Noita
Matti Jun 5, 2020 @ 12:21am
why is this still a thing? worm angering gods?
i just played a random new game, was chilling in level 1 and clearing, while the worm went rampant somewhere apparently, and angered the gods for me...

is there a new mechanic now to basically remove the anger from the gods or what? maybe i missed it.
and he even appears on every level even if you kill him...
Last edited by Matti; Jun 5, 2020 @ 12:25am
Originally posted by Botji:
Originally posted by LT2483:
It's not gamebreaking. Heck, it's some extra gold if you can kill the guardian. If it bothers you that this is a feature, but don't want to go into the workshop and click a button to fix it, then it's your problem, not the game's.


What function in the game does angering the gods have?
Currently the only one affected by it is players early in their run or players with bad RNG later in their run who does NOT break the Holy Mountain because they cant fight the skeleton but are forced into it due to worms/spiders.

When you are at the stage of breaking through Holy Mountains, the skeleton is hardly worth mentioning... its function is literally only to randomly grief unprepared players when a worm/spider eats a Holy Mountain which is outside the players influence.

TL;DR its a undefendable crappy feature in the game and should be changed, buffed about 100x to actually provide a challenge when the player is breaking through Holy Mountains and fixed so worms/spiders dont activate it. Or just be removed if its going to stay a useless griefing mechanic as it is.
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Showing 1-12 of 12 comments
LT2483 Jun 5, 2020 @ 12:25am 
If the gods are angered, they stay angered. You can always download a mod that stops worms and spiders from eating the temple though, if it annoys you.
Matti Jun 5, 2020 @ 12:26am 
Originally posted by LT2483:
If the gods are angered, they stay angered. You can always download a mod that stops worms and spiders from eating the temple though, if it annoys you.

nah i dont wanna play with mods, i never do, but i mean this was known for months now, and not hotfixed/fixed/patched, and its clearly gamebreaking.
Yosunai Jun 5, 2020 @ 2:05pm 
It's honestly not gamebreaking. Unfair and a bit stupid, but not gamebreaking as in you can't continue your run
LT2483 Jun 6, 2020 @ 3:23am 
It's not gamebreaking. Heck, it's some extra gold if you can kill the guardian. If it bothers you that this is a feature, but don't want to go into the workshop and click a button to fix it, then it's your problem, not the game's.
The author of this thread has indicated that this post answers the original topic.
Botji Jun 6, 2020 @ 3:45am 
Originally posted by LT2483:
It's not gamebreaking. Heck, it's some extra gold if you can kill the guardian. If it bothers you that this is a feature, but don't want to go into the workshop and click a button to fix it, then it's your problem, not the game's.


What function in the game does angering the gods have?
Currently the only one affected by it is players early in their run or players with bad RNG later in their run who does NOT break the Holy Mountain because they cant fight the skeleton but are forced into it due to worms/spiders.

When you are at the stage of breaking through Holy Mountains, the skeleton is hardly worth mentioning... its function is literally only to randomly grief unprepared players when a worm/spider eats a Holy Mountain which is outside the players influence.

TL;DR its a undefendable crappy feature in the game and should be changed, buffed about 100x to actually provide a challenge when the player is breaking through Holy Mountains and fixed so worms/spiders dont activate it. Or just be removed if its going to stay a useless griefing mechanic as it is.
Smkn-G1 Jun 6, 2020 @ 1:09pm 
I really don't like how the random nature cuts down on exploration and experimentation. I wanna run around and try to be creative but I know if I don't find good stuff every minute I spend outside of diving quick risks putting a set of difficult enemies in my way that I won't readily be able to deal with unless I find good stuff.

They tells me it's a game about experimentation and exploration and being creative but the more of those things I try to do the more likely I am to be punished for doing them. I really think angering the gods in that manner should be a deliberate action undertaken by the player.

Course then there are those that argue that you anger the goods through NOT protecting the temples well enough. I could agree if they start you out letting you know part of your quest is protecting those things. But they just drop you at the mouth of a cave with a couple wands and a flask of water and no direction. Maybe put a tablet by the entrance with some semi-cryptic message from your warlocky / witchy gods letting you know to protect things.

Well, at least it is easy enough to start new runs.
pinecones_sx Jun 7, 2020 @ 8:44pm 
i've learned to deal with it, but you're right, it's a crappy mechanic... punishing the player for something they have 0 control over.
[🐱]Superking Jun 8, 2020 @ 8:02am 
I did a run where I decided to take it slow and play as carefully as I could. I spent a lot of time running across the map to fetch all the orbs I knew about and scoured each level for items. No luck with the wands but I got to 330 hp, a personal record, in Snowy Depths when I suddenly got the message "you have angered the gods". Apparently an off-screen worm had chewed through the off-screen temple.. Maybe I could've killed Stevari with my pea shooter wand but it was only the second time I see the guy so I wasn't quite prepared for the fight. Just a really boring way to end a run..
pinecones_sx Jun 8, 2020 @ 11:02am 
my advice is to race to level 2 and go west to the fungal caverns. if you can't find a decent wand there, just race to level 4 and hope for the best.

if you DO find a decent wand, you can fly back up to the surface from level 3 and pick up all the health you can find + look for better wands / spells (and fight the pyramid boss if you're feeling lucky for a chance at a really good wand).

ALSO be on the lookout for something that can dig, that way if you fly back up to level 1, you can use the portals to revisit the holy mountain rooms and dig out through the crumbled ceilings.
Last edited by pinecones_sx; Jun 8, 2020 @ 11:03am
Hillside Jun 14, 2020 @ 7:02am 
Honestly though, this is such a crap feature. The player shouldn't get punished for ♥♥♥♥♥♥♥♥ RNG and stuff that is outside their control like this. Hope this gets changed.
Brassqund Jun 14, 2020 @ 11:02am 
Originally posted by yapaxi:
It is a great feature - no reason to remove it.

- such events happen rarely - my own stupidity makes me killed much more often
- guardian's damage is low
- you can spill teleportarium flask on the floor in the perk chamber (teleportarium is very common)
- you can lure him to the first water pool and then just go past him (he will hit you few times, but again - damage is low)
- if you can dig a hole with acid trail (pretty common) or laser and escape
- ...

The game is about being creative - you can bit him.

Btw, I summon him explicitly on almost all my runs just to be able to edit wands any time I want.
That happen to me at the end of the first stage.
pinecones_sx Jun 14, 2020 @ 12:17pm 
i love all the advice to help avoid the crappiest feature of this game.
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Date Posted: Jun 5, 2020 @ 12:21am
Posts: 12