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To make it work reliably you need a wand that doesn't shuffle. Same goes for spells that trigger other spells. Shuffle = random casts, no shuffle = spells/effects always activate from left to right.
I've posted some examples in this thread : https://steamcommunity.com/app/881100/discussions/0/1628538005528478723/
I have no trouble chaining "trigger on impact" or "timer" spells on non-shuffle wands, but multicast spell modifiers seem to operate only occasionally at random, even when I place eg. one first in a non-shuffle wand followed by a single other spell.
Double Spell, Triggered Spark Bolt, Triggered Spark Bolt, Fireball
...double spell won't do anything, despite having three spells after it, because the triggered spell chain is seen as a single spell? Because I think that might be my issue.
I've thought it might sometimes be that it doesn't cast two spells, because the mana cost is too high for more projectiles than one if the wand isn't recharged fully... Though, I have no idea if that theory is right.
Either way, I've been kinda weirded out about some wands inconsistency too, when it comes to that.
I'm pretty sure it goes left to right, executing every step along the way. Double spell fires the next two spells, if there's another trigger among those it'll fire the next one that hasn't been used yet, etc.
This is wrong, see post below.
I'll just repost my examples to keep this thread less confusing.
This is right after shooting once, and there's the "energy orb with timer" and the "spark bolt" going off together. When the energy orb his the ceiling, it will shoot another sparkbolt from that point.
https://steamcommunity.com/sharedfiles/filedetails/?id=1872214285
With a slighty different sequence, there's not much to see in this moment, but when the orb hits anything, there will be 2 sparkbolts going from the impact location, going in different directions.
https://steamcommunity.com/sharedfiles/filedetails/?id=1872214266
I think this is true, forgot to mention this before. Just holding down the fire button will make it fail eventually (unless the wand is good enough), but everytime I gave the wand enough time between shots, setups like those did work.
Triggered spells are indeed connected with their trigger, so you need a non-trigger spell to end the chain and start the next one , which is considered to be the next "spell" that will be used by the multicast.
Triple scatter spell > (spitter bolt /w timer > spark bolt) > (spitter bolt /w timer > spark bolt) > (energy sphere /w timer)
I didn't have a wand big enough to add something to the energy sphere, but it's enough to see that this now works as it should. It's reliable as long as the wand has enough mana.
Both spitter bolts and the energy sphere fire together, and then each of the spitters spits out a spark bolt.