Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
nah i dont wanna play with mods, i never do, but i mean this was known for months now, and not hotfixed/fixed/patched, and its clearly gamebreaking.
What function in the game does angering the gods have?
Currently the only one affected by it is players early in their run or players with bad RNG later in their run who does NOT break the Holy Mountain because they cant fight the skeleton but are forced into it due to worms/spiders.
When you are at the stage of breaking through Holy Mountains, the skeleton is hardly worth mentioning... its function is literally only to randomly grief unprepared players when a worm/spider eats a Holy Mountain which is outside the players influence.
TL;DR its a undefendable crappy feature in the game and should be changed, buffed about 100x to actually provide a challenge when the player is breaking through Holy Mountains and fixed so worms/spiders dont activate it. Or just be removed if its going to stay a useless griefing mechanic as it is.
They tells me it's a game about experimentation and exploration and being creative but the more of those things I try to do the more likely I am to be punished for doing them. I really think angering the gods in that manner should be a deliberate action undertaken by the player.
Course then there are those that argue that you anger the goods through NOT protecting the temples well enough. I could agree if they start you out letting you know part of your quest is protecting those things. But they just drop you at the mouth of a cave with a couple wands and a flask of water and no direction. Maybe put a tablet by the entrance with some semi-cryptic message from your warlocky / witchy gods letting you know to protect things.
Well, at least it is easy enough to start new runs.
if you DO find a decent wand, you can fly back up to the surface from level 3 and pick up all the health you can find + look for better wands / spells (and fight the pyramid boss if you're feeling lucky for a chance at a really good wand).
ALSO be on the lookout for something that can dig, that way if you fly back up to level 1, you can use the portals to revisit the holy mountain rooms and dig out through the crumbled ceilings.