Noita
Adam Dec 20, 2019 @ 1:09pm
you have angered the gods
i was just standing around and looking at spells when the angry god showed up, i managed to escape the temple but he kept chasing me

i didn't even do anything to trigger it though, which is annoying, can it please only be triggered by the player actually doing something instead of for no reason?
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Showing 1-15 of 32 comments
Cryten Dec 20, 2019 @ 4:14pm 
Scenario 1: Worms: They ate enough of the holy mountain to trigger the gods. IF you destroy the worm crystal they can eat the holy mountain much easier.
Scenario 2: Acid: A fight has been occuring near the mountain and acid blood or weapons ate enough of the mountain to offend the gods.
Scenario 3: Spiders: Spider legs eat into material that crawl across which can ire the gods.
Scenario 4: Wands: wether by yourself or by an enemie finding a wand digging and or explosion / acid / black hole effects got fired at the mountain.
BVrutally Odd Dec 20, 2019 @ 6:03pm 
Scenario 5 might possibly be enemies touching chaotic polymorphine and turn into medium-big worms and break the holy mountain. but you must have a cursed luck for this to occur regularly.
Tielos Dec 20, 2019 @ 7:58pm 
Originally posted by Adam:
i was just standing around and looking at spells when the angry god showed up, i managed to escape the temple but he kept chasing me

i didn't even do anything to trigger it though, which is annoying, can it please only be triggered by the player actually doing something instead of for no reason?


Worms!
FlamingAnus Dec 21, 2019 @ 11:33am 
Originally posted by Adam:
can it please only be triggered by the player actually doing something instead of for no reason?
No.
Darthzz Dec 21, 2019 @ 11:58am 
Originally posted by Cryten:
Scenario 1: Worms: They ate enough of the holy mountain to trigger the gods. IF you destroy the worm crystal they can eat the holy mountain much easier.
Scenario 2: Acid: A fight has been occuring near the mountain and acid blood or weapons ate enough of the mountain to offend the gods.
Scenario 3: Spiders: Spider legs eat into material that crawl across which can ire the gods.
Scenario 4: Wands: wether by yourself or by an enemie finding a wand digging and or explosion / acid / black hole effects got fired at the mountain.
Spider legs do not cause destruction. It is their bodies that eat through materials. The legs can crawl on any surface and even kick at the player to damage them, but they don't destroy anything.
CodyGaming101 Dec 23, 2019 @ 1:06am 
The worms like the taste of holy mountain and it sucks. Also worm crystal?
glitch Dec 24, 2019 @ 8:24pm 
After taking my time and being very careful getting through the Hiisi base, about 25 minutes, I made it out with most of my HP and a nice chunk of gold. No sooner had I entered the temple than I see the angered message. The Lich was already in the wand room so I couldn't get by. That brutha' was swole like I'd just run over every single pet cat in his whole crib, drove to the liquor store, then ran them over again on my way back. He knocked me all the way to the left edge of the map then lit me up like a Christmas tree. That's when I saw a spider tearing upwards through the wall. I die. Apple pie.

There's little incentive to try for a full run if I'm going to have my time wasted like that. For no fault of your own or any other good reason, your run can end at the temple because of something completely outside of your influence. In my opinion, that creates a HUGE disincentive to try to complete the game and reduces the longevity of interest in playing.

Unless the developer intentionally wants to have a...

Hey, you made it! Buuuuttttt, guess what?
Guesswhatguesswhatguesswhat!!
Wait for it. Waaaiiiittt for it.
SURPRISE! Game Over!
LOL!!!!
Ohhhh my god, bro, did you see that?
Ppphhhppphhttttt AHHHHH HA HA HA!
Oh lawd, lawd I'm not gonna make it! xD

...mechanic, this behavior should be toggleable or there should be a reliable way to evade or kill the Lich since he might be coming after you whether you deserve it or not.

It seems reasonable to me that Anger is a punishment for something the player does like rushing to the bottom of the map too quickly or being reckless with spells that can damage the temple's brickwork. It doesn't make sense to mete out game-ending punishment for nothing the player has done.

"Dawg."

"Sup?"

"Here's a dice roll."

"A dice roll for what?"

"For yo' a-s homie, that's what."

"Huh? What do you mean?"

"Yeah, we finna' see if yo' game gonna end or not."

"WHAT?! WHY?!"

"Don't start trippin', G'. Man, imma hook you up: You can always start over from the beginning as many times as you WANT. Boom! ...Yiiiaahhh! See, bro? I gotchu, home slice. I gotchu."

Other than that, Noita is a fantastic game, masterpiece tier, but that's the last time I'm going to actually try for a clear. If I ever do though, it's going to be by sheer luck since that seems to be a requirement.
Last edited by glitch; Dec 28, 2019 @ 1:11pm
Dead Parrot Dec 26, 2019 @ 1:58pm 
I really hate it when the spiders eat through the temple as soon as I port in. It's not fun or fair. Perhaps add an option that can be turned on or off to exclude enemy damage for triggering the anger of the gods. I realize that some people might use monsters to eat through the floor intentionally to game the system, but for players who dont play that way, they shouldnt be arbitrarily punished by bad monster ai.
Sernosoforos Dec 26, 2019 @ 7:04pm 
I've angered the gods 3 times in a row by those ♥♥♥♥♥♥♥ spiders from the jungle while editing wands. I'm tired.
Last edited by Sernosoforos; Dec 26, 2019 @ 7:05pm
☭Woodsman☭ Dec 26, 2019 @ 8:32pm 
I still think it's a garbage mechanic, and I just won a round after triggering it on Hilsi. I don't even know why because I saw nothing break through. If it's a few levels down and you have a good wand it's manageable, but it happens on mines when I still have some dinky wand that can't even break his shield way too often, and absolutely never happens because of anything I did personally
visitingfan Dec 26, 2019 @ 9:00pm 
I honestly have to agree here. The mechanic is interesting, but it's also rather pointless. The whole reason it exists is to add a disincentive to just digging back up through to previous levels, and they even added the Tower to give you a better way of doing that. But!

The Temple rock requires high end spells to get through, spells you'd STILL NEED to get to the Tower in the first place since its protected by extremely dense rock.

By the time you're even capable of angering the gods yourself, you're almost certainly strong enough to defeat them. All the anger mechanic does is end runs prematurely through zero fault of the player.

Adding the worm crystal was one small step to fixing some of the problems, but it reminds me of a comic I once saw of a manga artist accidentally making heights inconsistent and deciding to retcon the character standing on a box, and when it was pointed out how odd that was rewrote the entire plot to make boxes a cornerstone of society.

When all he needed to do was redraw the height of the characters.

Tl;dr the anger mechanic, while interesting, was a poor decision to begin with, and while I respect the creators of this game and their desire to have this be in the game for lore reasons, it needs SERIOUS reworking because as is, it's broken on a fundamental level.
FlamingAnus Dec 27, 2019 @ 7:50am 
Originally posted by smartykid99:

All the anger mechanic does is end runs prematurely through zero fault of the player.

except, you know... the player not being good enough to kill/evade/distract the guardian.

a run ending is 100% in the players control. it's all up to you. not the gods, not the rng, you. but i could understand how a below average player would feel slighted by the game when facing the guardian.. it just.. it's not the games fault, just up your skill.
Doom Sayer Dec 27, 2019 @ 8:57am 
Originally posted by Flaminganus:
Originally posted by smartykid99:

All the anger mechanic does is end runs prematurely through zero fault of the player.

except, you know... the player not being good enough to kill/evade/distract the guardian.

a run ending is 100% in the players control. it's all up to you. not the gods, not the rng, you. but i could understand how a below average player would feel slighted by the game when facing the guardian.. it just.. it's not the games fault, just up your skill.
Would be easier to improve skill level if you didnt lose for progress for ♥♥♥♥♥♥♥♥ reasons.
FlamingAnus Dec 27, 2019 @ 9:15am 
Originally posted by Degeneracy:
roguelite?
it's not like you forget your prior experiences either. build and progress on them.
Doom Sayer Dec 27, 2019 @ 9:39am 
Originally posted by Flaminganus:
Originally posted by Degeneracy:
roguelite?
it's not like you forget your prior experiences either. build and progress on them.
How does one stop a enemy they never see from doing something to something i dont see? I have even previously traveled down one of the worm holes and found it didnt even get close to the actual room. (I didnt even see it)
Last edited by Doom Sayer; Dec 27, 2019 @ 9:40am
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Date Posted: Dec 20, 2019 @ 1:09pm
Posts: 32