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You're visually overdone, neeerrrrd.
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(NOT TO BE TAKEN PERSONALLY) -> BTW your avatar is very low quality pixels =] maybe ask valve to up the pixel density to my liking! (bad attempt at a terrible joke)
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I don't have a problem with it being as detailed as it is right now. Your question is valid, but I am not sure what the reasoning is for the scaling the way it is. Maybe a dev will chime in for the reasoning.
So you are having a hard time understanding what is being displayed or do you just want to zoom out to see more of the level?
Let's be honest here. The game at first glance looks like something out of the 80's. I'm not a fan of the look. But I like the physics, interaction and atmosphere of the game. So I'd much prefer if the pixels were smaller and there were more of them. Everything would look sharper, especially the characters. It wouldn't reduce interactivity in any way. The only problem might be lower FPS on low-end computers, but I'd like to see a higher-res option for the PC's than can handle it.
yes, but a higher number changes the core gameplay. enemies with more pixels have different hitboxes. single pixel things would have drastically decreased hitboxes, unless you make them have 4 pixels, in which case nothing has changed. its a wierd graphics change that would need more than a little tweaking.
The answer to "why" it is so pixelated is related to your wrong assumption of "most computers can handle it anyway". Having individually physically animated "pixels", you rightly said they are indeed just small boxes(which are also correctly called pixels - may I add) rather than pixels on your monitor, is incredibly expensive for your hardware. If the game were fully CPU driven I'm fairly certain almost no computer would be able to run it. There's some impressive shader magic going on under the hood.
You could have partially deduced this from other games. If it were so easy to run, why didn't other games do it before? Simulated physics are absolutely no mystery. We have had advanced liquid simulation in 3 dimensions since a decade at least. We have had ragdolls since a long time too - but "even" those cause serious issues in modern games. Noita has all of the above seamlessly.
So in summa, the answer is very simple: no, your computer would not be able to run it weren't in for the fact the world is so pixelated.
incredibly average, FYI, I'm a game programmer myself and it's ironically you who is asserting himself here. Get off your pedestal. Geez some of you are a touchy bunch. It's just a game and all I did is ask a valid question. Quite a toxic community here.
I've no issue believing you're a programmer. Almost everyone is, or at least call themselves, nowadays including myself. And I can tell you with great conviction I'm more knowledgeable on the subject than you are.
Your argument of "but it runs great on my end" is vague and possibly irrelevant. The goal when releasing a game is to have it work properly on as many systems as possible. Noita has a very advanced physics system that would not be feasible given a larger "resolution", for a lack of a better term. What degree could be achieved within acceptable boundaries I simply don't know, but given the technicality of what has already been achieved in this game I'm entirely certain the developers weighted this themselves too. The game definitely isn't just "pixelated because they wanted it to be".