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https://steamcommunity.com/sharedfiles/filedetails/?id=3158576089
All 3 pink traits are Uplift (but you can probably try to change 1 of them for different secondary trait),
Then there is also Improved dodge.
Stamina, Auto-revive, Guts, Potion Horder
Quick Charge and Untouchable can be changed to whatever you like.
(this is little older screenshot, I got 2nd SuppDmg(BiS) instead of Quick Charge, I still like Untouchable because of how much movement it gives together with Improved Dodge, helps a lot in any fight that isnt the last Proto Bahamut fight)
My Over Memory atm is 16% crit, 16% Normal cap, 700 ATK and 16% SBA Cap
In terms of Imbue you can use either Crit (you will hit 100% crit if you get 20% Crit in Over Memory) or Stun with more support like secondary traits like Cascade/Drain/Auto Revive/Guts
Im already hitting consistent DMG cap.
------------------------
Q1 A: Personally I wouldnt bother with Ascension weapon and just use Weak point or Crit weapon until I get Terminus and use that instead.
You can get bunch of Imbue from Transmutation, just need to keep grinding and selling useless Imbue or Sigils to get Vouchers.
Q2 A: I upgrade DMG cap first, since it is the first limitation to dealing more dmg.
While there are those special items called Azurite Splendor, which can upgrade Sigil from level 11 to 15, I saved those for the best Sigils, which were DMG Cap.
Thank you very much for the tips and guidance. I'm happy to hear that I can continue using the crit blade until I get terminus. Your build is awesome and will serve as a good guide for my Narmaya.
Can I ask you what is the best way to test whether i reach dmg cap?
If youre normal attack (or ability) damage is the same with or without crit you are capped
You can teleport to Grandcypher from Docks,
in the corner there is a Target Dummy against which you can test your character.
Pick Practice mode, open menu to change Practice Settings (you can change your current hp (Useful to test Stamina Sigil), skill cooldowns, SBA status etc).
After that I just attack dummy with [normal attack].
I test my initial hit with just 1 hit every 2-3seconds and then I also pay attention how much dmg I do with each hit when I do a regular Narmaya blue attack chain.
And I do same test for 2 of my skills: Dash and Transient.
If all of those attacks deal same dmg, be it non-crit or crit, then I know my Damage is capped.
If that happens I start to remove sigils that give me ATK and test again if results are same.
At all times you want to have 4x Damage Cap if possible or 5 if you arent yet at level 65 Damage Cap. While Damage Cap sigil max level is 15, and having 4 of them would put you at Level 60, you will get your last 5 Damage cap levels from Awakened Terminus weapon.
Can you share what is the preferrable over mastery stats i should get?
This is my current one
Normal attack dmg cap +20%
Skybound art Dmg Up 20%
Chain Burst Dmg Up 8%
Stun power + 16
Pretty much this.
Normal Attack DMG (light and charge attack) are your main source of dmg.
You do want to include damage skills during Link Attack (because you dont lose Butterflies for max DMG)
Crit for obvious reason, you can pretty mcuh reach 100% with 20% Over Memory and Crit sigil
4th stat could be ATK if you have any gaps in DMG or want to switch out something like Stamina for different Sigil like Supplementary Damage.
Kinda unfortunate that Narmaya has one of the worst Character Sigils, meanwhile other characters get DMG Cap or new feature.
Normal attack dmg cap +20% <- so basically this is the best stats but the rest are bad.
Skybound art Dmg Up 20%
Chain Burst Dmg Up 8%
Stun power + 16
Q2: For sigils here are mine
https://steamcommunity.com/sharedfiles/filedetails/?id=3161839881
https://steamcommunity.com/sharedfiles/filedetails/?id=3161839905
https://steamcommunity.com/sharedfiles/filedetails/?id=3161839927
https://steamcommunity.com/sharedfiles/filedetails/?id=3161839949
In my opinion, improve dodge, guts and potion horder should be enough for you to finish even the hardest content. I prefer guts over auto revive since auto revive takes a few seconds of downtime compared to guts. Also in my opinion, Narmaya has one of the best unique/character sigils in the game. Narmaya is a pure dps character and she is damn good with that role, aside from 1 debuff and remove buff from enemy skill, all her kits are either dps or self buff skills. Her unique sigil lets you have +2 butterfly during any combo that would give her +1 butterfly and her 2nd unique sigil makes it so that 50% of the time, butterfly won't be used when using a skill. Yes the 2nd one is RNG base but 50% is still a very huge QOL and dps increase. Her butterfly makes it so that your skill hits multiple times and in essence work like a supplementary damage which is one of the ways you can increase your damage when hitting the damage cap. Try training dummy or do a mission without her unique sigil and you'll understand how good her sigils are.
If you ever wonder why skilled assault, this is more prevalent when using Setsuna as this will let you do damage cap without charging it making it far easier to cast it rather than reserve it for immobile phase and this way its a huge dps boost to you and frankly is a overall damage increase even if you don't want to use setsuna. I would add quick cooldown but no room or have to get a useful Supplementary V+ and testing it with cascade vs quick cooldown I barely notice the difference (both level 15 at the time of testing.)
When making a build, avoid stacking 2 effects like 2x Tyranny or stamina or whatever since past lvl15, it will have diminishing returns and you'll be better off getting another effect.
P.S. Did you know Narmaya can initiate a perfect dodge with her charge attack? Try timing your charge attack release with your enemy hit and you'll initiate a perfect dodge =).
I disagree.
Not only you need perfect rotation to take advantage of extra butterfly for each of your skill to do maximum damage but also have to rely on RNG of 2nd Sigil...
And If you lose Butterflies while having this Sigil it is not a ''very huge QoL and dps increase'', because it didnt trigger in the first place.
The only fight where you can take advantage of extra butterfly Sigil and do a perfect rotation is the Last Bahamut fight because how long it sleeps on Deck.
At best in any other Quest, if you have a team who knows what they are doing, you MIGHT get perfect rotation during break and with good SBA from other allies.
1. While Extra Butterfly CAN be an increase to your overall damage, this only works if you use 1 of your skill at the end of her 9-10 second Combo at which point you have 6 Butterfly.
And if you are using 3 DMG skills (because Petal skill is mandatory), this means to gain maximum damage from your Skills with 6 butterflies each, you need to do her full combo for (10sec duration of full Combo x 3 rotations) 30 seconds in total + additional cast time for each skill.
And this wont work or is very unlikely to happen in any other Quest than Bahamut.
2. 50% to not spend Butterfly(50%B) is counter-productive to her Extra Butterfly(EB) Sigil.
a. EB promotes ''disciplined'' use of Skills, while 50%B promotes unga-bunga skill usage.
b. There is no UI indicator to see how many Butterflies you have, you cant rely to look at your character when in majority of Quests you dont see what the heck is happening.
And vs Bahamut you cant see yourself because you clip inside boss or just have your vision of character blocked by its body-parts.
And then also there is a problem with camera.
50%B is just not reliable and needs a rework instead.
-----------------
As for Skilled Assault, while it is indeed useful for 0 Charge Setsuna, it still loses about 20% DMG compared to Full Charge Setsuna.
And based on my tests with +15 Skilled Assault.
Overall damage increase on skills at 6 Butterfly was minimal.
Kyokasuigetsu Dash got the most increase of ~20%
While Blue Transient and FC Setsuna got 3% at most.
[But this could have been a ME problem, because I dont have Skill CAP in OverMastery]
----------------
My end point is this.
If you want to spam skills for DMG or Burst, ... do it during Link Time, heck have your Skilled Assault too,... and you wanna know why?
Because you actually, instantly gain 6 Butterfly and you cant lose them either during Link Time.
Dont have to rely on 50% chance.
Even better if you can get a Sigil with Extra Butterfly + Skilled Assault.
Eitherway, do what you want to do, nobody has time to check builds during Quest.
--------------
P.S. Charged Parry is neither Perfect Block nor Perfect Dodge :)
Perfect rotation? If you are maining Narmaya, you pretty much do semi to perfect rotation aside from if the boss moves very far from you or will do a big ass aoe, other than that, white dragon and Gallanza and Maglielle are the only exception and to an extended degree Pyett A since you need to dodge consecutively, other than that you can dodge and continue your combo. Rotation of skill depends on butterfly count, if I have butterfly, I use setsuna always the last is the only condition that you need to set. We can straight up party and do bosses if you like to compare. Narmaya cant pad her honor with buffs heal or jump attack gimicks so you are welcome to try to coop with me. Or you can always tell me how much you can do in the 60 sec timer attack.
Just because you can do decent damage with Narmaya,does not mean you're good with her.What does even quick charge do to you? Link time? Even in proto bahamut, pyett a, max you can do is 1 link time and boss dies too quick for a second link time. My companions (AIs) all have level 15 link together and boss is almost dead or already dead at the end of the 1st link time.Yeah no body has time to check builds during quest but for Narmaya, honor is a good way of measuring dps unless you spam blue potions =). Uplift for what?
With the same sigil set up you can do reliably this on 60 seconds (This has no quick cooldown.)
https://steamcommunity.com/sharedfiles/filedetails/?id=3162115515
Removing her unique sigil is this
https://steamcommunity.com/sharedfiles/filedetails/?id=3162115596
27.8m was the highest ive seen out of 10 tries and was consistent in this range in the screen shot. "discipline" in using her skills? well clearly you have a different Narmaya playstyle and you do you. Quoting me without showing some evidence/numbers isn't so fun is it now?
https://steamcommunity.com/sharedfiles/filedetails/?id=3162124921
And this is just normal attack/her normal combo rotation. Just for fairness sake, I did use Kyokasuigetsu to close in =)
You were saying what?
All attempts were tested 10x . If you want more then test it yourself.
Like I said Narmaya can't pad her dps with buffs and other gimmicks, so hit me up if you want to test your sigil setup to mine.
https://steamcommunity.com/sharedfiles/filedetails/?id=3162117092
Reading comprehension is hard for you, I know.
Not only you ignored the fact that boss isn't just gonna sit there to take hits the entire time.
But you also decided to do a DMG test against dummy that stands in place for 1 minute while you aim for perfect condition to flex.
But sure, I will humor you, so that you don't burst your ego.
Let's pretend we are beating down Bahamut the entire time.
My Typical Bahamut setup with double Narmaya Sigil and no Skill Cap in Over Mastery + being lucky on every 50% Sigil proc:
https://steamcommunity.com/sharedfiles/filedetails/?id=3162147658
My Typical Bahamut setup with no Narmaya Sigil:
https://steamcommunity.com/sharedfiles/filedetails/?id=3162147740
I don't have just Extra Butterfly Sigil, so cant test perfect rotation without relying on RNG. :)
How nice of you to just ignore sentences :)
Same Sigils as I said but only normal rotation:
https://steamcommunity.com/sharedfiles/filedetails/?id=3162147827
it's funny you say ''Narmaya can't pad her DPS with buffs and other gimmicks.''
When Supplementary DMG from Petals is the only reason to use that skill,
as well as relying on 50/50 chance to ''save'' your DPS is the definition of ''gimmick''
=)
50% Butterfly Sigil is badly designed, and that is a fact.