dropped a thing, never before was that a perk. But still, for something so detrimental to general gameplay it should have a huge upside. Perks should never be net negative. I mean yeah there should be worse perks, but never perks that actively destroy a run.

I think it's cool that the world and it's enemies can destroy you in weird unexpected ways, but if even picking a perk means you can lose a run that's where I think the design is incredibly flawed.
Like you pikc those perks up ONCE and then never again, there's no situation where you'd WANT legs over flying. They'd need to do something like permastun close enemies for me to even consider it and even then, probably not.

tl;dr yes random ♥♥♥♥ happens and it's fun. A pickup instantly killing your run, that's bs. Needing to google every pickup in case it MIGHT kill your run is obviously bad, so get rid of pickups that harm the player or buff them to a level where it's worth the downside
Last edited by Robin; Nov 5, 2020 @ 5:02am
Randy Butternubs Nov 5, 2020 @ 5:23am 
Originally posted by Robin:
Well I killed a chest it dropped a thing, never before was that a perk. But still, for something so detrimental to general gameplay it should have a huge upside. Perks should never be net negative. I mean yeah there should be worse perks, but never perks that actively destroy a run.

I think it's cool that the world and it's enemies can destroy you in weird unexpected ways, but if even picking a perk means you can lose a run that's where I think the design is incredibly flawed.
Like you pikc those perks up ONCE and then never again, there's no situation where you'd WANT legs over flying. They'd need to do something like permastun close enemies for me to even consider it and even then, probably not.

tl;dr yes random ♥♥♥♥ happens and it's fun. A pickup instantly killing your run, that's bs. Needing to google every pickup in case it MIGHT kill your run is obviously bad, so get rid of pickups that harm the player or buff them to a level where it's worth the downside

Have you played this game before? There are lots of negative perks that can ruin a run, even some positive ones. Either pick it up and pay the price or go on the wiki and see if you want it
Robin Nov 5, 2020 @ 6:15am 
basically all resposnes ignore the bad design and say "well it's just noita" lol

I was joking to a friend that I'm not sure if I really like this game or it just gave me stockholm syndrome, guess I have the answer now with all you apologists not even being able to acknowledge a clear obvious flaw in design
Robin Nov 5, 2020 @ 6:28am 
Originally posted by Randy Butternubs:
Originally posted by Robin:
Well I killed a chest it dropped a thing, never before was that a perk. But still, for something so detrimental to general gameplay it should have a huge upside. Perks should never be net negative. I mean yeah there should be worse perks, but never perks that actively destroy a run.

I think it's cool that the world and it's enemies can destroy you in weird unexpected ways, but if even picking a perk means you can lose a run that's where I think the design is incredibly flawed.
Like you pikc those perks up ONCE and then never again, there's no situation where you'd WANT legs over flying. They'd need to do something like permastun close enemies for me to even consider it and even then, probably not.

tl;dr yes random ♥♥♥♥ happens and it's fun. A pickup instantly killing your run, that's bs. Needing to google every pickup in case it MIGHT kill your run is obviously bad, so get rid of pickups that harm the player or buff them to a level where it's worth the downside

Have you played this game before? There are lots of negative perks that can ruin a run, even some positive ones. Either pick it up and pay the price or go on the wiki and see if you want it
So? still bad design isn't it? Also I've never picked up a perk OUTSIDE of mountains, and since the icon is not much distinguishable from a spell it's kinda impossible to tell you're picking up a perk there
beholder Nov 5, 2020 @ 7:03am 
Robin, look at this situation from another angle.
You played noita for 72 hours and encountered rare bad perk you never seen before. You took it and it ruins your run (but imho you can rush down, skip few floors and defeat boss with any set of perks) now you dont need to take this stuff ever to finish your perk encyclopedia, because you already get it.
Edit: there are mod that let you remove perks in holy montain.
Last edited by beholder; Nov 5, 2020 @ 7:09am
Robin Nov 5, 2020 @ 7:14am 
Originally posted by beholder:
Robin, look at this situation from another angle.
You played noita for 72 hours and encountered rare bad perk you never seen before. You took it and it ruins your run (but imho you can rush down, skip few floors and defeat boss with any set of perks) now you dont need to take this stuff ever to finish your perk encyclopedia, because you already get it.
Edit: there are mod that let you remove perks in holy montain.
In those 72 hours the game already throws enough "lol gotcha" moments at you OUTSIDE of just new enemy/environment interactions. Adding game element that ONLY serve to frustrate players and not add anything to the gameplay experience otehrwise still sucks the fun out of the good parts over time. If that was the ONLY time this happened I wouldn't even mind, but Noita is a constant battle the let the game suck the fun out of you playing vs having cool stuff you COULD do with it sometimes.

Look at it from another angle: What would be LOST if it simply was not part of the game? No one would cry to add more ♥♥♥♥ perks that ruin your game, so having them there to begin with adds nothing positive
Last edited by Robin; Nov 5, 2020 @ 7:14am
cyäegha Nov 5, 2020 @ 7:23am 
realistically, what do you want from us?
if you were looking for people to validate your opinion, you've got that, albeit perhaps not in the manner you had hoped
because it sure as hell doesn't sound like you were looking to discuss anything

hell, even if i said i agreed with your notion that 'anti-perks' were detrimental to the enjoyment of the game and that the leggy mutation in particular was an unbelievably badly-designed perk - and that their non-standard implementation relative to other perks was, too, a poor design choice - it wouldn't matter

let me guess, random potions is a 'bad design choice' as well, right?
RawCode Nov 5, 2020 @ 8:38am 
almost every perk in game is detrimential one way or another, ever without direct penalty.

ever "god tier" projectile repultion field suddenly prevent you from using circle of shielding\vigor and mess with your aim.
Qiox Nov 5, 2020 @ 9:08am 
Originally posted by Robin:
basically all resposnes ignore the bad design and say "well it's just noita" lol

I was joking to a friend that I'm not sure if I really like this game or it just gave me stockholm syndrome, guess I have the answer now with all you apologists not even being able to acknowledge a clear obvious flaw in design

Since when is allowing the player to make a bad decision evidence of bad design?
Last edited by Qiox; Nov 5, 2020 @ 9:08am
MechanicalRaven Nov 5, 2020 @ 9:33am 
Originally posted by cyäegha:
let me guess, random potions is a 'bad design choice' as well, right?

Yep, from thread about random starting flask;

Originally posted by Robin:
Yeah it's quite the nuiscance. Doesn't add any variety to the run at all, just empty and fill, waste 30 seconds, nothing more usually
There's barely any consideration, if you don't have water you'll die to a lot of things, so unless you get Ambrosio or something you just empty and refill.
If they wanted to add variety they should've just given us a second random flask instead imo
Last edited by MechanicalRaven; Nov 5, 2020 @ 9:35am
Qiox Nov 5, 2020 @ 9:49am 
Originally posted by L8R:
What is it about this game that causes people to seethe so bad? lmao

A significant portion of game players just can't deal with games where victories are few and far between, or where you actually have to get better at it before you find any success.
muxaun Nov 5, 2020 @ 12:18pm 
I had one of the best runs ruined to this exact situation: I picked up something that turned out to be a leg mutation.

Shortly afterwards I had another great run - went to the surface to collect some orbs and found gold blessing inside the giant tree - took it and it killed me swiftly.

Taking weird stuff out there is always risky. I agree that this is somewhat frustrating, but on a positive side it gives you a great story to tell and to reflect upon.
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Date Posted: Nov 5, 2020 @ 1:55am
Posts: 31