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Well, yeah
Beyond pure curiosity, a stationary and non-reactive target allows characters to be tested in a controlled and repeatable environment without any boss RNG. This is useful for a number of things.
For example, it's a very good indication of their sustained dps vs a downed or immobilized enemy ⁽ʷᶦᵗʰ ᵃ ᶠᵉʷ ᵉˣᶜᵉᵖᵗᶦᵒⁿˢ⁾.
I'm stating it because some people seem to think that Sir Barrold DPS reflects actual character DPS, which, contrary to what you stated, some people don't realize isn't true.
I suppose that's fair. I probably should've phrased that as "I would hope most of us are already aware".
Dummy Damage vs Real Fight Damage:
https://imgur.com/a/BCcdrEI
DISCLAIMER: data is still being collected
Don't get me wrong, I'm not disagreeing, Katarina isn't too good with how Ares works right now, but you downplaying her a bit too much.
So does Lancelot, It works exactly the same. He has to continue casting it to extend the freeze duration.
You won't lose Ares during the duration, but will ahve to use another skill right after to get back into her rotation.
The smoothest one i've had so far for proto was Caglistro (me) Sigfreid Lancelot (that's dual ice swords man right?) and Ferry. Between ferrys stuns, glaciate, and the properly staggered bursts and good dodging, we took the boss from 60% to 0 without it ever getting to move.
I'm very confident even the 'worst' dps characters have no trouble actually completing stuff.
(also the medium range/long range characters dominating 'real fight dps' charts is remarkbaly unsurprising. Trade raw power for high uptime.)
Gran/Djeeta: 41.3M https://www.youtube.com/watch?v=LBXqhn9c7Y8&t=2s
https://www.youtube.com/watch?v=0n0hJgUbrNU