Noita
Herr Sten Oct 7, 2019 @ 11:20pm
The amount of elitists is staggering
More people than you are trying to enjoy the game. It is valid to criticise an early access game.

”People less skilled than me are not allowed to enjoy games”
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Showing 1-15 of 90 comments
Kai Oct 7, 2019 @ 11:21pm 
The amount of people reacting to elitists is staggering.

People need to see therapists or something.
Last edited by Kai; Oct 7, 2019 @ 11:22pm
BVrutally Odd Oct 8, 2019 @ 12:38am 
Originally posted by Kai:
The amount of people reacting to elitists is staggering.

People need to see therapists or something.
All of this ^^^
Eriktion Oct 8, 2019 @ 12:48am 
The people on this forum are just very "passionate". :happy_goblin:
BaconMonster Oct 8, 2019 @ 3:04am 
How was that saying? Oh yeah!..

Git gut scrub.

I can hardly get past 3 level, but easy game is a boring game.
Herr Sten Oct 8, 2019 @ 3:19am 
Originally posted by BaconMonster:
How was that saying? Oh yeah!..

Git gut scrub.

I can hardly get past 3 level, but easy game is a boring game.
How about if you instead could hardly get past level 5? I think there are like 8 levels or something.

also writing "git gud" [Insulting rant redacted]
Last edited by Herr Sten; Oct 8, 2019 @ 3:19am
RawCode Oct 8, 2019 @ 3:20am 
it's not about "elitism"

game especially designed to be unforgiving and punishing.
Herr Sten Oct 8, 2019 @ 3:21am 
Originally posted by RawCode:
it's not about "elitism"

game especially designed to be unforgiving and punishing.
I know that, but the game could ease up just a tad. Stunlocks and super tanky enemies aren't that fun imo.
RawCode Oct 8, 2019 @ 3:42am 
stunlocks likely to be fixed, just like single pixel poisoning already fixed in beta branch.
Herr Sten Oct 8, 2019 @ 3:48am 
Originally posted by RawCode:
stunlocks likely to be fixed, just like single pixel poisoning already fixed in beta branch.
Oh thats nice to hear
Fleshmeister Oct 8, 2019 @ 4:00am 
They've said the next patch is about balancing things out, it's welcomed and needed too.
So they're not done, this is just the concept.
Botji Oct 8, 2019 @ 4:41am 
I do think the game would gain a lot by dropping the perma death or at least introduce a difficulty setting where normal is as it is and easy has a checkpoint system where it saves when you enter the Holy Mountains.

It is a bit boring to have to play so cautiously all the time, unless you get fire immune and the spell shield... then you just run around with the terminator soundtrack going in the background and can plow through almost the entire game without any problems.

Its also a bit boring to not have the freedom to experiment with the spells without risking to lose the last ~8 hours or whatever you put into that run.

I am still convinced though that most if not all of the people who 'flex' and dont think the game has any issues with how difficult/unfair the game can be are rampant save scummers, because I think the only way to not care when you lose half a dozen of hours to *insert instant death here* is if you have a save you can go back to... or they just dont explore anything and just go down so they dont actually spend half a dozen hours before even getting close to the end.
Stafford's Bees Oct 8, 2019 @ 7:12am 
The steam forum for an early access game isn't a brainstorming session, and none of us are the developers. It's fine for the peanut gallery to shoot down suggestions from other parts of the peanut gallery. No one needs to be disrespectful, but it's fine for people to not like your ideas. It's fine for people to think your ideas will make the game worse.
DJDiceZ Oct 8, 2019 @ 7:15am 
Originally posted by Herr Sten:
More people than you are trying to enjoy the game. It is valid to criticise an early access game.

”People less skilled than me are not allowed to enjoy games”

Roguelike communities have become surprisingly incredibly toxic in recent years. There's even people that try to mix in left/right politics in them. That might actually be why some people feel attacked when you say anything about the game's balance. But it's not just roguelikes. Any game where balance is up to discussion really.

Like, i dislike the guy that dies on level 1 in a game, flatout sucks and can't input something as simple as movement+attack commands, then says the game is terrible, as much as the next person. I dislike the guy that doesn't get the point of a roguelike, or doesn't understand the game's mechanics and how to play well, and shifts the blame onto the game.

But holy damn, as a roguelike and hardcore games fan, that has completed many of them, i can say... Many roguelikes have flaws, and yet the roguelike communities are getting worse than online competitive MOBA/FPS communities, protecting their game like rabid fanboys as if it can't do anything wrong, and just being overly aggressive toward anyone that is struggling or new.

The saddest part is that sometimes, the elitists aren't even those that can 100% the game or shut down anything regarding balance when having no game design/developping experience whatsoever.
Last edited by DJDiceZ; Oct 8, 2019 @ 7:16am
Arcanum Oct 8, 2019 @ 7:45am 
Yup, the Hard Game Club douchebros are pretty toxic. It's not even about the game being good. It's about them using a video game to show off how macho they are.

It's not even like roguelikes have always been exceptionally difficult. Go back and play, say, Nethack. Making progress, particularly early on, is not that hard. And you could change the difficulty be selecting different classes; starting as a barbarian is much easier than starting as a tourist. And there was even a discovery mode that would let you play the game without worrying about dying (though you wouldn't get on the score list).

Originally posted by DJDiceZ:
Roguelike communities have become surprisingly incredibly toxic in recent years. There's even people that try to mix in left/right politics in them. That might actually be why some people feel attacked when you say anything about the game's balance. But it's not just roguelikes. Any game where balance is up to discussion really.

...

But holy damn, as a roguelike and hardcore games fan, that has completed many of them, i can say... Many roguelikes have flaws, and yet the roguelike communities are getting worse than online competitive MOBA/FPS communities, protecting their game like rabid fanboys as if it can't do anything wrong, and just being overly aggressive toward anyone that is struggling or new.
Urist Oct 8, 2019 @ 8:20am 
You people have the awareness of a journalist with an ego to match. The game doesn't need to be easier, you need to be better.
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Date Posted: Oct 7, 2019 @ 11:20pm
Posts: 90