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yes if you already perfected every single fight in the game at which point hp doesn't matter at all anymore anyway
doesn't change the fact that the game is basically forcing you to go glass cannon if you want to progress further which puts many people in the one hit range
it also hurts build variety because stuff like stout heart become an essentially worthless buff, I don't care if I can't be interrupted if the attack that hits me oneshots me anyway
so might as well just slap a guts/autorevive then fill the rest with dmg sigils
you can beat proto, the hardest gear check boss, with a full ai team without any terminus/ascension weapons.
if you want to keep pushing higher numbers thats on you, but its absolutely overkill with the games current content.
A good chunk of people havent though, and theyre the ones this is directed to
He is correct though. A guy going down even 5 times in a fight can still do more dmaage than you with your defensive sigils making him a more valuable member than you.
I would do the exact same thing.
You want to aim to keep them seperated. 1-2 should focus on Galanza, the others on Magliele. I only did that fight on solo+ ai so far, but what I did is I like the 3 companions take care of Galanza while I suppressed Magliele (I play Narm, and she matches up really well against her)
Its mine too. Slow attacks + delayed explosion. For me thats a pain to deal with.
If you think someone that literally cannot stay in the fight for 5 SECONDS and people have to constantly pick him up will somehow amount to more damage than someone that sacrificed 3 or 4 sigils and can actually survive the fight...
your brain needs a jumpstart
also, "if you cant dodge and die every 5 seconds then you're not doing any damage.
If you can dodge and you are doing damage, then congratulations, I'm not talking to you." Like hello? what part of all of this are you not understanding?
Well yes.....his damage output can even be 4x-5x yours with a single skill with the right sigils. Which means he easily makes up for it with jsut one skill.
You seem to have this delusion that critical condition means someone is not pulling their weight which is completely wrong.
If you sacrifice 3-4 sigils your damage output will be...well.....not amounting to much:
you get 12 sigil slots.
4 go into defense (just to take what you wrote)
1 goes for the class spcific sigil (2 if you do not have the awakened version)
4 go into damage cap
thats 9 sigils. you have 3 left for crit rate / damage sigils.
dont underestimate teh value of uplift, cascade, cooldown and drain sigils.
Also you never need to be picked up. You get up on your own in like 3 seconds if you just mash buttons and rotate your control stick and everyone by default has at least one rez potion.
Also bro, 12 sigil SLOTS, 2 sigils per SLOT.
You know how to do math? thats 24. 4 out of 24.
Absolute genius you are
last brainlet Ima reply to.
A) someone that dies dozens of times in a fight is not being useful. At all.
B) Have you seen how many people that dont know mashing gets you up faster?
C) Dying that many times is running out the meter. You know what happens? quest failed. Even if they have 1 good hit that does more damage then I do the whole fight, which they dont, it doesnt mean anything if they cause the quest to fail.
D) These people cannot dodge and are useless. As I've already said in this thread, IF you are capable of dodging and can actually do damage then congrats, IM NOT TALKING TO YOU