Granblue Fantasy: Relink

Granblue Fantasy: Relink

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G-sai Feb 7, 2024 @ 2:31pm
The last boss fight lol [Spoilers]
the characters literally talked the entire fight. At first it was funny, but when they talked for 10 minutes about power of friendshit it was so ridiculous.

Plot is generic and meh. Mascot is annoying.
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Showing 1-11 of 11 comments
angelsenvy228 Feb 7, 2024 @ 2:44pm 
It seemed like boilerplate anime dialogue and writing to me for the most part but yeah, their delivery of lines on the final boss in the dub at least, they are so nonchalant it's kind of ridiculous. Still not as bad as Paimon though, and at least in this game we get to see the mascot get vaporized even if it is only for a moment.
ssj grumpig Feb 7, 2024 @ 2:45pm 
Hahaha I thought the same thing, "Can you all shut up? This song is amazing but I can't hear it"
SunfireKnight86 Feb 7, 2024 @ 2:46pm 
Anime gonna anime.
Ryvaku Feb 7, 2024 @ 2:53pm 
Originally posted by ssj grumpig:
Hahaha I thought the same thing, "Can you all shut up? This song is amazing but I can't hear it"
I literally turned down the volume on everything, but the music for that reason.
monon Feb 7, 2024 @ 2:55pm 
Peak granblue I'd say.
Dimforest Feb 7, 2024 @ 2:56pm 
The story was absolute garbage but I'm not playing the game for that. Everything else is A+

The same goes for most games like this, especially when they use an anime setting... then it's doubly bad. Monster Hunter has a garbage story too but who plays MH for the plot?

The gameplay, music, visuals, etc... are all so on point that it's easy to overlook the dumb 10 hour story which is nothing more than a glorified tutorial anyways.
TyresTyco Feb 7, 2024 @ 3:02pm 
I liked the lil Id arc tho. Should have been the main story. Instead of one chapter.

The story is all over the place.
[Salvation Emote Here]
Kryto Feb 7, 2024 @ 4:01pm 
Hey, I wouldn't call MH's story garbage. It's serviceable to me. I consider stories garbage if the story is actively un-enjoyable to experience. I've never had that issue with MH since the stories are low profile and mostly exist to move the player from monster to monster.

As for GBF Relink and there being too much combat chatter, I'm sensing a cultural difference haha. Japanese action games from fighting games to JRPGs seem to always have a ton of chatter, characters calling out attack names, or using canned lines like "THIS IS THE END!". Look at the Tales series for example. I'm guessing that due to Japan's voice acting culture, a lot of fans there prefer there to be a lot of chatter and dialogue, especially since hearing famous voice actors is actually a big selling point. The voice acting systems for quality control and training are also more robust in Japan, so on average the JP dubs are better sounding.

Onto the story itself, Relink's story is a pretty cookie cutter JRPG story. It has some extremely awesome anime moments that I enjoy a ton, but the base layer is a standard save the girl, save the world type of deal. I've played a good amount of the mobile game, so all the characters, the world building, and the relationships between characters are familiar to me. I imagine someone new to the genre will be confused by a lot of things. They won't be able to catch all the easter eggs, nor will they have any attachment to the characters. There are some things that just kind of spring up, like all of a sudden Lyria summons Bahamut, and it turns on the Crew lol. Someone not in the know might not even have the context to think of how odd it is for Proto Bahamut to go rouge.
Janik Feb 7, 2024 @ 4:03pm 
now i wonder, can we enable that music for everywhere?
Tiasmoon Feb 7, 2024 @ 6:31pm 
Originally posted by TyresTyco:
I liked the lil Id arc tho. Should have been the main story. Instead of one chapter.

The story is all over the place.

Its because:

-it cuts out the intro and all the character development and interactions for the main cast. Story basically starts in "xth arc of a show".
-story goes from huge events to next huge event, start to end. That means there's no time to let the story breath, no time to get attached to the cast, etc.

As a result the fights are amazingly cool but ultimately forgettable because there's no emotional payoff.

Agree that the entire story should have centered around Id and Roland.

I usually get attached to the main cast of any story, but in this case due to unlocking Narmaya and playing with her all the time I kind of forgot who the main cast (aside from Lyria) was.

Its mainly down to how short the story is. An epic story with a grand setting needs time to be told. Without that, its just a lot of cool action. :Tio: There's good reason why jrpgs are almost always lengthy stories.
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Date Posted: Feb 7, 2024 @ 2:31pm
Posts: 11