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The same goes for most games like this, especially when they use an anime setting... then it's doubly bad. Monster Hunter has a garbage story too but who plays MH for the plot?
The gameplay, music, visuals, etc... are all so on point that it's easy to overlook the dumb 10 hour story which is nothing more than a glorified tutorial anyways.
The story is all over the place.
As for GBF Relink and there being too much combat chatter, I'm sensing a cultural difference haha. Japanese action games from fighting games to JRPGs seem to always have a ton of chatter, characters calling out attack names, or using canned lines like "THIS IS THE END!". Look at the Tales series for example. I'm guessing that due to Japan's voice acting culture, a lot of fans there prefer there to be a lot of chatter and dialogue, especially since hearing famous voice actors is actually a big selling point. The voice acting systems for quality control and training are also more robust in Japan, so on average the JP dubs are better sounding.
Onto the story itself, Relink's story is a pretty cookie cutter JRPG story. It has some extremely awesome anime moments that I enjoy a ton, but the base layer is a standard save the girl, save the world type of deal. I've played a good amount of the mobile game, so all the characters, the world building, and the relationships between characters are familiar to me. I imagine someone new to the genre will be confused by a lot of things. They won't be able to catch all the easter eggs, nor will they have any attachment to the characters. There are some things that just kind of spring up, like all of a sudden Lyria summons Bahamut, and it turns on the Crew lol. Someone not in the know might not even have the context to think of how odd it is for Proto Bahamut to go rouge.
Its because:
-it cuts out the intro and all the character development and interactions for the main cast. Story basically starts in "xth arc of a show".
-story goes from huge events to next huge event, start to end. That means there's no time to let the story breath, no time to get attached to the cast, etc.
As a result the fights are amazingly cool but ultimately forgettable because there's no emotional payoff.
Agree that the entire story should have centered around Id and Roland.
I usually get attached to the main cast of any story, but in this case due to unlocking Narmaya and playing with her all the time I kind of forgot who the main cast (aside from Lyria) was.
Its mainly down to how short the story is. An epic story with a grand setting needs time to be told. Without that, its just a lot of cool action.