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Also, reconsider spells that you may have disregarded previously. What I mean is, if you thought a spell or modifier sucked in the past, then you may have gotten into the habit of ignoring it every time it appears thereafter. Give those spells that you have written off another chance, particularly when paired up with buffs and spell modifiers that make them better.
For example, when I first started playing I thought the TNT spell was lame, mainly because it has a limited number of charges and the blast radius is fairly small. So I made the mistake of ignoring it every time it appeared. But recently I decided to give it another chance and realized that I had been missing out on a really powerful spell. Sure, it has limited charges, but wands that come with it often have loads of charges already installed, and you get the free replenishment in each temple anyway. The small blast radius doesn't really matter either, because you can still wipe out groups of enemies with it. And best of all, you can use it on the second level to access the gold veins and accumulate way more gold than you otherwise could that early in the game.
After 35 deaths I managed to get my first win. I don't know if that considered to be good or not but I found my set up to be quite fun and decent:
1st wand: Built around killing small mobs with decent to fast fire rate. Lightning bolt spell is great although rare. The "shotgun" spell is more common and also works good as long as the fire rate is high.
2nd wand: I usually use as a digging wand whether it be chainsaw or dynamite. It can be used to dig gold in the second level, reach secrets such as hidden health pick ups or wands or just be used tactically if you are going against a dangerous opponent. Black hole is by far the best option if you feel like skipping a level since it eats through everything.
3rd wand: Destruction. I build this wand around massive explosions to wipe out the most dangerous of enemies.
4th wand: Anything.
Remember that the perks you choose could have a large impact on how you edit your wands in the later levels. Explosion immunity is one of the more useful perks since it lets you make crazy and powerful wands (given you got any explosives) without risking killing yourself. I recommend you use large firebolts when you find them and put them on a non-shuffle wand that casts 2 or more at the same time. Another Highly useful spell is lightning bolt, it is very powerful against mid tier enemies such as the sentries and still holds up against the tougher enemies at the last levels.
Having those two wands makes you the ultimate killing machine.
Just out of curiosity, what level do you reach in most of your runs? Are you having extremely bad luck at the early ones?