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Anyway, that aside, it still lacks difficulty to make the farming worth it. You can fairly comfortably beat all of proud without even any damage cap sigils offline except the 4 fights with dps checks that autofail the mission if you fail them (proto, automagod, dark dragon, and versa). However, online those fights are quite easy.
They also really ♥♥♥♥♥♥ up having the terminus weapons drop from proto rather than automagod because proto is such a boring scripted garbage fight whereas automagod is actually pretty fun but not worth farming.
30 proto kills in and if I never see an airship again, it'll be too soon.
It's fine, and the combat is genuinely fantastic -- I just don't really have it in me to sit and engage with this content ad naseum because after you've done it a few times it becomes very stale.
Maybe i'll revist on DLC. I'm uncertain. Either way, being told "end game" is behind the story mode for end game to consist of recycled content was majorly disappointing.
And there is no boss fight design, the multi-bosses are just regular bosses thrown all in one with the same mechs (who thought that is a good idea when 1 of them can basically chain aoe the whole arena, and now there are 2-3 of them)
While the combat and characters are interesting and unique in their own way, I think the ball was dropped hard on the boss fights (mostly the multi-bosses)
the end
Fact is, all games have a finite amount of content. Getting people to play for thousands of hours in something like MMORPGs is about tricking them with illusions into repeating the same content over and over. Even the real world has these illusions. Cash itself is an illusion. Paper has no value, it only trades for wealth because people have faith in it. When that faith crumbles, it crashes in value like Bitcoin. The USA dollar is used as staple internationally because of how stable it is because people have faith in the US economy and accept it for trades. Yet you ever had a Discover card? A lot of vendors don't accept those because of how unreliable getting paid can be. It's VISA or MasterCard only. Some won't even take American Express, but for a different reason.
Point is, gaming has always been a waste of time that convinces you you're having fun. One of the ways RPGs trick people into doing repeated content is by reskinning or recoloring the enemies. It's the same fight, same sprite sometimes even, just bigger stats for your level. Here, the devs at least do try to make the endgame more interesting with Duo and Trio boss fights, putting you up against the same bosses you've fought before only multiple of them at the same time. That does spark some novelty feeling to it.
I love FFXIV but your comparison is disingeneous, or you don't know FFXIV very well.
It was also never meant to replace MH, it's a character action game, it plays nothing like monster hunter ? This is more akin to a JRPG with online elements and some endgame, in that regards, it has been giving me more playtime than most JRPG's.
I think it's also built to accomodate additional stories and characters through DLC later down the line, I much prefer that than asking me for a subscription, or god forbid, making this a gacha game or a microtransaction riddled hellscape.
Also, not everything needs 400 hours of gameplay. I was satisfied with my purchase at the 6 hours mark. That fight in the desert had me sold ngl. :ok_hand:
FFXIV instanced content doesnt come close to this. Its gameplay just isnt remotely good enough to compare. So while the bosses in that game might look cool they aren't all that amazing to fight. And even in the ''look cool'' department this game has them beat by a mile.
There's a reason why FFXIV dungeons and even raids just become speedruns sooner rather then rather.