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The fungal caverns had a ton of teleportatium, chaotic polymorphine, and regular polymorphine all over the place.
If you try this seed, make sure to go VERY slowly into the fungal caverns..draw the enemies away so as not to destroy the flasks.
Also...this really is a great seed, lots of great wands/spells in the first three biomes, plenty to get you to endgame.
Swamp seems to be a difficult ingredient that just doesn't work some of the time, even when you've got everything right.
And swamp and swamp_water are different things, too.
I've got 852 HP with only ONE extra HP perk..most found in the vault and connecting fungals, and the temple of the art...doesn't change my opinion..usually running around 250 or so in the temple of the art....and it's not from lack of exploration.
The other big thing about this seed is finding a wand with always cast: Matter Eater...it's super slow for recharge time, but I've got it to an acceptable place with some digging/drilling shots and a reduce recharge time spell..all found naturally. The only thing is I've only found one black hole so far.