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Good:
Everything is SO much smoother from fps to general camera/weapon stabilization.
^Feels AAA polished
More graphic settings!!
Lighting is dramatically improved (but maybe over corrected)
Noticed slightly higher intelligence in AI
Character customization is a good start to build on!
Love the new leader board menu in game.
Mid-mission difficulty changing (and in-game options in general)
Timber 1 plays much better.
Bad:
All pre-purchased weapons are now not purchased (noted in edit) (credits and levelling stayed the same).
Server browsers won't filter or show any servers (can't join friends)
Server browser buttons disabled while refreshing is in progress
Server browser filters hard to determine if applied or unapplied
Server browser lists a single unpopulated lobby as if it already exists, but it does not (until you make it by joining it).
Several missions still missing from the single player map/mission select (in main menu/lobby) forcing you to create a multiplayer lobby in order to start on a mission that's missing.
Weapons now do not collide with some map textures/objects (drastically effects immersion when shooting over cover, when prone, and when using tripod).
Mirror in character customization room is laughable.
Will update comment as I play more.
Sorry, I must of glossed over it. I did read it again, but I can't seem to find any mention of multiplayer not working. Can you clarify?
not sure how you are reading but they detailed it separately like:
" “But XREAL, where is the PvP?”
Good question, glad you asked!
We don’t feel comfortable...."
check back the whole text for the details , is in the first post link of this same thread
just walk over to the COOP Computer screen they have in the main office at the start of the game this is your way to connect and play the game with ur buds
ahh I thought he was asking about PvP (he stated multiplayer) because is the only thing not working yet hehehe
Cheers, and sorry for the inconvenience!
- Realistic weapon scalling
- Hardcore mode (one shot kill / realistic kill like insurgency sandstorm and Onward VR)
The right hand trigger position inside the game is positioned way to the front high up, and did not match the real hand position.
It doesn't matter how you setup your ProtubeVR, it's just way off.
FYI, my ProtubeVR setup is applicable globaly on games like Onward, Pavlov, Contractor and doesn't have any problem with those game.
And it also doesn't have problem with Zero Calibre antil the last update.
And maybe you could scale down the weapon to a realistic size, so it would be like any other FPS VR game out there.
Please look up on the issue. Thanks