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People need to see therapists or something.
Git gut scrub.
I can hardly get past 3 level, but easy game is a boring game.
also writing "git gud" [Insulting rant redacted]
game especially designed to be unforgiving and punishing.
So they're not done, this is just the concept.
It is a bit boring to have to play so cautiously all the time, unless you get fire immune and the spell shield... then you just run around with the terminator soundtrack going in the background and can plow through almost the entire game without any problems.
Its also a bit boring to not have the freedom to experiment with the spells without risking to lose the last ~8 hours or whatever you put into that run.
I am still convinced though that most if not all of the people who 'flex' and dont think the game has any issues with how difficult/unfair the game can be are rampant save scummers, because I think the only way to not care when you lose half a dozen of hours to *insert instant death here* is if you have a save you can go back to... or they just dont explore anything and just go down so they dont actually spend half a dozen hours before even getting close to the end.
Roguelike communities have become surprisingly incredibly toxic in recent years. There's even people that try to mix in left/right politics in them. That might actually be why some people feel attacked when you say anything about the game's balance. But it's not just roguelikes. Any game where balance is up to discussion really.
Like, i dislike the guy that dies on level 1 in a game, flatout sucks and can't input something as simple as movement+attack commands, then says the game is terrible, as much as the next person. I dislike the guy that doesn't get the point of a roguelike, or doesn't understand the game's mechanics and how to play well, and shifts the blame onto the game.
But holy damn, as a roguelike and hardcore games fan, that has completed many of them, i can say... Many roguelikes have flaws, and yet the roguelike communities are getting worse than online competitive MOBA/FPS communities, protecting their game like rabid fanboys as if it can't do anything wrong, and just being overly aggressive toward anyone that is struggling or new.
The saddest part is that sometimes, the elitists aren't even those that can 100% the game or shut down anything regarding balance when having no game design/developping experience whatsoever.
It's not even like roguelikes have always been exceptionally difficult. Go back and play, say, Nethack. Making progress, particularly early on, is not that hard. And you could change the difficulty be selecting different classes; starting as a barbarian is much easier than starting as a tourist. And there was even a discovery mode that would let you play the game without worrying about dying (though you wouldn't get on the score list).