Noita
Doom Sayer Nov 22, 2020 @ 9:20pm
Its amazing how many useless perks they added
I love seeing "Phase projectiles seemingly phase through you" Then taking same amount of projectile damage. As if we didnt have enough trash perks already.
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Showing 1-5 of 5 comments
DragonDFOX Nov 27, 2020 @ 5:10am 
This perk is bugged for sure, I mean they should phase right? But they dont!
RawCode Nov 27, 2020 @ 5:15am 
perk desc don't state that you won't take damage!

almost every perk is F rank with exceptions like "immunity X" that unconditionally useful and have no downside

ever edit wands anywhere and unlimited spells are not S rank
DragonDFOX Nov 27, 2020 @ 5:24am 
Yeah I saw that after I wrote the comment, but thats so much crap I mean some wands and perks have written underneath that its limited for example, why doesnt this and some other perks have it? Thats just bad design in my opinion or maybe the dev forgot who knows...
loppantorkel Nov 27, 2020 @ 5:34am 
..or there's something to be had from exploring and experimenting in games. There are plenty of games where you'll find that predictive 5% extra damage modifier. Super predictive and super fun.
Grimbot Nov 27, 2020 @ 6:21am 
The partial projectile shields are always a little sad when you know that there's a full projectile shield out there somewhere...

I like a lot of the new stuff so far. But almost every playthrough is "bonkers" now in some way. The first zone always has some sort of biome or special situation going on. Which I'm not against. They're just tilting eeeever-so-slightly toward "a bit much". The first stage used to feel like a warmup zone and now it's probably more likely to kill you than the second.
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Showing 1-5 of 5 comments
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Date Posted: Nov 22, 2020 @ 9:20pm
Posts: 5