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Battle engine - yes. Otherwise...the closest parallel is Monster Hunter Stories 2 in terms of what you're doing and how.
So don't expect a JRPG with freedom to explore, there is a linear story to introduce you to the game and later the core game which is grind for grind.
Infinity's Trash is largely indoor/dungeon crawler with no exploration at all. Not even close.
As for the Tales series in general, the combat in this game is a lot less snappy and more flowing like an action/cuhrayzee game than the Tales Series' more 3d-fighter pace to combat, and takes place in much wider arenas with a lot more heavy mechanics going on during boss fights. It's more comparable to cuhrazee fighters, Dragon's Dogma, Nier games, and certain older MMOs like PSO, Vindictus, and Divine Souls (of all things) in that way, AOE indicators and all. The game also controls nothing like a tales game because instead of using the direction>artes of older games or the artes-in-combos like Berseria and some oddball older titles, it uses light attack>heavy attack chains like Dynasty Warriors games do, with four skills you can use with CDs, and then has extra mechanics on top of that based on the character.
Oddly enough, the most recent release with a similar combat cadence and control scheme I'd say is code vein, but if you turned all the animations up to 11, made blocking actually good on every weapon, and turned the blood code abilities from mana-based to being CD-based.
And I like it.
That's quite the trash take you got there.
its a mix of FF16 combat, MH Rise NPC allies and online coop structure, Xenoblade 3 skill hotkeys with GBF characters.
Tip: ignore Tier lists, play who you like. the game will be powercrept hard with the release of the two Eternals: Seven and Song(Tweyen) in two months via FREE update anyways lol