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There are other ways to heal, you will discover them by playing normally don't worry.
Some potions are dangerous, others put out fires and a few provide buff/debuffs. Water/Swamp/Brine/Mud/Blood potions can be used to extinguish yourself.
A good wand will depend on what you want it to do, for spark bolt you want low cooldowns and high regen rate for mana but better combos exist (that is simply a reliable combo early on). A wand needs enough mana to cast a spell.
Also, Snape kills Dumbledore
- You can pour a potion onto the floor by selecting it and holding the left button.
- Holding a potion filled less than 100% under a fluid will fill the rest of the potion bottle with that fluid. It may contain several fluids at once.
- Pouring out a potion with multiple fluids inside empties each ingredient at an equal rate. Thus a potion bottle with 75% water and 25% Berserkium will become a 50% full Water Potion (only) if half emptied. You can use this to separate fluids.
- Some fluids combine into new liquids, but only in the world. In your potion bottle they will stay separated.
- Liquids that don't combine have a density statistic. They will separate. Some will sink, some will float. You can use this to separate liquids.
- Water is arguably the most important potion to have. Some creatures are even killed by contact with water.
You dont. Assuming the wand isnt Shuffle and casts 1 spell per cast it will always cast left to right until the end, then it will start over after the refresh timer. Changing wands resets it to begin at the left again.
Bombs are very good at clearing terrain. I use them to open closed areas with valuables or to get to the portal more quickly.
As some others have said there ARE other ways to heal, but that's not really relevant to a new player. In general, assume the heart in the area after each portal is the only way to heal. This means two important things:
1. Try to avoid damage as much as possible. Don't take risks.
2. If you're badly hurt, exit the level.
If you want to get a little more advanced, you can tack on a third:
3. If you exit a level but you're not hurt, don't pick up the heart: you can pick it up later when you are hurt.
Final Q, is there anything to keep after runs? Like a universal progress that you have in games like Risk of Rain, Hades, etc?
Like have been said, under some conditions limited spells can become unlimited with few exclusions. Otherwise, all the spells either can be unlimited or have a set amount of charges, which can be replenished with Spell Refresher pickup.