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翻訳の問題を報告
Buffs and debuffs are irrelevant in the endgame.
Freeze, slow, paralyze cooldowns are so big that you only get to use 1 time during the fight
Well we gotta wait til there's better data set to reference. Other metric for AI tier list i've been seeing are all just tests on dummy (where Id, Zeta, Charlotta, Io, Cag were S tier).
Author does explain on first page what his damage value formula equates to which explains Id's placement in author's opinion, its due to Id being unreliable.
I do agree that you shouldn't rely on buffs of the AIs for maximizing your dmg late game.
There are some places in tier list I do disagree with but I do appreciate the work done here and I can understand the author's thought process in making the list, it is more reasonable than most of the click bait tier list I've seen online so far.
p.s. also do note that game is very... very casual at the current state of game and difficulty. All these are for reference and interesting data you don't have to min-max at all.
At that point just sharing observations about AI behaviour would be infinitely more useful than what he posted.
Dummy is not ideal to test it, because for example Eugen charged shot only hits 2 times instead of 3.
A good parameter can be on Proto Baha, you can use this program to calculate your DPS there:
There is a mod that watches the game's memory and calculates how much damage you're doing. You can download it here on Nexus Mod: Scuffed GBFR Parser
https://www.nexusmods.com/granbluefantasyrelink/mods/22?tab=files
Alternatively, if you know some basics of coding and want to run from the source code directly you can run this with Python: https://github.com/sjieh/scuffed-gbfr-parser
Numbers I got:
Eugen: 4:04 - 77M - 319k
Narmaya: 5:10 - 56M - 181k
Lancelot: 5:24 - 64M - 198k
In theory Rackam can do as much damage as Eugen or more, at least that's what you see in a dummy test. But it uses glass canon and berserk.
The numbers above are all without glass canon or berserk, with potions, auto revive, guts
anyway to expand on my comment that this spreadsheet is bad because the context chosen by the author is bad and the authors value system is bad
addressing what you said:
Id is not inconsistent. The top 2 bosskill time he got is an average out of 10 or so runs (see stats in the doc). So thats incredibly consistently good. He just doesnt function on a 30 second dummy because most likely the AI didnt start the rotation with dragonform (in which case a 30 second test would give better results)
That is also my guess why Katalina did so insanely bad in the boss fights and so well in the 30 second damage test, if the AI likes to instantly use her skill that gives her infinite ares for like 10-15 seconds then she can do a lot in that time and becomes completely worthless after.
See how those descriptions of AI behaviour are more useful than the arbitrary tier list he posted?
Just kidding, although if anything other than 4 Light is top tier on Proto Bahamut I'm done with this game.
Alright, guess that's in place of different variants then. Would have preferred they just let you change Captain's element and fill in the rest with the available variants.
DPS is not the only thing that matters.
Freeze, Slow, Paralyze even if only used once in a fight can massively lower the time it takes to complete it since it allows overdrive phases to be skipped. So every character has one of these (with slow being weaker then the other) is just stronger then a comparable character that doesnt have it.
So far, I must say most characters are pretty balanced with specialization on their role, except two whom feels "weaker" and "not fun" : Captain and Ghandagoza. For same reason stated in my previous post.
I pulled Siegfried off the weak list because he is actually good at enemies with less scripted camera. While Rosetta just need her party to stay within her circle just like Vane.
For other characters, Lets say:
* Narmaya is just your all-around top DPS that excels at any except flying targets but lacking on defensive to counter certain bosses if she is alone or drawn the aggro. Which then comes...
* Charlotta, the "less DPS" than Narmaya but has more defensive feature. She takes "less skill to play on some area and more on the others".
* Yodarha and Zeta both are very high skill ceiling character relying on timing of their "invincibility". If you managed to do so, you would be like those Long Blade speedrunners on MonHunt or LetMeSoloHer in Elden Ring. Very high DPS and untouchable. Recommended to master if you want to be solo speedrunners against challenge boss like G&M or Pyet-A,
* Percival is offering mid tier performance but all basics you want to learn, better than the Captain.
* Vaseraga plays are "heavy"; When the scythe hits, it hurts af. But even a monkey may evade a falling durian from the tree. Also if you want to be chad showing 7 digits damage often on the field.
* Ferry and Lancelot are more utility based specialization. So their value depends on the target. Lancelot most likely valued higher especially against certain bosses/farming target, but Ferry has better average across the board.
* Rosetta and Vane are team support. Don't ask more.
* Katalina is the middle girl between support and utility specialization. But she falls a bit short on every area instead due to her "broken" unique mechanic. Her Ares meter takes at least 4 registrations to summon which is very slow.
* Id, Siegfried and Io if left uninterrupted can deal huge dps. By interruption, this including uncoordinated "interruption" from teammates like SBA and link attacks. Funny thing about Id is he parries and guards a lot during story scenes. Heck, he even blocked one of the lazor beam. But, his actual gameplay only has ONE counter which also a skill. Like "cmon dude, you are carrying a big sword. Can not even use it to block?" .
For the characters with "broken" stuffs
* Rackam => Aerial barrage, don't ask. Highest DPS ever to single target, very broken OP for very easy play especially against any big / not moving targets like Proto, Bahamut Versa and the practice dummy. Good thing he doesn't have any defensive method. Now, if you really want to speedrun with all perfect dodges/guards only and no need any other defensive method, this character is most likely your choice.
* Eugen => Rivals above, less OP but better at overall any targets and AoE.
* Cagliostro => She supports, she hits hurt, she got AoE ranged and she is cute. She got DPS for just every kind of target, you just have to know which moves best for which target. Practically Narmaya but better/easier especially on larger targets
Use this and write down the numbers so we can see if they really are "equal"
There is a mod that watches the game's memory and calculates how much damage you're doing. You can download it here on Nexus Mod: Scuffed GBFR Parser
https://www.nexusmods.com/granbluefantasyrelink/mods/22?tab=files
Alternatively, if you know some basics of coding and want to run from the source code directly you can run this with Python: https://github.com/sjieh/scuffed-gbfr-parser
Fight Proto Baha
Also, it is not only DPS matter but more factored as well how much play skill it takes to reach that and how much safety/defensive the character has.
Ghandagoza actually offers above than average DPS. If I am to split DPS tier characters to 5 tiers, he would be 2nd or 3rd from top, But to achieve this requires perfect timing of all his attacks just like Siegfried. The problem? his attacks timing is somehow "feels harder". Unlike Siegfried, Ghanda's perfect timing window feels like placed more before than the attack hits and thus less smaller window after the attack impact. Added with all of those camera problem, you would rely more on "Sound" which only happens when or just moment before the attack hits.
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If there is mod I want, it would be mod to indicate when the perfect timing window for characters or how long channeling/charge required (like a "meter bar"). Also a "timer" which display how much "seconds:minutes" left for skill cooldowns.