Noita

Noita

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Unster 2019 年 9 月 28 日 上午 11:36
Why is this game so pixelated?
I get the idea, simulate every pixel. But I think visually it's overdone. I wish the pixels were smaller so everything would have better visual clarity. I'm pretty sure the average modern gaming PC could handle that. Do you guys actually like the big pixels?
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Unster 2020 年 4 月 11 日 下午 7:31 
引用自 _HL4E_HalfLife_
I agree, I was looking at this game on the store page and though it looked cool but once I full screened the video I was like "ugh, I wish those pixles were smaller" than I would buy this game in a heart beat because I love the physics side of it.

After some time you kind of get used to the pixels. I think the game is still worth buying and it's a lot of fun. I now have 80+ hours on it.
Doom Sayer 2020 年 4 月 12 日 上午 3:34 
引用自 Unster
Incredibly average, I'm done here. I have nothing to prove and nothing to show, since that game is the IP of the company I worked for. Yeah, google that too so you can sound smart. I actually know your type. You're the kind of person who has superficial knowledge of something, but has the constant need to show to others how smart he is, and the only solutions you can come up with are lousy, over-complicated solutions, when a simpler more optimized solution is right in front of you. I've worked with people like you, and they're a pain. Peace out.
You might be the most intolerable person I have ever heard.
TemmieNeko 2020 年 4 月 12 日 上午 3:55 
引用自 Unster
Incredibly average, I'm done here. I have nothing to prove and nothing to show, since that game is the IP of the company I worked for. Yeah, google that too so you can sound smart. I actually know your type. You're the kind of person who has superficial knowledge of something, but has the constant need to show to others how smart he is, and the only solutions you can come up with are lousy, over-complicated solutions, when a simpler more optimized solution is right in front of you. I've worked with people like you, and they're a pain. Peace out.
hey you seem liek te MASTER OF GAME DESIGN, where's your better game with bette rgraphics that does the same thing as Noita, but only BETTER, and JUST by YOU!

holy crap dude, you are THE definition to a person that is ful of themsleves
TemmieNeko 2020 年 4 月 12 日 上午 3:56 
引用自 Degeneracy
引用自 Unster
Incredibly average, I'm done here. I have nothing to prove and nothing to show, since that game is the IP of the company I worked for. Yeah, google that too so you can sound smart. I actually know your type. You're the kind of person who has superficial knowledge of something, but has the constant need to show to others how smart he is, and the only solutions you can come up with are lousy, over-complicated solutions, when a simpler more optimized solution is right in front of you. I've worked with people like you, and they're a pain. Peace out.
You might be the most intolerable person I have ever heard.

hes the angriest dev you ever heard
he's the pc computer gaming nerd
he's the commenting to ppl so aburd
he's the angry game dev nerd
[Lizard Wizard] 2020 年 4 月 12 日 上午 8:25 
I doubt OP is reading by now but to answer the original question:

The games physics engine follows the falling sand style of computation.

Essentially each pixel is checking the pixels around it to either (A) react with their compatible compounds or (B) move into an unoccupied space.

This is done per pixel, so as one pixel moves on top of another it checks to the left and then the right to see if there are any unoccupied spaces to move into.

As such a higher resolution would only be possible on things like enemies or the player character and even then that would be limited as there are still physics properties attached to those entities as well.

While I can see why a higher resolution Noita would be ideal for some the current engine either simply doesn't allow there to be different sized physics pixels OR it can have different is sized physics pixels for higher resolutions but you effectively double the load each time you multiple the pixels.
ermag_ 2020 年 4 月 19 日 上午 1:16 
clown (im a computer programmer so i know what im talking about XDDDD)
WROB3L 2020 年 4 月 19 日 下午 10:33 
Graphics is the least important thing in games. Unless your five... or stupid.
DeViLhoOD 2020 年 4 月 24 日 上午 9:57 
"I come from playing sharp-looking modern 3D games"

"Basically my first impression was man this game's ugly."

I guess it's a miracle you took the plunge and bought Noita seeing as you were spoiled by the realism of AAA titles.

You have 80 hours in the game now, so that's great that you dig it. Well done for persisting and for embracing it!

This is just a classic issue with expectation vs. aesthetic.
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張貼日期: 2019 年 9 月 28 日 上午 11:36
回覆: 68