Noita
Matti Oct 30, 2020 @ 7:03pm
you've added so many perks that its reasonable to make it 4 perks per temple!
i dont get how u multiply the game by so many perks yet keep it at 3, i dont like that. its way too random and difficult to get good ones now even with reroll.
it should be 4 perks at temple, and the perk that gives a 4th perk per temple should be a 5th one.
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Showing 1-15 of 16 comments
cyäegha Oct 30, 2020 @ 10:57pm 
three perks is fine, what needs to be addressed is the weighting that determines what perks appear, because right now it appears to be completely random

if the choices were weighted so either at least one of the three is mildly beneficial instead of complete garbage, or subsequent holy mountain visits without rolling a decent perk increase the chances of rolling one at the next temple then it wouldn't be so bad

though that is predicated on the developers picking and choosing what counts as a decent perk
Originally posted by RawCode:
there are only 3 perks in game:

Edit wands anywhere
Unlimited spells
No fog of war

everything else is garbage
What about immunities? Trick blood money, trick greed? Have you ever try these? Seems like not.
cyäegha Oct 31, 2020 @ 3:32am 
trick blood money is some good ♥♥♥♥

all my homies love trick blood money
Rhadamante Oct 31, 2020 @ 3:52am 
Originally posted by RawCode:
there are only 3 perks in game:

Edit wands anywhere
Unlimited spells
No fog of war

everything else is garbage

Say that to my current wand. I'm one-shotting almost every monsters I meet and the only reason I haven't died to my own WMD is explosion immunity.
Matti Oct 31, 2020 @ 4:11am 
Originally posted by cyäegha:
three perks is fine, what needs to be addressed is the weighting that determines what perks appear, because right now it appears to be completely random

if the choices were weighted so either at least one of the three is mildly beneficial instead of complete garbage, or subsequent holy mountain visits without rolling a decent perk increase the chances of rolling one at the next temple then it wouldn't be so bad

though that is predicated on the developers picking and choosing what counts as a decent perk

weighting would be bad, since everyone has personal preferance for perks, at the beginning of the game there was way less perks, so it makes sense to add it to 4 per temple.
Lancar Oct 31, 2020 @ 5:07am 
The massive influx of both new spells and perks have indeed made the game harder, and it was already hard. RNG is necessary to get more enjoyment from replaying, but it's a balancing act. Too little RNG and it gets boring and repetetive, too much and success will no longer be in the hands of the player. Right now, it's tilting towards "too much".
LLAMAZ Oct 31, 2020 @ 6:26am 
Originally posted by RawCode:
there are only 3 perks in game:

Edit wands anywhere
Unlimited spells
No fog of war

everything else is garbage
telekinetic kick gang
RawCode Oct 31, 2020 @ 8:57am 
Originally posted by Miles (Tails) Prower:
Originally posted by RawCode:
there are only 3 perks in game:

Edit wands anywhere
Unlimited spells
No fog of war

everything else is garbage
What about immunities? Trick blood money, trick greed? Have you ever try these? Seems like not.


you do not need immunities or trick gold healing if you take no damage.

also sea of lava + lava to blood + vampirism + unlimited spells.
Originally posted by RawCode:
Originally posted by Miles (Tails) Prower:
What about immunities? Trick blood money, trick greed? Have you ever try these? Seems like not.


you do not need immunities or trick gold healing if you take no damage.

also sea of lava + lava to blood + vampirism + unlimited spells.
I mean, the secret of immortality is not just "take no damage", but also have maximum possible ways to heal yourself and fool proof protection.
Last edited by Miles (Tails) Prower; Oct 31, 2020 @ 9:06am
cyäegha Oct 31, 2020 @ 9:10am 
Originally posted by Matti:
weighting would be bad, since everyone has personal preferance for perks

i don't know many people who would prefer to roll four bad perks over even a chance at one good perk

hell, you're complaining about how the random nature of perk distribution is making it too difficult to obtain good perks, yet a weighted system that could encourage the dispensation of a 'good' perk, even if by way of pity is somehow worse than... even more RNG?

?
muxaun Oct 31, 2020 @ 1:38pm 
I strongly agree that something needs to be done to offset the amount of bad or meme perks added.

4 perks per mountain feels reasonable
another way might be to boost the quality of the garbage ones (like teleportitis, both mutations explosive gold).

MechanicalRaven Oct 31, 2020 @ 4:46pm 
Originally posted by Matti:
You've added so many perks that its reasonable to make it 4 perks per temple!


Sorry, were you talking to me?
I like it how it is. If it were 4 or 5 perks, I think people would just use the same ones over and over, which isn't that fun. There are lot of interesting ways random perks combine. Ya it sucks to get bad luck, but hey, roguelike.
Asclepius Oct 31, 2020 @ 7:18pm 
Originally posted by Miles (Tails) Prower:
Originally posted by RawCode:
there are only 3 perks in game:

Edit wands anywhere
Unlimited spells
No fog of war

everything else is garbage
What about immunities? Trick blood money, trick greed? Have you ever try these? Seems like not.
Vampirism, Homing, and Breathless are pretty good by themselves.

Repelling cape, Freeze field, stainless armor, and invisibility go amazing together!
RawCode Oct 31, 2020 @ 10:51pm 
Originally posted by ZippyTheWonderMoonrat:
I like it how it is. If it were 4 or 5 perks, I think people would just use the same ones over and over, which isn't that fun. There are lot of interesting ways random perks combine. Ya it sucks to get bad luck, but hey, roguelike.

sadly, people will pick "bad" perks only once, it won't make game more chaotic, personally i do not roll perks and do not pick bad ones, this result in "perkless" runs, instead of some random fun with limbs that attack barrels just to explode into my face.


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Date Posted: Oct 30, 2020 @ 7:03pm
Posts: 16