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if the choices were weighted so either at least one of the three is mildly beneficial instead of complete garbage, or subsequent holy mountain visits without rolling a decent perk increase the chances of rolling one at the next temple then it wouldn't be so bad
though that is predicated on the developers picking and choosing what counts as a decent perk
all my homies love trick blood money
Say that to my current wand. I'm one-shotting almost every monsters I meet and the only reason I haven't died to my own WMD is explosion immunity.
weighting would be bad, since everyone has personal preferance for perks, at the beginning of the game there was way less perks, so it makes sense to add it to 4 per temple.
you do not need immunities or trick gold healing if you take no damage.
also sea of lava + lava to blood + vampirism + unlimited spells.
i don't know many people who would prefer to roll four bad perks over even a chance at one good perk
hell, you're complaining about how the random nature of perk distribution is making it too difficult to obtain good perks, yet a weighted system that could encourage the dispensation of a 'good' perk, even if by way of pity is somehow worse than... even more RNG?
?
4 perks per mountain feels reasonable
another way might be to boost the quality of the garbage ones (like teleportitis, both mutations explosive gold).
Sorry, were you talking to me?
Repelling cape, Freeze field, stainless armor, and invisibility go amazing together!
sadly, people will pick "bad" perks only once, it won't make game more chaotic, personally i do not roll perks and do not pick bad ones, this result in "perkless" runs, instead of some random fun with limbs that attack barrels just to explode into my face.