Noita
Cheating to get achievement
I can't help but notice that roughly 2% of players had the achievement for beating the game before the god mode mod came out and now 12.6% of the community have the achievement.

I know the whole "to each his own" bit but it seems like these people are devaluing the achievement for those of us who are working hard for it. "Why put in a few dozen hours of work when you can just install a mod to win?"

Should the devs or the community do something about this?
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If you think your winning a video game is "devalued" by someone else cheating then you have bigger problems in life than who has the sweetest cheevo. You aren't putting in "hours of work" you are playing a game.
Messaggio originale di fenrif:
If you think your winning a video game is "devalued" by someone else cheating then you have bigger problems in life than who has the sweetest cheevo. You aren't putting in "hours of work" you are playing a game.
Oh, hush. You're just trying to seem cooler by telling Green to suck it up. Just like the rest of you. Yeah, it shouldn't be prioritized over bug fixes and more content, but it's still a problem. Check practically any other game in the universe and they disable achievements if you have any mods installed. It's not far fetched to think it weird how Noita is the one game where that isn't the case, even if it is in early access right now.
Messaggio originale di Percher:
Messaggio originale di fenrif:
If you think your winning a video game is "devalued" by someone else cheating then you have bigger problems in life than who has the sweetest cheevo. You aren't putting in "hours of work" you are playing a game.
Oh, hush. You're just trying to seem cooler by telling Green to suck it up. Just like the rest of you. Yeah, it shouldn't be prioritized over bug fixes and more content, but it's still a problem. Check practically any other game in the universe and they disable achievements if you have any mods installed. It's not far fetched to think it weird how Noita is the one game where that isn't the case, even if it is in early access right now.

Lots of games also do not disable your sweet sweet cheevos when using mods. And even the games that disable them are easy enough to mod around so you can still get them. It's only online games, where you are playing with other people as standard, where this is a serious issue and is heavily controlled. Noita is not an online game.

Achievements are meaningless. The only reason to care so much about them is because you want to compare E-peens and seem like a big shot. It's a singleplayer game. Let people play how they want. Someone else having this particular icon on their steam page doesn't mean yours means anything less. You still "worked" as "hard" as you did to get it.

I'm not trying to seem cool. I just do not invest any of my self worth into video-game jpegs. I play games to have fun. Not to measure my self worth against other people.

Messaggio originale di fenrif:
I'm not trying to seem cool. I just do not invest any of my self worth into video-game jpegs. I play games to have fun. Not to measure my self worth against other people.
That's what they all say.
No, it was not 2%. It was around 10-11% last time I checked it out a few days ago. You must have mistaken it for another achievement.
Messaggio originale di GreenMageYouTube:
not a cheap bauble you can get without effort by cheating
Achievements are cheap baubles though. In fact, they're completely worthless to anyone except the developer, they're literally best used as data metrics.
Messaggio originale di Percher:
Messaggio originale di fenrif:
If you think your winning a video game is "devalued" by someone else cheating then you have bigger problems in life than who has the sweetest cheevo. You aren't putting in "hours of work" you are playing a game.
Oh, hush. You're just trying to seem cooler by telling Green to suck it up. Just like the rest of you. Yeah, it shouldn't be prioritized over bug fixes and more content, but it's still a problem. Check practically any other game in the universe and they disable achievements if you have any mods installed. It's not far fetched to think it weird how Noita is the one game where that isn't the case, even if it is in early access right now.
I apperciate the perspective Percher. I did not want to say anything to them along those lines and start a fight.
I know that achievements do nothing, but so does pretty much everything else because it is a game. The importance and value of things like achievements are measured on a seperate metric.
And even more, I do value this achievement as I worked hard to beat the game. The victory screen is my PC background.
Messaggio originale di velkito:
No, it was not 2%. It was around 10-11% last time I checked it out a few days ago. You must have mistaken it for another achievement.
1. Mods have been a part of the game for a lot longer than a few days
2. There is only one achievement
Messaggio originale di GreenMageYouTube:
I can't help but notice that roughly 2% of players had the achievement for beating the game before the god mode mod came out and now 12.6% of the community have the achievement.

I know the whole "to each his own" bit but it seems like these people are devaluing the achievement for those of us who are working hard for it. "Why put in a few dozen hours of work when you can just install a mod to win?"

Should the devs or the community do something about this?
You went against your point in your comment...
(People play the game and then get better, as you said)
Messaggio originale di Papz:
Messaggio originale di GreenMageYouTube:
I can't help but notice that roughly 2% of players had the achievement for beating the game before the god mode mod came out and now 12.6% of the community have the achievement.

I know the whole "to each his own" bit but it seems like these people are devaluing the achievement for those of us who are working hard for it. "Why put in a few dozen hours of work when you can just install a mod to win?"

Should the devs or the community do something about this?
You went against your point in your comment...
(People play the game and then get better, as you said)
Yes, people do get better however a 600% increase in the ammount of people with the achievement after a god mode mod comes out can not simply be attributed to people getting better
Messaggio originale di GreenMageYouTube:
Yes, people do get better however a 600% increase in the ammount of people with the achievement after a god mode mod comes out can not simply be attributed to people getting better
There's been a god mode mod since mods were released. It took literally 2 days for the community to release a god mode mod that also lets you summon any wand, perk , or spell. Your argument is based on the idea that god mode mods are fairly new. They're not. And the game is easier than it used to be due to balance passes and bug fixes. And it's been out long enough for a lot of people to get good.

Also, anyone who uses achievements as anything other than optional objectives to do for fun is a loser. Just a straight up loser. Achievements are the monetization of you saying to your friend "Hey I bet I can rocket jump to the end of this level" or "I bet I can do this part blindfolded". They turned your best attempts at ♥♥♥♥♥♥♥ around with games into a checkbox system that developers can make money off of.
Ultima modifica da Guts; 30 nov 2019, ore 17:01
Messaggio originale di N473:
Also, anyone who uses achievements as anything other than optional objectives to do for fun is a loser. Just a straight up loser. Achievements are the monetization of you saying to your friend "Hey I bet I can rocket jump to the end of this level" or "I bet I can do this part blindfolded". They turned your best attempts at ♥♥♥♥♥♥♥ around with games into a checkbox system that developers can make money off of.
Achievements aren't monetized, you absolute ♥♥♥♥.
Messaggio originale di Percher:
Messaggio originale di N473:
Also, anyone who uses achievements as anything other than optional objectives to do for fun is a loser. Just a straight up loser. Achievements are the monetization of you saying to your friend "Hey I bet I can rocket jump to the end of this level" or "I bet I can do this part blindfolded". They turned your best attempts at ♥♥♥♥♥♥♥ around with games into a checkbox system that developers can make money off of.
Achievements aren't monetized, you absolute ♥♥♥♥.
I agree with Percher; also it seems rude to call somebody names if they care about achievements.
Messaggio originale di Percher:
Messaggio originale di N473:
Also, anyone who uses achievements as anything other than optional objectives to do for fun is a loser. Just a straight up loser. Achievements are the monetization of you saying to your friend "Hey I bet I can rocket jump to the end of this level" or "I bet I can do this part blindfolded". They turned your best attempts at ♥♥♥♥♥♥♥ around with games into a checkbox system that developers can make money off of.
Achievements aren't monetized, you absolute ♥♥♥♥.
They're a feature of games designed to draw people in. And with the way steam cards and badges work, achievements are something some people are willing to pay for. That's why there used to be tons of games on the steam store with "10000 achievements" as a feature.
Messaggio originale di N473:
They're a feature of games designed to draw people in. And with the way steam cards and badges work, achievements are something some people are willing to pay for. That's why there used to be tons of games on the steam store with "10000 achievements" as a feature.
They're a small feature, not a transaction. You don't pay to get access to achievements, you moron. You're also forgetting to mention that the people who buy games just to fill checkboxes are hopelessly broken addicts. They don't count towards anything but the number of living beings on this godforsaken planet.

Achievements themselves aren't what you should be hating on. They normally track general progress and encourage players to be better, experiment and explore the game's world and mechanics. They're naught but a tool. You should be hating on the ones who tell developers to brutalize everything beyond recognition for the sake of a wider market and better sales figures. I shouldn't even need to tell you this!
Ultima modifica da Percher; 1 dic 2019, ore 12:47
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Data di pubblicazione: 25 nov 2019, ore 9:21
Messaggi: 30