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I see that you have some pretty bad luck with just keeping trigger and timer spells in this game. It's nice to have some normal spells for this kind of thing, they also cost less mana.
Also some wands come with multicast and or spells that you cant get rid of. In my opinion trigger spells are trash due to increased mana cost for almost no benefit. Only helpful in extremely niche cases.
Trigger spell allow you to cast the static explosions and melee spells like chainsaw from afar without needing to rely on any immunities, as well as shooting around corners with something like a multicast of triplicate bolts delivered at the trigger. They're pretty great. But you only really need to keep one or two in your inventory until you have made a wand with them.
One of my ideas is if i get a run with enough black holes + chainsaw spells I will tunnel up to first two levels and mine gold until I have like 8000 or something. (I use chainsaw for mining alot and is OP with melee immunity)
Chainsaw is one of the best spells in the game, can make almost any wand setup with enough slots better, it can increase the fire rate on ranged projectiles too.